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Weekend Unity 3D Developer Jobs in Chicago, IL (NOW HIRING)

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a ... 3D graphics, or related field * Experience working with offsite art and programming teams Perks:

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a ... 3D graphics, or related field * Experience working with offsite art and programming teams Perks:

Creates plans and drawings, including drawings in AutoCAD 3D and working with sheet sets * Ensures ... Ability to work weekends and evenings as required, particularly for "go-live" event EOE Minorities ...

Creates plans and drawings, including drawings in AutoCAD 3D and working with sheet sets * Ensures ... Ability to work weekends and evenings as required, particularly for "go-live" event EOE Minorities ...

Be Seen First

Has mechanical aptitude and proficient 3D spatial thinking. * Limited PLC familiarity for ... This position requires weekend support when operations are building headliners. Applicants must be ...

Program Assistant

River Grove, IL · On-site

$18.50/hr

... 3D modeling and rendering software. * Experience in animation, script development and use of ... Ability to work occasional evenings and weekends. KNOWLEDGE AND SKILLS: * Proficiency in the Adobe ...

Staff Engineer

Naperville, IL · On-site

$65 - $75/hr

This position will include field work, travel and overnight stays including weekends will be ... Proficiency in AutoCAD/Civil 3D desired. * Soils mechanics class with laboratory desired. * Ability ...

This position will include field work, travel and overnight stays including weekends will be ... Proficiency in AutoCAD/Civil 3D desired. * Soils mechanics class with laboratory desired. * Ability ...

Staff Engineer

Naperville, IL · On-site

$65 - $75/hr

This position will include field work, travel and overnight stays including weekends will be ... Proficiency in AutoCAD/Civil 3D desired. * Soils mechanics class with laboratory desired. * Ability ...

CNC Router and Cutter Machine Operator

Chicago, IL · On-site

$20.75 - $28.25/hr

If this is you, apply and we will call you this weekend or Monday morning, whatever fits your ... Programming and Setup: Input correct data into CNC machines, such as cutting paths, speeds, and ...

Structural Engineer

Chicago, IL · On-site

$80K - $180K/yr

Experience with RISA 3D, PLS-Tower or STAAD Pro is preferred. * Extensive knowledge and ... weekends, may be required periodically. * May occasionally lift up to 25 pounds at a time.

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Weekend Unity 3D Developer information

See Chicago, IL salary details

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How much do weekend unity 3d developer jobs pay per hour?

As of Aug 3, 2026, the average hourly pay for weekend unity 3d developer in Chicago, IL is $29.56, according to ZipRecruiter salary data. Most workers in this role earn between $21.06 and $37.64 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Weekend Unity 3D Developer, and why are they important?

To excel as a Weekend Unity 3D Developer, you need strong proficiency in C#, 3D game development, and experience with the Unity engine, along with a relevant degree or portfolio of projects. Familiarity with version control systems like Git, Unity Asset Store tools, and possibly certifications in Unity development are typically valuable. Excellent problem-solving, communication, and time management skills are essential to deliver quality work within limited weekend hours. These abilities ensure efficient, collaborative, and high-quality development, critical for meeting project deadlines and producing compelling interactive experiences.

Are Unity developers in demand?

Unity developers are in high demand due to the popularity of Unity for creating games, virtual reality, and interactive applications. Skills in C# programming, 3D modeling, and experience with Unity's tools increase employability across gaming, simulation, and training industries.

What is the difference between Weekend Unity 3D Developer vs Part-Time Unity Developer?

AspectWeekend Unity 3D DeveloperPart-Time Unity Developer
Work SchedulePrimarily works on weekends, limited hoursFlexible hours, may include weekdays or weekends
CredentialsProficiency in Unity, C#, game development experienceSimilar credentials, often with portfolio or project experience
Work EnvironmentFreelance or contract-based, remote or on-sitePart-time employment, remote or on-site
Industry UsageGame studios, indie developers, educational projectsGame development, AR/VR projects, training simulations

The main difference between a Weekend Unity 3D Developer and a Part-Time Unity Developer lies in their work schedule. Weekend developers focus on weekend hours, often for short-term projects, while part-time developers have more flexible hours throughout the week. Both roles require similar skills and credentials, but their scheduling and employment arrangements differ.

What are some common challenges Weekend Unity 3D Developers face, and how can they overcome them?

Weekend Unity 3D Developers often face the challenge of managing limited project time while meeting development milestones. Balancing bug fixes, new feature implementation, and testing within a condensed weekend schedule requires strong organizational skills and clear communication with team members. To overcome these challenges, it's helpful to prioritize tasks, use version control effectively, and maintain regular updates with the team to ensure everyone is aligned. Leveraging productivity tools and documenting progress can also help streamline collaboration and reduce miscommunication.

Is Unity still good in 2026?

Unity remains a popular game development engine in 2026, widely used for creating 3D and 2D games across multiple platforms. Its user-friendly interface, extensive asset store, and support for C# make it a strong choice for Unity 3D developers, especially those working on real-time interactive experiences. However, developers should stay updated on industry trends and alternative engines like Unreal Engine for specific project needs.

What is a Weekend Unity 3D Developer?

A Weekend Unity 3D Developer is a software developer who specializes in using the Unity 3D game engine and works primarily during weekends. They are responsible for creating, testing, and refining interactive 3D applications or games using Unity, often on a part-time or contract basis. These developers may work remotely or onsite, collaborating with teams to rapidly prototype features, fix bugs, or implement new content over the weekend. Their work is crucial for projects that require quick turnarounds or need additional support outside of regular business hours.

What is the hourly rate for Unity developer?

The hourly rate for a Unity 3D developer typically ranges from $25 to $75, depending on experience, location, and project complexity. Freelance developers or those with specialized skills in C# and 3D modeling may charge higher rates, while entry-level developers tend to be on the lower end of the spectrum.

What jobs in the US pay 300,000 a year?

In the US, high-paying roles such as senior software engineers, data scientists, and specialized healthcare professionals can earn $300,000 or more annually. Executive positions like CEOs and CFOs also typically reach or exceed this salary level, often requiring extensive experience, advanced degrees, and leadership skills.
What are the most commonly searched types of Unity 3D Developer jobs in Chicago, IL? The most popular types of Unity 3D Developer jobs in Chicago, IL are:
What cities near Chicago, IL are hiring for Weekend Unity 3D Developer jobs? Cities near Chicago, IL with the most Weekend Unity 3D Developer job openings:

Technical Artist

NxT Level

Chicago, IL • On-site

$130K - $156K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 14 days ago


Job description

Remote - US and Canada only
thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.
We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.
Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you've been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.
Major Responsibilities
  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves
  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking one's own tasks and seeking out answers when needed

Nice to Haves
  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelor's degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:
  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development