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2D Art Jobs (NOW HIRING)

Art Lead

Chicago, IL

$90K - $110K/yr

A strong 2D and/or 3D portfolio demonstrating versatility, attention to detail, and a range of styles. * Proficiency in Adobe Photoshop, After Effects, and Illustrator. * Strong traditional art ...

$20.22 - $24.73/hr

Bachelor, Fine Art or a four-year degree with experience working in a 2D Prototyping or Risograph shop * Demonstrated experience operating Risograph and other print/copy machines, laser cutters ...

Position Summary The 2D Game Artist will be responsible for creating high-quality illustrations for ... Follow the direction of the Art Manager to create high-quality concept art for game content and ...

Art Lead

Chicago, IL

$90K - $110K/yr

A strong 2D and/or 3D portfolio demonstrating versatility, attention to detail, and a range of styles. * Proficiency in Adobe Photoshop, After Effects, and Illustrator. * Strong traditional art ...

Position Summary The 2D Game Artist will be responsible for creating high-quality illustrations for ... Follow the direction of the Art Manager to create high-quality concept art for game content and ...

Art Director

Mountain View, CA · On-site

$80 - $100/hr

Senior Experiential Art Director - Hybrid in Mountain View, CA 6 months initial contract ... Proven work designing events, spaces, or immersive environments; translating 2D brand elements into ...

Showing results 41-60

2D Art information

See salary details

$27K

$69.6K

$121.5K

How much do 2d art jobs pay per year?

As of Sep 6, 2026, the average yearly pay for 2d art in the United States is $69,553.00, according to ZipRecruiter salary data. Most workers in this role earn between $36,000.00 and $99,500.00 per year, depending on experience, location, and employer.

What is 2d art?

2D art refers to artwork that exists in two dimensions—height and width—such as illustrations, concept art, character designs, backgrounds, and textures. In the job context, 2D artists create visuals for video games, animation, advertising, publishing, and more. These professionals use traditional methods or digital tools like Photoshop, Illustrator, and other graphic software to produce their work. 2D artists often collaborate with other creatives to bring visual concepts to life and ensure consistency with a project’s overall style.

What are the key skills and qualifications needed to thrive as a 2d artist?

To thrive as a 2D Artist, you need a strong foundation in drawing, color theory, composition, and digital illustration, often supported by an art-related degree or portfolio demonstrating your skills. Proficiency in industry-standard software such as Adobe Photoshop, Illustrator, and sometimes experience with tools like Procreate or Clip Studio Paint is highly valued. Creativity, attention to detail, and effective communication help artists collaborate well and bring visual concepts to life. These skills ensure high-quality, visually appealing work that meets client or project goals in a competitive creative industry.

How does a 2d artist typically collaborate with game designers and animators during a project?

As a 2D Artist, collaboration with game designers and animators is a core part of the role. You’ll often work closely with designers to understand the visual style and requirements for each project, providing concept art and finalized assets that fit the creative vision. Regular meetings or feedback sessions with animators ensure that your artwork is optimized for movement and gameplay needs, requiring clear communication and flexibility in adjusting your designs. This teamwork fosters a dynamic environment where ideas are exchanged, and assets are refined to achieve cohesive and engaging visuals.

What is the difference between 2D Art vs 3D Artist?

Aspect2D Art3D Artist
Skills & ToolsAdobe Photoshop, Illustrator, drawing, paintingBlender, Maya, ZBrush, modeling, texturing
Work EnvironmentDigital or traditional art studios, freelanceGame studios, animation, film, product design
CredentialsArt degrees, portfolios, digital art certificationsArt degrees, 3D modeling certifications, portfolio

While both 2D Art and 3D Artist roles involve digital creativity and require strong portfolios, 2D Art focuses on flat images, illustrations, and concept art, whereas 3D Artists create three-dimensional models and environments. Both roles are essential in gaming, animation, and design industries, but they utilize different tools and techniques.

Are 2D artists in demand?

