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Year Round Motion Capture Actor Jobs in California

Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and ... Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ...

Cinematic Layout Artist

Los Angeles, CA · On-site

$70K - $110K/yr

... camera systems and motion capture data integration * Strong understanding of actor blocking ... Initial 3-4 week contract, with a strong likelihood of extension for up to one year based on ...

... Academic Year Academic Year 2026-2027 Term or Semester All Academic Year Is this Role for an ... Participate in workshops using the motion capture suit and assist with real-time demonstrations of ...

... Academic Year Academic Year 2026-2027 Term or Semester All Academic Year Is this Role for an ... Participate in workshops using the motion capture suit and assist with real-time demonstrations of ...

Cinematic Animator

Los Angeles, CA · On-site

$70K - $110K/yr

Deliver high quality motion capture cleanup and key-framed animations with an emphasis on realism ... Initial 3-4 week contract, with a strong likelihood of extension for up to one year based on ...

Sales Intern (Year-Round)

San Mateo, CA · On-site

$17 - $23/hr

We are an automotive supplier partner to automakers and new mobility actors worldwide. Our vision? Invent a greener and more secured mobility, thanks to solutions focusing on intuitive driving and ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third ... Year. However, base pay offered is based on market location, and may vary further depending on ...

Sales Intern (Year-Round)

San Mateo, CA · On-site

$17 - $23/hr

We are an automotive supplier partner to automakers and new mobility actors worldwide. Our vision? Invent a greener and more secured mobility, thanks to solutions focusing on intuitive driving and ...

Lead Animator

Novato, CA

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third ... Year. However, base pay offered is based on market location, and may vary further depending on ...

Lead Animator

Novato, CA · Remote

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third ... Year. However, base pay offered is based on market location, and may vary further depending on ...

Lead Animator

Novato, CA · On-site

$150 - $200/hr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third ... Year. However, base pay offered is based on market location, and may vary further depending on ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third ... Year. However, base pay offered is based on market location, and may vary further depending on ...

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Year Round Motion Capture Actor information

What is the difference between Year Round Motion Capture Actor vs Motion Capture Performer?

AspectYear Round Motion Capture ActorMotion Capture Performer
CredentialsTypically requires acting experience, physical fitness, and sometimes specialized motion capture trainingSimilar credentials, often with acting background and physical agility
Work EnvironmentStudio sets, motion capture suits, indoor facilities, year-round projectsSimilar environments, often freelance or project-based
Industry UsageUsed consistently in gaming, film, and VR projects for ongoing rolesOften project-specific, may be temporary or freelance

Both roles involve performing in motion capture suits within studio environments, requiring acting skills and physical fitness. The main difference is that Year Round Motion Capture Actors typically work on continuous, long-term projects, while Motion Capture Performers may work on a project-by-project basis. Both roles are essential in the gaming and entertainment industry, with overlapping skills and credentials.

How much do year round motion capture actors make?

Year-round motion capture actors typically earn between $40,000 and $80,000 annually, depending on experience, location, and the complexity of projects. Skilled performers with specialized equipment knowledge or certifications may earn higher salaries, especially in larger studios or gaming companies.

How to become a year round motion capture actor?

To become a year-round motion capture actor, you should develop strong physical fitness, acting skills, and familiarity with motion capture technology and equipment. Building a professional demo reel, gaining experience through auditions or training programs, and networking within the industry can improve your chances of securing full-time roles with consistent work schedules.

What are popular job titles related to Year Round Motion Capture Actor jobs in California?

For Year Round Motion Capture Actor jobs in California, the most frequently searched job titles are:

What job categories do people searching Year Round Motion Capture Actor jobs in California look for?

The top searched job categories for Year Round Motion Capture Actor jobs in California are:

What cities in California are hiring for Year Round Motion Capture Actor jobs?

Cities in California with the most Year Round Motion Capture Actor job openings:

Manager, Virtual Production

Virtual Producer

Los Angeles, CA • On-site

$200 - $250/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 6 days ago


Job description

That’s No Moon is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. A remote-friendly studio with a central office and performance capture stage located in Los Angeles, That’s No Moon is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.

We are looking for a Manager of Virtual Production that’s ready to run our ground-breaking motion capture facility and continue to create a world-class working environment for the team. Grounded, believable animations are pivotal to our game, and in this role, you will work with the virtual production and animation teams to build high-quality, cutting edge virtual production animation.

Responsibilities
  • Lead the setup, data infrastructure and maintenance of the stage and Lightstorm capture system. Propose and implement improvements to the department and workflow.
  • Oversee the daily prep of the studio, software and all related systems prior to shoots.
  • Supervise the virtual production team from preproduction, onset production through to final data delivery.
  • Ensure the stage is a safe working environment for all talent and crew.
  • Efficiently manage the department budget and future improvements to the stage and technology.
  • Ensure prop or set fabrication and construction, including 3D printing of custom props for use on set.
  • Supervise the preparation of the solving setups and calibrate the actors daily.
  • Supervise bespoke mocap structures that are created for (and during) a mocap shoot.
  • Manage the virtual production team to progress through their career growth plans.
  • As necessary, operate the motion capture system during shoots and/or process data after the shoot has wrapped, in Nuance or Motionbuilder.
Requirements & Skills
  • >5 years of Motion Capture experience, preferably in video game animation.
  • >5 years of DCC experience (e.g. Maya).
  • Lightstorm experience.
  • Experience working with SAG talent.
  • Adept at Motion Capture setup, marker sets, and skeleton solving setup creation.
  • Familiar with Linux and Windows.
  • Excellent troubleshooting skills. Must be able to diagnose and solve issues with the software and hardware in use on the mocap stage.
  • Must be able to execute technically difficult work and maintain a good attitude under the pressure of on-set production.
  • Able to make adjustments in response to conditions on set and lead a team.
  • Ensure quality real-time camera, character and prop tracking data.
  • Technical scripting experience a plus.
Qualities
  • Shows a desire to innovate and improve efficiency.
  • Collaborative. Can create a positive and productive work environment, especially during live production capture.
  • Detail oriented, highly organized and able to handle a variety of tasks in an efficient manner.

TNM considers a number of factors when determining each role’s base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S. TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary for part-time or temporary employees.

The estimated base pay range for this role is: $168,000 – $260,000

That’s No Moon is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

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