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Weekend Concept Artist Jobs (NOW HIRING)

We're looking for an Associate Merchandise Concept Designer to join that team in Austin, TX. This is a hands-on role for a designer who wants to own ideas from the blank page all the way to the ...

Associate Concept Artist - Merch

Austin, TX · On-site

$125K - $144K/yr

We're looking for an Associate Merchandise Concept Designer to join that team in Austin, TX. This is a hands-on role for a designer who wants to own ideas from the blank page all the way to the ...

Associate Concept Artist - Merch

Austin, TX · On-site

$125K - $144K/yr

We're looking for an Associate Merchandise Concept Designer to join that team in Austin, TX. This is a hands-on role for a designer who wants to own ideas from the blank page all the way to the ...

$103K - $109K/yr

Senior/Lead Character Concept Artist (Stylized) Department: Art Design Dept. 1 Art Style: Stylized (Similar to Valorant, Fortnite, Overwatch) Location: Singapore, North America ( On Site ...

Sr. VFX Artist

Glendale, CA · Remote

$120K - $186K/yr

Working with top-class industry talent, this role is perfect for the seasoned transformative concept artist looking to create something epic - collaborating with an incredible group of game ...

Collaborate with project leads, concept artists, designers, and engineers * Brainstorm ideas and create rapid 3D prototypes during the concept and design phase * Support the rest of the 3D team to ...

$95 - $118/hr

As a Cinematic Lighting Artist , you will collaborate with concept artists, animators, VFX artists and fellow lighters to create visually spectacular and engaging cinematic sequences. You will be ...

Showing results 21-40

Weekend Concept Artist information

See salary details

$120K

$132.8K

$146.5K

How much do weekend concept artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for weekend concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What is a Weekend Concept Artist?

A Weekend Concept Artist is a creative professional who develops visual ideas and designs for projects such as video games, films, or advertising, typically working on weekends or part-time. Their main role is to produce sketches, illustrations, and digital art that help define the look, mood, and style of a project. Weekend Concept Artists may work as freelancers or on a contract basis, collaborating remotely with creative teams. This position is ideal for artists seeking flexible hours or those looking to supplement their income while building their portfolios.

What are the key skills and qualifications needed to thrive as a Weekend Concept Artist?

To thrive as a Weekend Concept Artist, you need strong drawing and painting abilities, a solid understanding of design principles, and typically a portfolio demonstrating creative versatility. Proficiency with digital art tools such as Adobe Photoshop, Corel Painter, or Procreate is important, and familiarity with tablets or pen displays is common. Creativity, time management, and effective communication are standout soft skills for collaborating with teams and meeting tight deadlines. These skills ensure that concept artists can quickly deliver compelling visual ideas that help shape the direction of creative projects.

How does working as a Weekend Concept Artist typically differ from a standard full-time concept art role in terms of workflow and collaboration?

As a Weekend Concept Artist, you'll often work on a more flexible or project-based schedule, focusing your efforts during weekends to support ongoing projects. This setup may require strong communication skills, as you'll likely collaborate remotely with full-time team members and need to stay informed about project updates between your shifts. The workflow can be fast-paced, with clear deliverables needed by the end of your work period, so effective time management is key. While you may have less face-to-face time with the team, regular check-ins and digital collaboration tools help ensure your contributions are aligned with the overall artistic vision.

What is the difference between Weekend Concept Artist vs Part-Time Concept Artist?

AspectWeekend Concept ArtistPart-Time Concept Artist
CredentialsPortfolio, relevant art certificationsPortfolio, relevant art certifications
Work EnvironmentFreelance or studio projects, flexible hours on weekendsFreelance or studio projects, flexible hours, including weekdays or weekends
Industry UsageVideo game, film, animation industriesVideo game, film, animation industries
Search & Comparison IntentFocus on weekend availability and schedulingFocus on flexible scheduling, including part-time options

The main difference between a Weekend Concept Artist and a Part-Time Concept Artist lies in their scheduling. Weekend Concept Artists typically work exclusively on weekends, often for freelance projects or studios needing weekend coverage. Part-Time Concept Artists may work during weekdays or weekends, offering more flexible hours. Both roles require similar skills and credentials, but their scheduling focus differs based on employer needs and project timelines.

What cities are hiring for Weekend Concept Artist jobs?

Cities with the most Weekend Concept Artist job openings:

What are the most commonly searched types of Concept Artist jobs?

The most popular types of Concept Artist jobs are:

What states have the most Weekend Concept Artist jobs?