2D artists are in demand in industries such as gaming, animation, and advertising, where strong illustration and digital art skills are valued. The demand depends on experience, proficiency with tools like Adobe Photoshop or Illustrator, and the ability to adapt to industry trends and project needs.

How much do 2D artists make?

The average salary for 2D artists varies depending on experience, location, and industry, but typically ranges from $40,000 to $70,000 annually. Entry-level artists may earn less, while experienced professionals with specialized skills or working in high-demand sectors can earn over $80,000. Many 2D artists work freelance or remotely, which can affect income levels.
More about 2D Art jobs
Infographic showing various 2D Art job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 20% Part Time, 1% Contract, and 1% Nights. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $69,553 per year, or $33.4 per hour.

Manager, Visual Design Art - TFT

Riot Games

Los Angeles, CA • On-site

Full-time

Medical, Dental, Life, Retirement, PTO

Posted 8 days ago


Job description

Riot Visual Designers seek to craft the best player experiences through their knowledge of design systems, graphic design, interactivity, layout, typography, color theory and illustration. Visual Designers collaborate with cross disciplinary teams and act as both artistic and design problem solvers. They understand players and ask questions about the what, who and how when solving for an interface or communication challenge.
As a Manager, Visual Design for Teamfight Tactics, you will oversee a team of Visual Designers on our Gameplay initiative, helping bring new player experiences to life. You will foster collaboration with Producers, Artists, Designers, and Engineers across the organization. You will coach, develop, and guide your team through their day-to-day work while advocating for your team's future headcount needs with product leadership. You will also set craft standards for your team, define processes and best practices, and serve as a strategic partner to production, helping plan and scope the team's work. You will report to the Gameplay Art Director and work closely with them to uphold the vision for TFT.
Responsibilities:
  • Manage, coach, and develop a team of Visual Designers, providing regular feedback, setting clear expectations, and supporting their growth
  • Establish and uphold the visual design quality bar for Gameplay UI, ensuring work is clear, cohesive, and aligned with the visual direction of TFT
  • Provide craft direction and actionable feedback throughout the design process, from early exploration through final implementation
  • Guide the creation and evolution of UI visual styles and systems that support new gameplay experiences
  • Partner with UX Designers, Artists, Motion Designers, Engineers, and Producers to develop player-focused UI solutions
  • Partner with Production to plan and scope Visual Design work, balancing priorities, dependencies, quality, and team capacity across multiple workstreams
  • Work with Art Direction and product leadership to translate the broader vision for TFT into clear Visual Design goals and priorities
  • Advocate for the needs of the Visual Design craft, including team capabilities, staffing, workflows, tools, team health, and best practices
  • Support the implementation and polish of UI in Unreal Engine, partnering with designers and engineers to maintain visual quality through development
  • Provide direction and feedback to external art partners when additional Visual Design support is needed
Required Qualifications:
  • 5+ years of experience in UI or Visual Design in the games industry
  • Experience managing and developing Visual Designers, including setting expectations and supporting career growth
  • A portfolio demonstrating strong visual design craft and a command of contemporary graphic and interface design
  • Strong understanding of 2D art and visual design fundamentals, including composition, color, value, hierarchy, clarity, legibility, and visual communication
  • Experience providing craft leadership, mentorship, and actionable feedback to other designers
  • Experience establishing, extending, documenting, and maintaining UI visual styles and systems
  • Advanced proficiency in Figma and Photoshop
  • Experience implementing UI in Unreal Engine using UMG
  • Demonstrated ability to manage multiple concurrent workstreams, including priorities, dependencies, and progress
  • Demonstrated ability to collaborate across adjacent UI disciplines, such as Motion Graphics, UI Illustration, and UX Design
Desired Qualifications:
  • Experience with Unreal Engine concepts such as Blueprint scripting and UI Material authoring
  • Experience partnering with external art vendors on UI-focused projects
  • Experience in an additional craft area, such as Motion Graphics, Illustration, or UX Design

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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