Grover Gaming
Grover Gaming

60 Grover Gaming Animation Artist Jobs Hiring Near You

He/she will be responsible for the entirety of the game. bridge the gap between art, animation, and ... The Technical Artist will work closely with Game design, artists, motion designers, and engineers ...

Lead Animator

San Mateo, CA · On-site

$123K - $182K/yr

Escalate issues to the Animation Director when artistic decisions or direction are needed. What Will Make You a Great Fit: * 6-8+ years of experience in game development, including at least one ...

Lead Animator

San Mateo, CA · On-site

$123K - $182K/yr

Escalate issues to the Animation Director when artistic decisions or direction are needed. What Will Make You a Great Fit: * 6-8+ years of experience in game development, including at least one ...

Lead Animator

San Mateo, CA · On-site

$123K - $182K/yr

Escalate issues to the Animation Director when artistic decisions or direction are needed. What Will Make You a Great Fit: * 6-8+ years of experience in game development, including at least one ...

Lead Animator

San Mateo, CA · On-site

$123K - $182K/yr

Escalate issues to the Animation Director when artistic decisions or direction are needed. What Will Make You a Great Fit: * 6-8+ years of experience in game development, including at least one ...

Escalate issues to the Animation Director when artistic decisions or direction are needed. What Will Make You a Great Fit: * 6-8+ years of experience in game development, including at least one ...

The company's Infinity platform powers the largest digital-gaming network in the industry. Light ... Spine-based animations for characters, objects, and effects * Promotional assets and motion ...

Lead Animator

San Mateo, CA · On-site

$123K - $182K/yr

Escalate issues to the Animation Director when artistic decisions or direction are needed. What Will Make You a Great Fit: * 6-8+ years of experience in game development, including at least one ...

The Game Artist III sets the visual direction for slot game development from concept, design, illustration, animation, UI and interface visuals, symbols, backgrounds, characters, and marketing assets ...

The VFX artist (technical designer) takes input from the creative design illustration team ... Work experience in Gaming, Design, Marketing, Advertising, Publishing or Animation field. * High ...

Senior Character Artist

Burnaby, BC · On-site

CA$78K - CA$116K/yr

What Will Make You a Great Fit * 5+ years of experience in the games, film, or animation industry ... Follow and collaborate with concept artists. * Strong communication skills. As an equal opportunity ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

You'll shape the look, feel, and energy of our games-owning animation from concept to final polish ... Collaborate with designers, engineers, and artists to define and execute creative vision * Bring ...

NY · On-site

$80 - $120/hr

Significant experience as a Lighting Artist in video games or high-end animation (Senior to Upper-Senior level). * Deep knowledge of Unreal Engine 5, specifically using Sequencer and Movie Render ...

At Design Works Gaming, you will be a part of a close-knit team of artists and animators. You will create and grow games in numerous locations with millions of users. Be part of our innovative ...

Working closely and collaboratively with artists and developers, the Game 2D Animator is responsible for creating animationsand developingof high-quality motion graphics, animated content and game ...

Showing results 41-60

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Infographic showing various Animation Artist job openings at Grover Gaming in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Physical job distribution.

ViewModel Animator (Apex Legends)

Electronic Arts Inc.

Los Angeles, CA • On-site

$42 - $63/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted yesterday


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

Role ID
215308
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
You can learn more about our studio and values at respawn.com/studio.
We are looking for a talented and experienced Viewmodel Animator to join the Apex Legends Animation team. You are passionate about making games in a collaborative environment, working with a team of experienced developers to craft immersive, player-first experiences. In this role, you will realize high-quality first-person animations that bring our gameplay to life.
What you'll do...
  • Deliver powerful, memorable first-person animation performances from initial blockout to final polish, with style and personality.
  • Work with Designers and members of all disciplines cross-discipline teams to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.
  • Maintain communication across all relevant disciplines (production, design, art, audio, VFX) throughout the development of your areas of responsibility.
  • Help to establish efficient pipelines and procedures across the animation teams
  • Be proactive in assessing and evolving both workflow and player experience for Apex Legends.

Ideally you have...
  • 2+ years of professional game development experience
  • A strong understanding of video game animation development
  • Proficiency in a 3D animation package such as Autodesk Maya
  • Examples of high fidelity first person viewmodel animation and a range of expressive personality and grounded body mechanics
  • Experience working with other domains-especially Designers, Engineers and Artists
  • A proactive work ethic and a sense of responsibility for the continued success of Apex Legends

Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$42 - $63 USD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.