States with the most job openings for Weekend Concept Artist jobs include:

Infographic showing various Weekend Concept Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 69% Full Time, 25% Part Time, 4% Contract, and 1% Nights. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

Associate Concept Artist - Merch

Catface

Austin, TX • On-site

$60K - $70K/yr

Full-time

Medical, Dental, Vision, Retirement

Posted 27 days ago


Job description

Catface is a YouTube entertainment company, home to a family of channels with over 25+ million combined subscribers and an average of 300 million views per month. Our goal is to entertain our audience with fun, light-hearted narratives and entertaining content for general audiences. A vital component of our business is creating multiple unique stories every week in order to keep our audience engaged.
Visit our YouTube Channels:
Aphmau Gaming
Aphmau Shuki
Aphmau Fantasy
Visit our websites:
Aphmau Store
Catface Website
About the Job
Millions of people watch Aphmau's stories every week. They know these characters better than almost anyone, they rewatch their favorite episodes, and they notice immediately when something feels off. Our Merchandise team exists to take those moments, a character, a running joke, a friendship, an episode people can quote from memory and turn them into things fans can hold, wear, and display.
We're looking for an Associate Merchandise Concept Designer to join that team in Austin, TX. This is a hands-on role for a designer who wants to own ideas from the blank page all the way to the artwork that our vendors use as a blueprint. You'll take an assigned product drops and develop it into real product concepts, sketching a genuine range of directions, refining the ones that land, and then building the final, production-usable artwork behind them.
The role sits at an unusual intersection: you need the drawing chops to render a character accurately, and the commercial instinct to know which of your ideas will sell. You'll work with moderate oversight, which means you're trusted to own your assignments and resolve routine creative problems to meet production deadlines, All while being supported by your team and leadership staff close by.
If you've ever wanted your design work to reach an audience of this size, and you like the idea of a fandom noticing the small details you got right, this is that job.
What You'll Do
You'll own defined portions of Aphmau merchandise collections end to end, research and mood boards, concept sketch ideation, and final artwork execution for your assigned products or categories.
Concept development
  • Develop multiple product-sketch directions for assigned characters, themes, categories, or collection stories, in addition to support ideas to polish, but enough real range to make a meaningful selection possible.
  • Explore product silhouettes, character applications, poses, expressions, patterns, graphics, materials, functions, and interactive features.
  • Refine thumbnails into concept art that clearly communicates product form, visual hierarchy, story connection, and consumer appeal.
  • Identify the hero pieces in a collection along with the supporting products, coordinated items, and collectible variations around them.
  • Suggest category, price point, production feasibility, and sales channel while a concept is still forming.
  • Annotate your sketches so the intended materials, artwork placements, features, and story references are unmistakable.

Final artwork
  • Translate approved concepts into polished final merchandise artwork, character illustrations, placement graphics, patterns, icons, decorative elements, colorways, and surface designs.
  • Prepare artwork at the correct dimensions, scale, resolution, color mode, and file format for each product category.
  • Build colorway and artwork-placement variations and organize layered master files so teammates and vendors can work with them.
  • Incorporate feedback from Brand, Licensing, Merchandise Production, and creative leadership without losing the approved story intent.
  • Review vendor proofs and artwork interpretations, flag deviations from approved artwork, and correct routine issues yourself.
  • Present your directions and explain the rationale behind each one.

What the work looks like
You'll typically have three to four collections in motion at once, each at a different stage across development. In a steady month that tends to land around 24-32 initial product sketches, 10-16 refined concepts, and 8-12 final-art deliverables. Some weeks are heavy on exploration and reference-gathering; others are heads-down file preparation ahead of a vendor handoff. Sketch reviews and feedback rounds are a regular rhythm, and you'll be expected to come to them with options and rational discussion.
Where the role fits
You'll report to the Merchandise Manager and work alongside Concept and Graphic Designers at every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise Production, who will carry it through vendor development, sampling, and manufacturing. The quality and completeness of your files directly affect how smoothly a product gets made. You'll also partner regularly with Brand, Licensing, Merchandise Production, Marketing, and E-commerce.
What We're Looking For
Required:
  • 2-4 years of merchandise, consumer product, or character-based design experience.
  • A portfolio showing the full progression from research and ideation through finished, production-usable artwork. We want to see the thinking and the range, not just the polished final image.
  • Strong Adobe Illustrator and Photoshop skills, with real competence in pattern, icon, and surface design development.
  • Working knowledge of brand and character style guides and licensed product requirements.
  • Ability to manage several concurrent assignments against a development calendar and consistently hit dates.
  • Strong character drawing fundamentals - proportion, expression, and consistency to an established model.
  • Comfort giving and receiving direct creative critique, and the ability to separate feedback on the work from feedback on you.
  • Clear communication: you can explain why a concept works commercially, not just why you like it.
  • Discipline with file organization, naming conventions, and version control. Downstream teams depend on it.

Nice to have:
  • Experience designing across plush, collectibles, apparel, accessories, stationery, or home décor.
  • Experience working with overseas vendors and reviewing proofs, samples, or digital renderings.
  • Familiarity with creator-led brands, fandom-driven products, or licensed entertainment merchandise.
  • Genuine curiosity about the Aphmau universe, or the willingness to become a fast student of it. Story accuracy matters here as much as craft.

What We Offer
  • Excellent Medical, Dental and Vision health benefits
  • 401(k) contribution
  • Flexible time off
  • Lunch, snacks and drinks provided in the office
  • Pets in the office once a month
  • Onsite fitness center
  • Learning Stipend
  • Relocation assistance for those coming from outside Austin.