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Work Study Audio Engineer Jobs in Montreal, QC (NOW HIRING)

We're looking for hands‑on developers with a strong execution mindset, ownership, and pride in ... Work closely with the Audio Design team to help achieve design objectives while staying within the ...

... or audio programming. * Familiarity with Agile development methodologies. What to look forward to? * Join a global team and experience a dynamic, collaborative work environment that fosters ...

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

... work in a multidisciplinary setting, including studies,design and commissioning. With us, you'll get the opportunity to... * Perform hydraulic calculations and design pumping systems using simulation ...

... work in a multidisciplinary setting, including studies,design and commissioning. With us, you'll get the opportunity to... * Perform hydraulic calculations and design pumping systems using simulation ...

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Work Study Audio Engineer information

See Montreal, QC salary details

$7

$26

$70

How much do work study audio engineer jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for work study audio engineer in Montreal, QC is $26.77, according to ZipRecruiter salary data. Most workers in this role earn between $12.46 and $33.56 per hour, depending on experience, location, and employer.

What is a work study audio engineer?

A Work Study Audio Engineer is typically a student employed through a school's work-study program to assist with audio production tasks. Their responsibilities may include setting up audio equipment, recording events, managing sound during live performances, and supporting faculty or staff with technical audio needs. This role provides valuable hands-on experience with professional audio equipment and software, helping students develop practical skills for careers in sound engineering or related fields. The position usually offers flexible hours to accommodate academic schedules.

What are the key skills and qualifications needed to thrive as a work study audio engineer?

To thrive as a Work Study Audio Engineer, you need a foundational understanding of audio production, acoustics, and basic recording techniques, often supported by coursework or hands-on experience. Familiarity with digital audio workstations (DAWs) like Pro Tools or Logic Pro, as well as audio interfaces and mixing consoles, is typically required. Attention to detail, problem-solving, and effective communication are crucial soft skills for collaborating with team members and meeting project requirements. These skills and qualities ensure high-quality sound production, efficient workflow, and a successful learning experience in an academic or studio setting.

What are some common challenges a work study audio engineer might face when balancing academic responsibilities with studio assignments?

Work Study Audio Engineers often juggle academic commitments alongside their studio responsibilities, making time management a key challenge. Balancing class schedules, homework, and tight recording session deadlines requires strong organizational skills and clear communication with both faculty and studio supervisors. Additionally, adapting to rapidly changing production needs and troubleshooting technical issues under time constraints are common in this role. However, this environment provides valuable real-world experience and can improve multitasking abilities, making it a great stepping stone for future careers in audio engineering.

What is the difference between Work Study Audio Engineer vs Audio Technician?

AspectWork Study Audio EngineerAudio Technician
CredentialsRelevant audio or engineering certifications, sometimes student or entry-levelTechnical certifications or experience in audio equipment
Work EnvironmentEducational institutions, campus media, or university projectsLive events, recording studios, broadcast facilities
Employer & IndustryUniversities, colleges, educational programsMedia companies, production houses, live event companies

Work Study Audio Engineers typically work in educational settings, assisting with audio tasks as part of their academic program, often with entry-level certifications. Audio Technicians work in professional environments like studios or live events, focusing on technical setup and operation. While both roles involve audio skills, their work environments and employer types differ significantly.

What are the most commonly searched types of Audio Engineer jobs in Montreal, QC?

The most popular types of Audio Engineer jobs in Montreal, QC are:

Infographic showing various Work Study Audio Engineer job openings in Montreal, QC as of June 2026, with employment types broken down into 3% Full Time, 94% Part Time, 2% Temporary, and 1% Contract. Highlights an 88% Physical, 2% Hybrid, and 10% Remote job distribution, with an average salary of $55,680 per year, or $26.8 per hour.

Senior Audio Programmer

Ubisoft

Montreal, QC

Full-time

Re-posted 8 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

We’re a small, empowered team building an ambitious multiplayer experience, developed in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real—together.

What you’ll do

  • Gather and understand the project's audio vision and requirements, and identify the necessary development needs.
  • Analyze existing audio engine features and determine whether they align with the project's creative and technical goals.
  • Propose improvements to the audio pipeline by identifying project-specific needs and designing and implementing new systems when required.
  • Manage and challenge memory and CPU resource budgets for audio systems.
  • Work closely with the Audio Design team to help achieve design objectives while staying within the allocated performance budget.
  • Write clear, structured, and maintainable code while considering performance, scalability, and compatibility requirements.
  • Validate and test newly developed systems to ensure they meet project objectives and integrate seamlessly with existing codebases.
  • Investigate, diagnose, and resolve audio-related bugs reported by other disciplines and the Quality Assurance (QA) team.
  • Document work thoroughly to facilitate knowledge sharing and help end users (other development teams) understand and effectively use new audio systems and features.
  • Perform any other related duties as required.
Qualifications

What You Bring 

  • Minimum of 5 years of experience in audio programming or other relevant experience.
  • Bachelor’s degree in Computer Science, Computer Engineering, or an equivalent discipline.
  • Strong analytical and critical-thinking skills.
  • Excellent problem-solving abilities.
  • Self-sufficient, resourceful, and able to work independently.
  • Strong interpersonal and communication skills.
  • Flexibility in planning and organizing work.
  • Ability to collaborate effectively within a team environment.
  • Adaptability to changing priorities and project requirements.
  • Results-driven mindset with a focus on delivering quality outcomes.
  • Knowledge of audio terminology, compression formats, and audio middleware solutions.
  • Understanding of the various disciplines involved in game production and development.