Grover Gaming
Grover Gaming

60 Grover Gaming Animation Artist Jobs Hiring Near You

Join Electronic Arts as a Senior Technical Animator, enhancing gameplay animation in the innovative skate. universe. Utilize your expertise in the Frostbite engine to create highly believable ...

... and game development. ART What We Do Push your artistic talent to the limit on a team of world ... You will combine strong animation fundamentals with technical fluency in Unreal Engine to build ...

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

... or tech artist. * Experience in creating animated shaders. * Film animation experience. * A passion for games! In compliance with local law, we are disclosing the compensation for this role. The ...

... or tech artist. * Experience in creating animated shaders. * Film animation experience. * A passion for games! In compliance with local law, we are disclosing the compensation for this role. The ...

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

... or tech artist. * Experience in creating animated shaders. * Film animation experience. * A passion for games! In compliance with local law, we are disclosing the compensation for this role. The ...

... across animation, comics, games, and more. We believe great stories come from giving talented ... Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta ...

... games, films, advertisements, e-learning content, and marketing campaigns. The ideal candidate will have strong artistic skills, proficiency in animation software, and the ability to bring characters ...

Analyze the pipeline and monitor industry trends regarding best practices in video game animation. Qualifications What we're looking for * Bachelor's degree in arts, multimedia, 3D, or equivalent;

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Infographic showing various Animation Artist job openings at Grover Gaming in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Physical job distribution.

Senior Gameplay Animator (First-Person) - [Far Cry]

Ubisoft

Montreal, QC • On-site

Full-time

Re-posted 7 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.

What you'll do

  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints.
  • Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references.
  • Process and enhance motion capture data, which is used as a foundation for selected animation systems.
  • Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail.
  • Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers.
  • Test, review, and iterate on animation systems directly in-game.
  • Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
  • Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.
Qualifications
  • Strong experience creating gameplay animations for video games.
  • Proven experience in 3C animation and first-person animation systems (FPS).
  • Strong expertise in motion capture data processing.
  • A sharp eye for visual quality and detail.
  • An open and collaborative mindset, with the ability to find compromises when solving complex problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience when adapting to production changes.
  • A passion for teamwork and sharing ideas in a creative environment.
  • Solid understanding of technical constraints related to game engine integration.
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions.
  • Familiarity with MotionBuilder is a plus.
  • Experience working on a shipped AAA title is an asset.

What to send our way

  • portfolio showcasing your best animation work, including first-person examples when possible.
  • Your CV highlighting your experience and skills.