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Weekend Junior Unreal Engine Jobs (NOW HIRING)

This role requires an ability to visualize designs using advanced rendering such as Enscape, Unreal Engine, Blender, or Chaos Vantage, with a portfolio that demonstrates a strong understanding of ...

This role requires an ability to visualize designs using advanced rendering such as Enscape, Unreal Engine, Blender, or Chaos Vantage, with a portfolio that demonstrates a strong understanding of ...

The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the ... If you are comfortable with teaching, you may be called upon to aid the more junior members of the ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... WEEKEND EVENING NEWS, 48 HOURS and FACE THE NATION WITH MARGARET BRENNAN. CBS News and Stations ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... WEEKEND EVENING NEWS, 48 HOURS and FACE THE NATION WITH MARGARET BRENNAN. CBS News and Stations ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... WEEKEND EVENING NEWS, 48 HOURS and FACE THE NATION WITH MARGARET BRENNAN. CBS News and Stations ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... WEEKEND EVENING NEWS, 48 HOURS and FACE THE NATION WITH MARGARET BRENNAN. CBS News and Stations ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... WEEKEND EVENING NEWS, 48 HOURS and FACE THE NATION WITH MARGARET BRENNAN. CBS News and Stations ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... WEEKEND EVENING NEWS, 48 HOURS and FACE THE NATION WITH MARGARET BRENNAN. CBS News and Stations ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... WEEKEND EVENING NEWS, 48 HOURS and FACE THE NATION WITH MARGARET BRENNAN. CBS News and Stations ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... WEEKEND EVENING NEWS, 48 HOURS and FACE THE NATION WITH MARGARET BRENNAN. CBS News and Stations ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... WEEKEND EVENING NEWS, 48 HOURS and FACE THE NATION WITH MARGARET BRENNAN. CBS News and Stations ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... WEEKEND EVENING NEWS, 48 HOURS and FACE THE NATION WITH MARGARET BRENNAN. CBS News and Stations ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... WEEKEND EVENING NEWS, 48 HOURS and FACE THE NATION WITH MARGARET BRENNAN. CBS News and Stations ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... WEEKEND EVENING NEWS, 48 HOURS and FACE THE NATION WITH MARGARET BRENNAN. CBS News and Stations ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... WEEKEND EVENING NEWS, 48 HOURS and FACE THE NATION WITH MARGARET BRENNAN. CBS News and Stations ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... WEEKEND EVENING NEWS, 48 HOURS and FACE THE NATION WITH MARGARET BRENNAN. CBS News and Stations ...

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Weekend Junior Unreal Engine information

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How much do weekend junior unreal engine jobs pay per hour?

As of May 29, 2026, the average hourly pay for weekend junior unreal engine in the United States is $26.96, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $33.17 per hour, depending on experience, location, and employer.

What is the difference between Weekend Junior Unreal Engine vs Weekend Junior Unity Developer?

AspectWeekend Junior Unreal EngineWeekend Junior Unity Developer
Required CredentialsBasic knowledge of Unreal Engine, some programming experienceBasic knowledge of Unity, some programming experience
Work EnvironmentGame development studios, freelance projects, hobbyist groupsIndie game studios, freelance projects, hobbyist groups
Industry UsagePopular in AAA and high-end game developmentCommon in indie and mobile game development
Search & Comparison IntentUnderstanding Unreal Engine roles for weekend projectsComparing Unity roles for part-time work

Both roles involve working with game engines on a part-time basis, but Unreal Engine focuses on high-fidelity graphics and complex environments, while Unity is often preferred for its ease of use and versatility in indie and mobile projects. The choice depends on the specific engine preference and project requirements.

More about Weekend Junior Unreal Engine jobs
What cities are hiring for Weekend Junior Unreal Engine jobs? Cities with the most Weekend Junior Unreal Engine job openings:
What states have the most Weekend Junior Unreal Engine jobs? States with the most job openings for Weekend Junior Unreal Engine jobs include:
What job categories do people searching Weekend Junior Unreal Engine jobs look for? The top searched job categories for Weekend Junior Unreal Engine jobs are:
Infographic showing various Weekend Junior Unreal Engine job openings in the United States as of May 2026, with employment types broken down into 20% Locum Tenens, 60% Part Time, and 20% Contract. Highlights an 97% Physical, and 3% Hybrid job distribution, with an average salary of $56,068 per year, or $27 per hour.
Staff Software Engineer, Gameplay Meta - Unpublished R&D Product

Staff Software Engineer, Gameplay Meta - Unpublished R&D Product

Riot Games

Los Angeles, CA • On-site

Full-time

Medical, Dental, Life, Retirement, PTO

Posted 18 days ago


Job description

Riot Engineers bring deep technical expertise while embracing cross-disciplinary collaboration to deliver meaningful player experiences. As a Software Engineer III focused on Meta Systems, you will build and evolve the systems that shape a player's journey outside of moment-to-moment gameplay - including progression, social features, quests, customization, and long-term engagement systems.
As a Staff Software Engineer on an unpublished R&D product, you will design and deliver robust metagame systems that connect gameplay, player identity, and progression. You will partner closely with design, UX, production, Services, and Foundations teams to implement scalable, maintainable systems that are performant in-engine and resilient across client-service and engine boundaries. You will independently own features from technical design through production readiness, ensuring high-quality execution in a live service environment.
Responsibilities:
  • Design and independently drive the implementation of large-scale metagame systems (progression, social features, quests, customization) from technical design through high-quality execution and polish.
  • Collaborate closely with Services and Foundations teams to integrate Meta systems with core backend and central services capabilities, ensuring scalable architecture and seamless persistence across client-service and engine boundaries.
  • Develop clean, extensible C++ systems within Unreal Engine, emphasizing maintainability and performance, and translate UX specifications into functional in-game UI implementations.
  • Build and maintain robust Unreal Editor tooling to empower designers and content creators to author and tune Meta systems efficiently.
  • Ensure the long-term health and stability of the live service by proactively identifying and addressing technical debt, architectural gaps, and complex issues spanning client, engine, and backend systems.
  • Elevate engineering quality across the team through active participation in code reviews and design discussions, and bymentoring junior engineers on best practices for C++ development and large-scale system integration.
Required Qualifications:
  • 8+ years of professional software development experience
  • Professional experience developing gameplay systems in Unreal Engine using C++
  • Experience building or extending Unreal Editor tooling and workflows
  • Experience implementing in-game UI systems based on UX or product specifications
  • Strong understanding of software engineering fundamentals (data structures, algorithms, object-oriented design, concurrency)
  • Experience collaborating effectively within cross-functional teams including design, UX, and production
  • Experience integrating client gameplay systems with backend or platform services
Desired Qualifications:
  • Experience building progression, social, or player customization systems
  • Experience integrating gameplay systems with Player Platform or shared service ecosystems
  • Familiarity with Unreal systems such as UMG, MVVM/ViewModels, Data Assets, Online Subsystems, or other foundational engine frameworks
  • Experience working on or shipping a live multiplayer or online game
  • Experience supporting post-launch feature iteration and live ops updates
  • Experience building data-driven systems that empower non-engineering content authors

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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