1

Xbox Rep Jobs (NOW HIRING)

... Xbox, PC, and retro gaming platforms. Key Responsibilities Creative Leadership * Define and ... Ensure marketing assets accurately represent final products and maintain brand consistency.

... Xbox, PC, and retro gaming platforms. Key Responsibilities Creative Leadership * Define and ... Ensure marketing assets accurately represent final products and maintain brand consistency.

Principal Software Engineer

Redmond, WA · On-site

$151K - $202K/yr

... Xbox. We are seeking a Principal Software Engineer to define and lead the technical direction for ... Represent technical strategy and progress to senior leadership. * Engineering Excellence & Talent ...

$136.55 - $204.82/hr

... media; representing 100s of millions of end users. Our work spans areas like research and ... Our technology has powered experiences from companies such as NVIDIA, Microsoft Xbox, Niantic ...

New

Overview Security represents the most critical priorities for our customers in a world awash in ... Xbox and Windows users worldwide. In the mobile-first cloud-first world, sign-in and sign-up are ...

... Xbox Live, Teams, OneDrive, and the Microsoft Azure platform globally with our server and data ... Represent electrical and power engineering in cross functional debug teams driving for root cause ...

Epic * Xbox * Meta * Obsidian Entertainment * Riot * Gearbox Software At Devoted Studios, we're ... Represent Devoted at relevant industry events and conferences, strengthening existing client ...

Showing results 21-40

Xbox Rep information

See salary details

$24.5K

$44.2K

$77K

How much do xbox rep jobs pay per year?

As of Aug 19, 2026, the average yearly pay for xbox rep in the United States is $44,219.00, according to ZipRecruiter salary data. Most workers in this role earn between $37,500.00 and $43,000.00 per year, depending on experience, location, and employer.

What is an Xbox Rep?

An Xbox Rep is a brand ambassador who promotes Xbox products, services, and gaming experiences. They engage with customers, provide product demonstrations, and assist retail staff with knowledge and training. The role involves staying up to date on Xbox games, consoles, and accessories to enhance customer experiences. Xbox Reps often work in retail settings, gaming events, or online to create excitement around the brand.

What are the key skills and qualifications needed to thrive as an Xbox Rep?

To thrive as an Xbox Rep, you typically need strong customer service skills, in-depth knowledge of Xbox products, and experience in sales or retail environments. Familiarity with customer relationship management (CRM) systems, point-of-sale (POS) software, and current-gen gaming technology is often required. Excellent communication, problem-solving abilities, and a passion for gaming help you connect with customers and provide memorable experiences. These skills are important for driving sales, resolving issues efficiently, and building brand loyalty among gaming enthusiasts.

What are some common challenges faced by Xbox Reps in their daily work?

Xbox Reps often encounter challenges such as staying up-to-date with rapidly evolving gaming technology and responding to a diverse range of customer needs and technical inquiries. Balancing the goals of providing a positive customer experience while meeting sales targets can also be demanding, especially during product launches or high-traffic periods. Effective Xbox Reps are proactive in learning about new systems and promotions, and they work closely with store teams to ensure strong product displays and team knowledge. Support and ongoing training are usually provided to help you address these challenges and stay successful in the role.

More about Xbox Rep jobs

What are the most commonly searched types of Xbox Rep jobs?

The most popular types of Xbox Rep jobs are:

Infographic showing various Xbox Rep job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, and 13% Summer. Highlights an 87% In-person, and 13% Remote job distribution, with an average salary of $44,219 per year, or $21.3 per hour.

Creative Director

LIMITED RUN GAMES Inc

Apex, NC • On-site

Full-time

Posted 14 days ago


Job description

Creative Director - Limited Run Games

Reports to: Head of Publishing

Position Summary

The Creative Director is a hands-on creative leader responsible for both defining and executing the creative vision across Limited Run Games' portfolio of physical products. This is a working leadership role that combines strategic creative direction with active involvement in the design and development of Collector's Editions, packaging, merchandise, marketing assets, and product concepts.

