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Xbox Mechanical Engineer Jobs (NOW HIRING)

Sr. Electrical Engineer

Redmond, WA · On-site

$160K - $261K/yr

... Xbox Live, Teams, OneDrive, and the Microsoft Azure platform globally with our server and data ... Collaborate with internal design team (thermal, mechanical, firmware, OS) and external partner (ODM ...

Senior Software Engineer

Redmond, WA · On-site

$160K - $261K/yr

... Xbox, Azure etc.) for all types of customers globally. Our team builds solutions and services ... mechanisms to prevent incident recurrence. * Continuously learn the domain of Windows Internal ...

Principal Security Engineer

Redmond, WA · On-site

$220K - $331K/yr

... and Xbox Live. Azure Hardware Security Architecture team is responsible for designing and ... Apply cryptanalysis knowledge to evaluate and strengthen security mechanisms. * Ensure secure ...

... Xbox, OneDrive, and the Microsoft Azure platform. As a group, CO+I is focused on the personal and ... Associate's or Bachelor's degree in applicable engineering field or mechanical or electrical trades ...

Showing results 21-40

Xbox Mechanical Engineer information

See salary details

$45.5K

$102.9K

$166.5K

How much do xbox mechanical engineer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for xbox mechanical engineer in the United States is $102,878.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $126,500.00 per year, depending on experience, location, and employer.

What does an Xbox mechanical engineer do?

An Xbox Mechanical Engineer is responsible for designing, developing, and testing the physical components of Xbox gaming consoles and accessories. Their work involves creating mechanical solutions for product assemblies, ensuring durability, manufacturability, and thermal management. They collaborate with electrical engineers, industrial designers, and manufacturing teams to bring innovative gaming hardware to market while maintaining high quality and reliability standards.

What are the typical collaboration points between an Xbox mechanical engineer and other teams during the product development cycle?

As an Xbox Mechanical Engineer, you’ll regularly collaborate with electrical engineers, industrial designers, and manufacturing teams to ensure that hardware designs meet performance, aesthetic, and manufacturability requirements. You’ll participate in cross-functional meetings to address issues like thermal management, materials selection, and assembly processes. Close coordination is essential, especially during prototype testing and design reviews, to quickly resolve challenges and refine the product. This collaborative environment fosters innovation and helps ensure a seamless integration of all hardware and design elements.

What are the key skills and qualifications needed to thrive as an Xbox mechanical engineer, and why are they important?

To thrive as an Xbox Mechanical Engineer, you need a solid background in mechanical engineering principles, product design, and materials science, typically supported by a relevant engineering degree. Familiarity with CAD software (such as SolidWorks or Creo), rapid prototyping tools, and experience in thermal and structural analysis are crucial for the role. Creative problem-solving, collaboration, and strong communication skills help you work effectively within multidisciplinary teams and translate ideas into manufacturable products. These abilities are essential for delivering reliable, innovative Xbox hardware that meets performance, quality, and user experience standards.

What are popular job titles related to Xbox Mechanical Engineer jobs?

For Xbox Mechanical Engineer jobs, the most frequently searched job titles are:

Infographic showing various Xbox Mechanical Engineer job openings in the United States as of June 2026, with employment types broken down into 87% Full Time, 11% Part Time, and 2% Contract. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $102,878 per year, or $49.5 per hour.

Game Engine Engineer, Platform

Redmond, WA

$100K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement

Re-posted 5 days ago


Job description

Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. 
Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation.
  • Coding-Skills: expertise in coding languages, including C++ and game scripting.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders. 
Responsibilities:
  • Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Focus on core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Quality & live support: work on crashes and regressions for the game engine; support content changes post‑launch without destabilizing the simulation. 
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 0 to 4+ years in real‑time/game physics engineering; shipped a title, AA/AAA preferred.
  • Programming: Experience C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics,collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance trade‑offs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly. 
Preferred Qualifications:
  • 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad‑phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity. 
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards. 
Why Worldscape? 
There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.  Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage. 

What we offer: 
- Competitive salary and meaningful equity 
- Attractive benefits package  
- Flexible time off policy 
- Medical, Dental and Vision insurance 
- HSA health insurance options 
- 401k plan 
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibility and ownership
 
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.