1

Weekday Arts Programming Jobs (NOW HIRING)

Work closely with designers, artists, and fellow developers to create reliable and maintainable gameplay and engine features. * Diagnose, profile, and solve complex performance issues across a ...

Game Developer - Java libGDX

$52.25 - $67.50/hr

Work closely with artists, designers, and fellow developers to define concepts, prototype ideas, and deliver innovative gameplay experiences. * Enhance game performance to guarantee smooth and high ...

Remote Become a part of our customer's forward-thinking team as a 2D Game Developer focused on ... Work closely with designers and artists to rapidly prototype games and enhance the user experience.

As a key member of our arts education leadership team, you'll support dance instructors across ... Weekday afterschool hours with occasional daytime planning meetings * Additional hours may be ...

Support programming for wellness workshops and arts/cultural gatherings. * Oversee the setup ... Saturdays, weekdays, and for occasional evening events preferred * Certifications : Food Handler or ...

next page

Showing results 1-20

Weekday Arts Programming information

See salary details

$25K

$88.9K

$149K

How much do weekday arts programming jobs pay per year?

As of Jun 23, 2026, the average yearly pay for weekday arts programming in the United States is $88,946.00, according to ZipRecruiter salary data. Most workers in this role earn between $62,500.00 and $116,000.00 per year, depending on experience, location, and employer.

What are the typical responsibilities of someone working in weekday arts programming?

Professionals in weekday arts programming are generally responsible for curating, scheduling, and coordinating artistic events and activities that occur during the workweek. This often includes working closely with artists, performers, and community partners to ensure a diverse and engaging lineup. The role involves logistical planning, marketing events to attract audiences, and managing budgets. Additionally, collaboration with other departments—such as marketing, technical production, and education—is common to ensure smooth operations and impactful programming.

What is Weekday Arts Programming?

Weekday Arts Programming refers to the planning, organizing, and presenting of arts-related events, performances, or broadcasts that take place during the weekdays (Monday through Friday). This role often involves curating exhibitions, live performances, workshops, or radio/television segments to engage audiences with arts and culture outside of weekend times. The goal is to make arts more accessible and to reach diverse audiences who may not be able to attend weekend events. Professionals in this field collaborate with artists, venues, and community organizations to develop innovative and appealing weekday arts experiences.

What are the key skills and qualifications needed to thrive as a Weekday Arts Programmer, and why are they important?

To thrive as a Weekday Arts Programmer, you need a solid background in arts administration, event planning, and knowledge of contemporary art and cultural trends, often supported by a degree in arts management or a related field. Familiarity with event management software, budgeting tools, and digital marketing platforms is typically required. Strong communication, creativity, and organizational skills help you collaborate with artists, stakeholders, and diverse audiences. These skills ensure successful, engaging arts programming that meets audience needs and organizational goals.

What is the difference between Weekday Arts Programming vs Weekend Arts Programming?

AspectWeekday Arts ProgrammingWeekend Arts Programming
Work SchedulePrimarily during weekdays, standard business hoursPrimarily during weekends and evenings
AudienceLocal community, schools, daytime visitorsTourists, evening visitors, weekend attendees
ResponsibilitiesPlanning daytime classes, workshops, educational programsOrganizing special events, performances, weekend activities
Work EnvironmentIndoor venues, educational settingsEvent spaces, performance venues

Weekday Arts Programming focuses on daytime educational and community activities, while Weekend Arts Programming emphasizes evening and weekend events. Both roles require similar skills but differ mainly in scheduling and audience engagement.

More about Weekday Arts Programming jobs
What are the most commonly searched types of Arts Programming jobs? The most popular types of Arts Programming jobs are:
Infographic showing various Weekday Arts Programming job openings in the United States as of June 2026, with employment types broken down into 68% Full Time, 24% Part Time, 2% Temporary, and 6% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $88,946 per year, or $42.8 per hour.

Contractor

Posted 6 days ago


Job description

This role is for one of our clients
$50 - $120/hourpay
Job Type: Contract
Location: Remote
Become a part of our customer's team as a Game Engine Developer focusing on the Open 3D Engine (O3DE), contributing to the creation of high-performance, AAA-quality games. You will utilize the capabilities of a modular, open-source engine supported by the Linux Foundation to craft innovative entertainment experiences using industry-leading technology and flexible, scalable architectures.
Requirements
Key Responsibilities
  1. Design, develop, and enhance scalable game systems utilizing Open 3D Engine (O3DE) with C++ and Lua.
  2. Develop sophisticated 3D rendering pipelines and visual effects to deliver AAA-level graphical quality.
  3. Customize, extend, and integrate O3DE modules to meet specific project requirements and support dynamic, multiplayer-compatible environments.
  4. Work closely with designers, artists, and fellow developers to create reliable and maintainable gameplay and engine features.
  5. Diagnose, profile, and solve complex performance issues across a variety of hardware setups.
  6. Participate in technical documentation and code reviews to encourage best practices and facilitate knowledge sharing.
  7. Contribute to agile development workflows by offering technical expertise and fostering innovation within the team.

Required Skills and Qualifications
  1. Hands-on professional experience with Open 3D Engine (O3DE) and in-depth understanding of its modular framework.
  2. Advanced proficiency in C++ programming and competence in Lua scripting for gameplay or engine enhancements.
  3. Demonstrated success in creating, optimizing, and debugging extensive real-time 3D environments.
  4. Comprehensive knowledge of rendering techniques, graphics pipelines, and multiplayer/networking architectures.
  5. Strong verbal and written communication skills, with an ability to collaborate effectively across multiple disciplines.
  6. Experience using open-source tools, build systems, and version control software.
  7. Excellent problem-solving abilities combined with a proactive and ownership-driven mindset.

Preferred Qualifications
  1. Participation in open-source 3D engine projects or active involvement within the O3DE community.
  2. Experience in deploying games or simulations across multiple platforms, including Linux.
  3. Background in releasing AAA titles or managing large-scale multiplayer environments.