1

Xr Design Jobs (NOW HIRING)

You'll design the experience as a system -- mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable ...

You'll design the experience as a system -- mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable ...

Job Summary Design Strategist We are seeking an innovative Experience Design Strategist to lead ... Create visual concepts using XR/VR/AR, 2D/3D graphics, video, and prototyping tools * Leverage AI ...

New

As a Qualcomm's XR Technology Software Engineer you will design, develop, create, modify next generation technologies & platforms enabling the future of Augmented Reality / Virtual Reality / Mixed ...

SYSTEMS & AUTOMATION ENGINEER

Chicago, IL · On-site

$100K - $200K/yr

XR participates in a wide variety of marketplaces including global futures, equities, commodities ... Design, build, and maintain Python-based automation to support operational tooling, monitoring ...

Sr Product & Business Mgr, XR Devices

San Francisco, CA · On-site

$149K - $196.80K/yr

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets ... XR is an emerging and rapidly evolving market. In this role, you will help define what ...

TECHNICAL OPERATIONS ANALYST

Chicago, IL · On-site +1

$100K - $200K/yr

XR participates in a wide variety of marketplaces including global futures, equities, commodities ... Extremely proficient in Python development, including aspects of application requirements, design ...

As a Qualcomm's XR Technology Software Engineer you will design, develop, create, modify next generation technologies & platforms enabling the future of Augmented Reality / Virtual Reality / Mixed ...

Senior Optical Engineer, XR

San Jose, CA · On-site

$122.50K - $168.20K/yr

Experience in optical design and simulation. Preferred qualifications: * Experience with AR ... Google's XR team is at the forefront of the next major leap - the convergence of AI and XR. This is ...

... design and concept reviews across multiple technologies or product domains to ensure decisions ... XR chipset products and technology; shares this information across teams and the organization ...

Software Engineer III, Mobile XR

Seattle, WA · On-site

$151.90K - $190K/yr

... scale system design, networking and data storage, security, artificial intelligence, natural ... XR glasses use an advanced mic array paired with cutting edge Gemini-based translation models to ...

UX Program Manager, XR

San Francisco, CA · On-site

$137.30K/yr

The UX Program Manager for XR will enhance the design of products by managing projects, collaborating with various teams, and creating actionable insights to improve user experiences.

... technical, UX, or design environment. * 3 years of experience managing people or teams ... Google's XR team is at the forefront of the next major leap-the convergence of AI and XR. This is ...

next page

Showing results 1-20

Xr Design information

See salary details

$81.5K

$166.5K

How much do xr design jobs pay per year?

As of Jun 3, 2026, the average yearly pay for xr design in the United States is $163,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $166,000.00 and $166,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an XR Designer, and why are they important?

To thrive as an XR Designer, you need a strong background in 3D modeling, user experience (UX) design, and a solid understanding of spatial computing, often supported by a degree in design, computer science, or a related field. Familiarity with tools such as Unity, Unreal Engine, Blender, and AR/VR development kits, as well as certifications in XR platforms, is highly valuable. Creative problem-solving, effective communication, and adaptability to rapidly evolving technologies are essential soft skills. These skills are crucial for creating immersive, intuitive, and engaging extended reality experiences that meet user needs and industry standards.

What are some common challenges faced by XR Designers when collaborating with multidisciplinary teams?

XR Designers often work alongside developers, 3D artists, UX researchers, and product managers. One common challenge is ensuring clear communication across disciplines, as each team may have different technical vocabularies and design priorities. Balancing creative vision with technical constraints, such as device performance or platform limitations, is also frequent. XR Designers need to be proactive in seeking feedback, iterating prototypes, and facilitating user testing to ensure a seamless and immersive user experience.

What is XR design?

XR design refers to the process of creating user experiences for extended reality (XR) technologies, which include virtual reality (VR), augmented reality (AR), and mixed reality (MR). XR designers focus on crafting immersive environments and interfaces that blend the physical and digital worlds seamlessly. Their work involves understanding user interaction, spatial design, and the technical capabilities of XR devices to deliver engaging and intuitive experiences. XR design is used in industries like gaming, education, healthcare, and retail to create innovative solutions.

What is the difference between Xr Design vs UX Design?

AspectXr DesignUX Design
Required CredentialsDesign degree, 3D modeling, AR/VR software skillsDesign degree, user research, wireframing tools
Work EnvironmentAR/VR labs, multimedia studiosDigital platforms, web and app development environments
Industry UsageGaming, entertainment, training simulationsWebsites, mobile apps, software interfaces

While both Xr Design and UX Design focus on user experience, Xr Design specializes in immersive environments like AR and VR, requiring skills in 3D modeling and multimedia tools. UX Design centers on optimizing digital interfaces for usability. Understanding these differences helps professionals choose the right career path or specialization within the design industry.

