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Weekend Unity 3D Developer Jobs in Chicago, IL (NOW HIRING)

We're a small team of engineers, former US military operators, and subject matter experts scaling ... Comfortable with multiple 3D printing processes and post-processing * Solid attention to ...

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Weekend Unity 3D Developer information

See Chicago, IL salary details

$13

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$47

How much do weekend unity 3d developer jobs pay per hour?

As of Jun 19, 2026, the average hourly pay for weekend unity 3d developer in Chicago, IL is $29.56, according to ZipRecruiter salary data. Most workers in this role earn between $21.06 and $37.64 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Weekend Unity 3D Developer, and why are they important?

To excel as a Weekend Unity 3D Developer, you need strong proficiency in C#, 3D game development, and experience with the Unity engine, along with a relevant degree or portfolio of projects. Familiarity with version control systems like Git, Unity Asset Store tools, and possibly certifications in Unity development are typically valuable. Excellent problem-solving, communication, and time management skills are essential to deliver quality work within limited weekend hours. These abilities ensure efficient, collaborative, and high-quality development, critical for meeting project deadlines and producing compelling interactive experiences.

What is the difference between Weekend Unity 3D Developer vs Part-Time Unity Developer?

AspectWeekend Unity 3D DeveloperPart-Time Unity Developer
Work SchedulePrimarily works on weekends, limited hoursFlexible hours, may include weekdays or weekends
CredentialsProficiency in Unity, C#, game development experienceSimilar credentials, often with portfolio or project experience
Work EnvironmentFreelance or contract-based, remote or on-sitePart-time employment, remote or on-site
Industry UsageGame studios, indie developers, educational projectsGame development, AR/VR projects, training simulations

The main difference between a Weekend Unity 3D Developer and a Part-Time Unity Developer lies in their work schedule. Weekend developers focus on weekend hours, often for short-term projects, while part-time developers have more flexible hours throughout the week. Both roles require similar skills and credentials, but their scheduling and employment arrangements differ.

What are some common challenges Weekend Unity 3D Developers face, and how can they overcome them?

Weekend Unity 3D Developers often face the challenge of managing limited project time while meeting development milestones. Balancing bug fixes, new feature implementation, and testing within a condensed weekend schedule requires strong organizational skills and clear communication with team members. To overcome these challenges, it's helpful to prioritize tasks, use version control effectively, and maintain regular updates with the team to ensure everyone is aligned. Leveraging productivity tools and documenting progress can also help streamline collaboration and reduce miscommunication.

What is a Weekend Unity 3D Developer?

A Weekend Unity 3D Developer is a software developer who specializes in using the Unity 3D game engine and works primarily during weekends. They are responsible for creating, testing, and refining interactive 3D applications or games using Unity, often on a part-time or contract basis. These developers may work remotely or onsite, collaborating with teams to rapidly prototype features, fix bugs, or implement new content over the weekend. Their work is crucial for projects that require quick turnarounds or need additional support outside of regular business hours.
What are the most commonly searched types of Unity 3D Developer jobs in Chicago, IL? The most popular types of Unity 3D Developer jobs in Chicago, IL are:
What cities near Chicago, IL are hiring for Weekend Unity 3D Developer jobs? Cities near Chicago, IL with the most Weekend Unity 3D Developer job openings:

Other

Medical, Dental, Vision, PTO

Posted 14 days ago


Job description

Who We Are:

Aurelius Systems is a VC backed defense tech startup building autonomous, edge deployed directed energy systems for counter-UAS. We build laser weapons to shoot down drones.


We're a small team of engineers, former US military operators, and subject matter experts scaling America's directed energy dominance. The first cost effective, reliable and robust laser weapon system.


Our namesake isn't an accident. Marcus Aurelius wrote about doing the work in front of you, every day, without excuses. Henry Ford didn't wait for permission to reinvent manufacturing. That's how we operate — small team, unreasonable output, no hiding behind the unachievable.


In addition to our San Francisco lab, we’ve opened a Detroit manufacturing hub and we field test weekly on our own 400-acre private range.


The Role and Your Impact:

We need a Hardware Technician who can fabricate, machine, weld, and assemble parts that go from prototype to deployed system. You'll work hands on across the build, supporting engineers as well as field demonstrations as we scale Archimedes from prototype toward production.


What You'll Own:

  • Fabrication and machining of mechanical parts using mill, lathe, and CNC equipment
  • Supporting field demonstrations for the warfighter
  • Welding and metal fabrication, including TIG and MIG, for structural and subsystem assemblies
  • 3D printing across processes including FDM, SLA, and SLS, plus post-processing
  • Assembly and integration of subsystems including basic electrical wiring and harness work
  • Inspection with calipers, micrometers, and gauges, and flagging tolerance drift before it becomes a problem
  • Giving engineers real shop floor feedback that improves the next revision


What We're Looking For:

  • Hands on fabrication and machining experience, mill and lathe at minimum
  • TIG or MIG welding experience on real assemblies, not just coupons
  • Comfortable reading mechanical drawings and GD&T
  • Comfortable with multiple 3D printing processes and post-processing
  • Solid attention to dimensional accuracy and finish quality


Where you probably come from: Aerospace or defense fab shops, military fabrication trades, motorsports build shops, hardware startups doing real metal work.

We want to talk if: You've personally built things that fly, drive, or shoot. You can read a drawing, pick up a tool, and not break the part.

Not a fit if: Your experience is design only, you've never owned a part from raw stock to finished, or you've only run CNC programs someone else wrote.


Nice to Haves:

  • Composites layup experience
  • Sheet metal forming and brake work
  • Wire harness fabrication
  • Precision optical or laser system assembly experience


Education:

No degree required. Trade school, military training, or self-taught all welcome. What you've built matters more than where you went to school.


How You Operate:

  • Extreme bias for action. You'd rather build the part tomorrow than wait for the perfect drawing
  • You catch your own mistakes before they leave your bench
  • Comfortable with ambiguity and fast iteration in a startup environment
  • Clear communicator across mechanical, electrical, and engineering teams
  • Self directed. You identify what needs to happen next and do it without being told


Why Join Aurelius Systems:

  • Build more in 1 month than most technicians build in 1 year. We field test weekly. Your work goes downrange, not into a filing cabinet.
  • Career velocity is real. At ~10 engineers, there are no layers between you and impact.
  • Work on a problem that actually matters. Small cheap drones are changing warfare. Our laser systems are the asymmetric answer — infinite magazine, near zero cost per shot, scalable to every base, border, facility, and truck.
  • Join the densest defense startup ecosystem in the country. California is where the next generation of defense companies are being built.


How We Work:

Core hours are Monday through Friday, 9 to 6. When we're sprinting toward a demo or field test, the team ramps up — nights, weekends, whatever it takes to ship. When the sprint lands, we ramp down. We don't manufacture intensity for show.


Benefits:

  • Competitive salary and equity
  • United Health Care medical, dental, and vision coverage
  • Flexible 18 days PTO plus 5 sick days
  • Travel to field test events and range days
  • Covered daily lunches and office snacks and drinks
  • E-bike and scooter stipend up to $500
  • Direct access to leadership and real ownership over your work


Export Control Notice:

This role requires access to export-controlled information or items that require U.S. Person status. As defined by U.S. law, individuals who are any one of the following are considered to be a U.S. Person: (1) U.S. citizens, (2) legal permanent residents (a.k.a. green card holders), and (3) certain protected classes of asylees and refugees, as defined in 8 U.S.C. 1324b(a)(3).