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Work From Home Motion Capture Animation Jobs (NOW HIRING)

Process and refine motion capture data in Maya to support character performances * Participate in ... This is a remote (work-from-home position) * Pay Range: 55/hr - 65/hr DOE(The actual base salary ...

Process and refine motion capture data in Maya to support character performances * Participate in ... This is a remote (work-from-home position) * Pay Range: 55/hr - 65/hr DOE (The actual base salary ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Understanding of the animation pipeline and processes involved from concept to implementation.

Transform raw product screens, recordings, and screenshots into stylized UI animations and ... Monthly gym and phone allowance Work-from-home stipend to support your remote setup * Lunches and ...

This is a work from home job so you can work from any city, state, or country. Specifically, you ... motion graphics, video editing and animation • Must have a reel or portfolio of work to ...

This is a work from home job so you can work from any city, state, or country. Specifically, you ... design, motion graphics, video editing and animation Must have a reel or portfolio of work to ...

... their work. Our goal is to immerse players in an extraordinary and haunting realm. From initial ... Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe ...

Machine Learning & Operations Engineer

Miami, FL · Remote

$66K - $89K/yr

... leader in motion capture technology, delivering precision tracking solutions for animation ... Ability to work with both European and US developers. Preferred Qualifications * Experience with ...

Machine Learning & Operations Engineer

Durham, NC · Remote

$67K - $90K/yr

... leader in motion capture technology, delivering precision tracking solutions for animation ... Ability to work with both European and US developers. Preferred Qualifications * Experience with ...

Machine Learning & Operations Engineer

Atlanta, GA · Remote

$66K - $90K/yr

... leader in motion capture technology, delivering precision tracking solutions for animation ... Ability to work with both European and US developers. Preferred Qualifications * Experience with ...

Machine Learning & Operations Engineer

Durham, NC · Remote

$71K - $96K/yr

... leader in motion capture technology, delivering precision tracking solutions for animation ... Ability to work with both European and US developers. Preferred Qualifications * Experience with ...

Machine Learning & Operations Engineer

Atlanta, GA · On-site +1

$66K - $90K/yr

... leader in motion capture technology, delivering precision tracking solutions for animation ... Ability to work with both European and US developers. Preferred Qualifications * Experience with ...

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Work From Home Motion Capture Animation information

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$10

$39

$70

How much do work from home motion capture animation jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for work from home motion capture animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a work from home motion capture animator?

A work from home motion capture animator is a professional who uses specialized software and hardware to record and translate the movements of actors into digital character animations, all while working remotely. They collaborate with game developers, film studios, or animation companies to create lifelike motions for characters in video games, movies, or virtual reality projects. This role typically requires a strong understanding of animation principles, proficiency with motion capture tools, and the ability to communicate effectively with remote teams.

What are the key skills and qualifications needed to thrive as a Work From Home Motion Capture Animator, and why are they important?

To excel as a Work From Home Motion Capture Animator, you need expertise in animation principles, character rigging, and motion capture data processing, often supported by a degree in animation or a related field. Familiarity with industry-standard tools such as Autodesk MotionBuilder, Maya, and motion capture software like Vicon or OptiTrack is typically required. Strong attention to detail, creative problem-solving, and effective remote communication skills help you collaborate and deliver high-quality results from a distance. These abilities are crucial for producing realistic animations and meeting the demands of remote production pipelines.

What are some common challenges faced by motion capture animators working from home, and how can they be overcome?

Motion capture animators working from home often encounter challenges such as limited access to specialized equipment, managing large data files, and ensuring effective communication with remote teams. Overcoming these challenges typically involves setting up a dedicated workspace, using cloud-based collaboration tools, and maintaining a reliable internet connection for smooth data transfers. Additionally, staying proactive in team meetings and leveraging remote project management software can help ensure alignment with project goals and deadlines.

What is the difference between Work From Home Motion Capture Animation vs Work From Home 3D Modeler?

AspectWork From Home Motion Capture AnimationWork From Home 3D Modeler
CredentialsExperience in animation, motion capture software, and sometimes certifications in animation or related fieldsProficiency in 3D modeling software, such as Blender, Maya, or 3ds Max; often requires a portfolio
Work EnvironmentRemote, often involving motion capture data processing and animation softwareRemote, focused on creating 3D models for games, films, or simulations
Industry UsageEntertainment, gaming, virtual reality, film productionGaming, film, product design, virtual environments

Both roles are remote and require strong skills in digital content creation. Motion Capture Animators focus on translating motion capture data into animated sequences, while 3D Modelers create detailed 3D assets. Understanding the differences helps job seekers target the right opportunities in the digital entertainment industry.

What cities are hiring for Work From Home Motion Capture Animation jobs? Cities with the most Work From Home Motion Capture Animation job openings:
What states have the most Work From Home Motion Capture Animation jobs? States with the most job openings for Work From Home Motion Capture Animation jobs include:
Infographic showing various Work From Home Motion Capture Animation job openings in the United States as of June 2026, with employment types broken down into 100% Contract. Highlights an 100% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

Boston, MA • On-site, Remote

$115K - $131K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 23 days ago


Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion-from grounded movement to cybernetically motivated actions-for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.

Daily Responsibilities:

  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.
Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:

  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application. 

Additional Information

The application window for this position will close by 07/30/2026.

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental health included).
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
  • Merch - regular chances to nab some cool swag!
  • Access to the cafeteria platform.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.

This position is a new role.

Estimated pay range for this position: $95,000 - $174,000 USD annually

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

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