More about Xr Design jobs
What states have the most Xr Design jobs? States with the most job openings for Xr Design jobs include:
Sr Technical UX Designer II, XR

Sr Technical UX Designer II, XR

Axon

Seattle, WA • On-site

Other

Posted 8 days ago


Axon rating

8.6

Company rating: 8.6 out of 10

Based on 13 frontline employees who took The Breakroom Quiz

16th of 139 rated electronics manufacturers


Job description

Your Impact

We're hiring a senior XR UX designer who can build in Unity and thinks in systems. You'll design the experience as a system -- mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable end-to-end. You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to validate decisions early and reduce risk. Prototyping is the starting point, not the finish line. You'll create real, testable Unity experiences with enough fidelity to inform implementation and sometimes accelerate production, while contributing reusable patterns that speed future work across the team. You'll work closely with engineering to carry learnings into shipped experiences, and you'll collaborate with other prototypers and designers to keep work aligned, scalable, and moving fast.


What You'll Do

Work Location: This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in-person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in-office culture is designed to foster meaningful teamwork, mentorship, and shared success.
Reports to: Director of Product Design, AR/VR
Direct Reports: None, individual contributor role

  • Design at a systems level: Lead experience architecture and CX systems design - map end-to-end journeys, define interaction models and service flows, and design reliable failure and recovery paths that make complex XR experiences coherent and learnable.
  • Build Unity experiences that are more than demos: Create high-fidelity Unity experiences (prototype-plus) with enough structure and fidelity to inform implementation and sometimes accelerate production.
  • Leverage AI as a force multiplier: Use AI-assisted coding tools (Cursor or similar) to move faster in Unity, while maintaining code quality, clarity, and maintainability. You can evaluate, debug, and refactor the output.
  • Build on our design system in Unity: Build on our existing design system by extending semantic tokens and component contracts into Unity, using AI-assisted workflows to keep runtime UI consistent and scalable.
  • Create reusable foundations, not one-off fixes: Develop reusable components/prefabs, interaction design, interaction templates, and reference implementations that reduce rework and increase consistency across teams and initiatives.
  • Translate experience intent into real-time behavior: Implement state models, input handling, spatial layout rules, navigation, feedback, error states, and edge cases that hold up in headset.
  • Shape the experience structure: Define how XR experiences are organized and understood - concepts, labels, navigation models, system states, and the mental model that makes complex workflows feel straightforward.
  • Customer Obsessed: Plan the research loop for your work - define study goals and hypotheses, design tasks and protocols, run sessions with customers as needed, synthesize findings, and iterate quickly based on real user behavior, comfort constraints, and measurable outcomes.
  • Partner closely with engineering for shipped implementation: Align on constraints and handoff: what's exploratory vs implementation-ready, what should be standardized, and how prototype learnings translate into shipped work.
  • Communicate clearly and drive alignment: Present prototypes, learnings, and system decisions with crisp rationale so stakeholders understand not only what we're building, but why.

What You Bring
  • Senior product UX experience: 8+ years in product/UX design, including leading major initiatives from discovery through implementation.
  • XR interaction design craft: Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a strong grasp of comfort and ergonomics, spatial discoverability, in-headset feedback and affordances, and accessibility-minded choices that hold up in real use.
  • Deep Unity and C# expertise: Strong hands-on Unity experience with solid C# proficiency. You've built and maintained interactive Unity projects beyond basic scripts, and you understand architecture patterns, debugging, and performance tradeoffs well enough to make good technical decisions independently.
  • AI-assisted coding fluency (grounded): Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you produce.
  • Systems-level experience design (CX): Proven ability to drive experience architecture, end-to-end journey thinking, scalable interaction models, and reliable recovery/edge-case design.
  • Design system fluency: Experience working with design systems and semantic structure (tokens, states, variants, usage rules) and mapping design intent into runtime component behavior.
  • Cross-functional leadership: You align product, engineering, and research through prototypes, evidence, and clear tradeoffs - without needing formal authority.
  • Communication excellence: You can explain decisions clearly to diverse audiences and bring stakeholders along.
  • Tool proficiency: Highly skilled in modern design tools (Figma) and excited to explore emerging design and AI prototyping technologies.
  • Portfolio: A portfolio showcasing senior systems-level UX work and Unity-based interaction/prototyping (video walkthroughs welcome).
  • Education: Degree in Interaction Design, HCI, or a related field (or equivalent practical experience).


What Axon employees say

Pay

Hours and flexibility

Workplace

Get the full story on Breakroom