The Creative Director leads the Creative Department and serves as the final creative authority for all visual deliverables, partnering closely with Business Development, Licensing, Product Development, Marketing, and Production to create exceptional collector experiences that balance fan expectations, creative excellence, manufacturing feasibility, and commercial objectives.

This role ensures every Limited Run Games release meets the company's quality standards while maintaining brand consistency, production readiness, and licensor requirements. The Creative Director provides strategic leadership, mentors and develops the creative team, drives innovation across products and packaging, and establishes scalable creative processes that support a growing portfolio across PlayStation, Nintendo Switch, Xbox, PC, and retro gaming platforms.

Key Responsibilities

Creative Leadership

  • Define and communicate the creative vision for all physical game releases, Collector's Editions, packaging, merchandise, and promotional materials, including contributing to annual publishing strategy, product roadmap planning and resource forecasting.
  • Lead and mentor the Creative team, including Graphic Designers, Product Designers, Freelance Artist and 3D Artists.
  • Evaluate external creative partners to ensure quality, cost efficiency, and delivery performance.
  • Conduct regular performance reviews, career development planning and coaching for Creative team members.
  • Foster a collaborative environment that encourages creativity, accountability, and continuous improvement.
  • Establish design standards, workflows, and best practices across the department.
  • Drive innovation while preserving the authenticity of both modern and retro gaming brands.

Creative Direction & Asset Approval

  • Serve as the final approver for all creative assets prior to licensing, production, or manufacturing.
  • Ensure all artwork meets Limited Run Games quality standards, brand guidelines, and licensor requirements.
  • Review packaging layouts, product graphics, collector components, manuals, inserts, merchandise, and digital marketing assets.
  • Provide clear and actionable creative feedback to internal teams and external partners.

Creative Decision Making

  • Make strategic creative decisions balancing fan expectations, production limitations, licensing requirements, budgets, and timelines.
  • Resolve design challenges by collaborating with Product Development, Licensing, Marketing, and Manufacturing.
  • Prioritize creative resources across multiple simultaneous product launches.
  • Champion high-quality user experiences from concept through final product.

3D Product Reviews

  • Review and approve all 3D sculptures, statues, collectibles, packaging mockups, and prototypes.
  • Ensure sculpt quality, likeness accuracy, manufacturing feasibility, and collector value.
  • Collaborate with external sculptors, manufacturing partners, and engineering teams to refine products.
  • Identify risks before production and provide direction for revisions.

Production Support

  • Partner with Production and Manufacturing teams throughout product development.
  • Review production-ready files for accuracy, print quality, die-lines, finishes, and manufacturing specifications.
  • Support proof reviews, color approvals, material selections, and production samples.
  • Resolve production issues while protecting creative integrity and launch schedules.
  • Maintain documentation and quality standards throughout manufacturing.

Business Development Support

  • Partner with Business Development on new licensing opportunities and product pitches.
  • Provide creative concepts, mockups, presentations, for prospective partners.
  • Support executive presentations and partner meetings with compelling visual materials.

Marketing Collaboration

  • Work closely with the Marketing team to develop launch campaigns supporting new game releases and Collector's Editions.
  • Ensure marketing assets accurately represent final products and maintain brand consistency.
  • Collaborate on web assets, retail materials, convention graphics, and promotional initiatives.
  • Establish creative priorities based on launch calendars and campaign schedules.

Qualifications

Required

  • 8 to 10+ years of experience in creative leadership, product design, packaging design.
  • 3 to 5+ years managing creative teams.
  • Strong portfolio demonstrating packaging, product, brand, and consumer product design.
  • Experience managing multiple concurrent projects with competing priorities.
  • Expertise in Adobe Creative Suite.
  • Strong understanding of print production, packaging manufacturing, product development, and supplier workflows.
  • Excellent presentation, communication, and leadership skills.

Preferred

  • Experience within the video game, collectibles, toy, consumer products, or entertainment industries.
  • Experience working with licensed intellectual properties in the video game industry.
  • Knowledge of packaging engineering and manufacturing processes.
  • Experience reviewing 3D sculptures and collectible product development.
  • Familiarity with Nintendo, PlayStation, Xbox, PC, and retro gaming brand