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Weekend Remote Game Developer Jobs in Toronto, ON

Intermediate Software Engineer

Toronto, ON · Remote

CA$80K - CA$105K/yr

About Big Viking Games Big Viking Games is a profitable, self-funded live-service game studio based ... As an Intermediate Software Engineer on these projects, you'll work primarily on the front end ...

Fully remote (with opportunity to work hybrid from Toronto or Chicago) Compensation: Hourly (paid ... At Vosyn, we embrace the exciting, game-changing world of Artificial Intelligence, driving ...

Our engineering stack is pretty world-class. We have a well-documented micro-architecture service written in either Python (Flask) or Rails API using GraphQL. Our front-end consumes the GQL endpoints ...

Showing results 41-60

Weekend Remote Game Developer information

What are some common challenges of working as a weekend remote game developer, and how can they be addressed?

As a weekend remote game developer, one common challenge is maintaining effective communication with the team, since core meetings and collaboration may occur during the regular workweek. To address this, it's important to set clear expectations, use asynchronous communication tools, and stay proactive in providing updates. Additionally, balancing weekend work with personal time requires strong time management skills and self-discipline. Building a routine and leveraging project management platforms can help streamline workflow and ensure project milestones are met.

What are the key skills and qualifications needed to thrive as a weekend remote game developer?

To thrive as a Weekend Remote Game Developer, you need strong programming skills (such as C#, C++, or JavaScript), experience with game engines (like Unity or Unreal), and a solid understanding of game design principles. Familiarity with version control systems (e.g., Git), online collaboration tools (like Slack or Jira), and relevant certifications in game development are often expected. Excellent time management, self-motivation, and clear communication are crucial soft skills for remote, asynchronous teamwork. These abilities ensure you can deliver high-quality, innovative games on tight, part-time schedules while effectively collaborating with distributed teams.

What does a weekend remote game developer do?

A Weekend Remote Game Developer is responsible for designing, coding, testing, and maintaining video games or game features while working from a remote location, specifically during weekends. They collaborate with other developers, artists, and designers through online communication tools to create engaging gaming experiences. This role often requires proficiency in programming languages like C# or C++, familiarity with game engines such as Unity or Unreal Engine, and the ability to troubleshoot and solve technical issues independently. Weekend remote game developers typically work on project-based tasks, updates, or bug fixes as needed by the development team.
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Infographic showing various Weekend Remote Game Developer job openings in Toronto, ON as of July 2026, with employment types broken down into 83% Full Time, 5% Part Time, 1% Temporary, and 11% Contract. Highlights an 80% Physical, 7% Hybrid, and 13% Remote job distribution.

Technical Gameplay Designer (Creatures)

Gardens Interactive

Toronto, ON • Remote

$172K - $206K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 11 days ago


Job description

At Gardens Interactive, we believe that games have the power to connect people and foster meaningful relationships. Our studio is dedicated to creating critically acclaimed and commercially successful live-service games through a sustainable and collaborative development process.

As a Gameplay Designer focused on creatures, you will shape the heart of our world’s living inhabitants. You will design, refine, and implement systems that bring creatures to life through responsive and engaging behaviors in both combat and non-combat scenarios. Your work will ensure our worlds feel alive, dynamic, and filled with opportunities for meaningful player interaction.

A Day In The Life:

  • Prototype, iterate, and maintain creature behaviors and abilities for both combat and non-combat scenarios in an online multiplayer environment.

  • Own the implementation and continuous maintenance of creature behaviors using Unreal Behaviors Trees and Blackboards from prototyping to polish.

  • Collaborate with engineers, artists, animators, and audio designers to bring your creature designs to the player experience.

You Will:

  • Own creatures, their abilities, and their behaviors while staying aligned with gameplay design and leadership.

  • Collaborate with cross-disciplinary partners to align creature design with art, narrative, 3C’s gameplay, and technical requirements.

  • Balance and tune difficulty and behavior to create engaging encounters for multiplayer situations.

  • Advocate for the player experience, ensuring creature interactions are fun, surprising, and memorable.

  • Partner with Animation to tune movement sets and provide pathfinding logic to ensure locomotion feels grounded and purposeful.

  • Act as a key bridge between Art/Animation and Engineering to troubleshoot visual state logic and optimize creature performance.

You Bring:

  • Understanding of how players approach multiplayer play in order to create compelling and engaging creatures (and creature behaviors) that elevate the player experience.

  • Strong collaboration skills with the ability to communicate ideas clearly and succinctly.

  • Strong playtesting and iteration habits to maintain creative goals while also having a focus on how design decisions affect interpersonal player behavior and relationships.

Bonus Points:

  • Extensive Unreal Engine experience, with strong proficiency in Unreal Engine Behavior Trees, Blackboards, and Blueprint Scripting.

  • Experience working with and strong understanding of the Gameplay Ability System (GAS) in Unreal Engine.

  • Passion for ecological design, systemic worldbuilding, or player-driven emergent gameplay.

  • Love for and understanding of the animal kingdom, creature biology, and natural ecologies.

The Team:

  • This role reports to the Co-Design Leads.

Please Note: Applicants must be legally authorized to work in the United States or Canada. Gardens cannot assist with work authorizations or work visas. The applicant must also be willing to work within North America time zones.

Who We Are

We're a game studio founded by the creators behind titles such as Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Firewatch, and more! Our name reflects our mission: to cultivate rich, immersive worlds that foster meaningful connections and lasting friendships. We believe in creating lush, living environments where players can engage in surprising multiplayer experiences and grow together with the support of their communities.

Our commitment to inclusivity and transparency drives us to create a work environment where every voice is heard and valued. We are a fully distributed and remote studio. We offer competitive pay, stock options, flexible non-accrual paid time off, and comprehensive benefits, including full medical, vision, dental, and 401k contributions.

We're excited to be developing our flagship title - a shared 3D fantasy adventure inspired by our favorite online gaming memories. This is the world we’re passionate about building and the world we want to experience every day.

Gardens Offers:

  • Competitive Salaries and Pay Transparency

  • Stock Options

  • Medical, Dental, and Vision Coverage (100% for Individuals and 90% for Dependents)

  • Life Insurance, Short Term & Long Term Disability, and numerous other benefits

  • 401k contributions (USA) / RRSP plan + DPSP contributions (Canada)

  • Paid Parental Leave

  • Biannual Company Retreats

  • Continued Education Allowance

  • A fully-distributed studio across North American Timezones (US & Canada)

Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.

Physical Requirements: This is a primarily sedentary, remote role requiring the ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for six hours per day minimum, with prolonged visual focus on digital screens. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of the role. Gardens is committed to providing reasonable accommodations for qualified individuals with disabilities.

Encouragement:

We believe that diverse perspectives make our team stronger and our games better. If you’re excited about this role but don’t meet every single requirement, we encourage you to apply anyway. Studies show that marginalized groups, especially those of women and people of color, are less likely to apply unless they meet every criterion. At Gardens Interactive, we value potential, passion, and a willingness to grow. We hope you will join us in shaping the future of gaming.

Compensation Range: $172.1K - $206.4K