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Zbrush Maya Character Jobs (NOW HIRING)

Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools. * Strong understanding of anatomy, proportion, weight, and volume as they relate to character ...

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity) * Familiarity with Maya ...

Character Designer Skydance Animation is seeking an experienced Character Designer to join our team ... Working knowledge of Autodesk Maya, Blender, or ZBrush is a plus * Must be, or be willing to become ...

Character Designer

Los Angeles, CA ยท On-site

$2.9K - $4.0K/wk

Working closely with directors, art leads, and fellow creatives, the Character Designer will ... Working knowledge of Autodesk Maya, Blender, or ZBrush is a plus Must be, or be willing to become ...

Character Art Lead

Santa Monica, CA ยท On-site

$150K - $185K/yr

Significant experience with Maya, ZBrush, Substance Painter, and Unreal Engine. * Strong understanding of modern PBR character art workflows and the technical requirements of creating production ...

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Zbrush Maya Character information

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$10

$19

$37

How much do zbrush maya character jobs pay per hour?

As of Sep 15, 2026, the average hourly pay for zbrush maya character in the United States is $19.08, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $24.28 per hour, depending on experience, location, and employer.

What is a ZBrush Maya character?

ZBrush Maya Character artists are digital artists who specialize in creating and designing 3D characters using the software programs ZBrush and Maya. ZBrush is primarily used for high-resolution sculpting and detailing, while Maya is often used for modeling, rigging, and animation. These artists collaborate with game developers, animators, and filmmakers to produce lifelike or stylized characters for video games, movies, and other digital media. Their work involves both artistic skills and technical knowledge to bring characters to life from concept to finished model.

What are the key skills and qualifications needed to thrive as a ZBrush Maya character?

To thrive as a ZBrush/Maya Character Artist, you need strong artistic skills in anatomy, sculpting, and 3D modeling, often supported by a degree in art, animation, or a related field. Mastery of ZBrush and Maya software, along with familiarity with texturing tools like Substance Painter, is typically required. Creativity, attention to detail, and good communication skills help artists collaborate effectively and deliver compelling characters. These skills are crucial to producing visually appealing, technically accurate character assets that meet project requirements in animation, film, or games.

What are the typical collaboration processes for a ZBrush Maya character within a game development team?

As a Zbrush Maya Character Artist, you will frequently collaborate with concept artists, animators, riggers, and game designers to ensure that 3D character models meet both artistic vision and technical requirements. Communication is key, as youโ€™ll need to iterate on feedback, integrate models into existing pipelines, and sometimes troubleshoot issues related to topology, rigging, or texture mapping. Regular sync meetings, version control systems, and collaborative platforms are commonly used to streamline this process, ensuring seamless integration of your work into the broader game project. Being proactive and receptive to feedback helps foster a productive team environment and leads to higher-quality character assets.

What is the difference between Zbrush Maya Character vs 3D Character Artist?

AspectZbrush Maya Character3D Character Artist
SkillsHigh proficiency in Zbrush and Maya for modeling and texturingProficiency in various 3D software, including Zbrush, Maya, and others
Work EnvironmentVFX, gaming, animation studios focusing on character creationGame development, film, animation studios, often with broader responsibilities
CredentialsPortfolio demonstrating detailed character models, often with specialized training in Zbrush and MayaSimilar credentials, with additional experience in rigging, shading, and animation

The Zbrush Maya Character role focuses specifically on creating detailed character models using Zbrush and Maya, often emphasizing sculpting and texturing skills. In contrast, a 3D Character Artist may have a broader skill set across multiple software and responsibilities, including rigging and animation. Both roles are vital in the industry, but the Zbrush Maya Character is more specialized in high-detail modeling for characters.

What are popular job titles related to Zbrush Maya Character jobs?

For Zbrush Maya Character jobs, the most frequently searched job titles are:

Infographic showing various Zbrush Maya Character job openings in the United States as of July 2026, with employment types broken down into 94% Full Time, 5% Part Time, and 1% Temporary. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $39,680 per year, or $19.1 per hour.

3D Character Artist - Talent Pool (N Americas)

Charleston, SC โ€ข Remote

$123K - $130K/yr

Full-time

Re-posted 19 days ago


Job description

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Requirements

Experience:

    • 3+ years of experience as a Character Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
    • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
    • Experience with high- and low-poly modeling, texturing, and shading techniques.
    • Knowledge of proper topology, rigging, and skinning practices.

Artistic Skills:

    • Strong eye for detail, form, and style consistency.
    • Ability to adapt to and create a range of visual styles, from realistic to stylized.

Collaboration Skills:

    • Effective communication and teamwork abilities.
    • Ability to incorporate feedback and iterate effectively.

Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.

Preferred Skills

  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.

Benefits

About Side 
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets. 

Experience our side of life. For more information, visit www.side.inc