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Vulkan Programmer Jobs (NOW HIRING)

They are seeking a highly motivated and experienced software engineer to join their global ... Vulkan • Good understanding of software development process and coding standards • Good ...

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

Our client is looking for a Tools Programmer to join their fully remote team to build next ... OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry.

Demonstrated expertise in programming languages and software frameworks, including C/C++, DX, OGL/Vulkan * Understanding of Cloud architecture and knowledge of virtualization would be a plus * Good ...

The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal ... Partner with your team and other engineering leaders to define and execute the vision for the core ...

Sr Software Engineer

San Mateo, CA · On-site

$193K - $289K/yr

Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU. * AI/ML modeling and training experience * Embedded system ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

Our client is looking for a Tools Programmer to join their fully remote team to build next ... OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry.

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Vulkan Programmer information

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How much do vulkan programmer jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for vulkan programmer in the United States is $52.28, according to ZipRecruiter salary data. Most workers in this role earn between $43.99 and $62.50 per hour, depending on experience, location, and employer.

What are Vulkan Programmers?

Vulkan Programmers are software developers who specialize in using the Vulkan graphics and compute API to create high-performance graphics applications, such as video games, simulations, and visualization tools. They are skilled in low-level programming, optimizing rendering pipelines, and managing resources for efficient GPU usage. Vulkan Programmers often work closely with game engines or custom graphics frameworks to achieve advanced visual effects and real-time performance. Their expertise is crucial for applications that require cross-platform compatibility and maximum control over graphics hardware.

What are the key skills and qualifications needed to thrive as a Vulkan Programmer, and why are they important?

To thrive as a Vulkan Programmer, you need a solid understanding of computer graphics, C/C++ programming, and low-level GPU architecture, often supported by a degree in computer science or a related field. Familiarity with the Vulkan API, graphics debugging tools like RenderDoc, and shader languages such as GLSL or HLSL is typically required. Strong problem-solving abilities, attention to detail, and effective collaboration skills help set candidates apart in this role. These skills ensure efficient development of high-performance graphics applications and successful teamwork in demanding technical environments.

What are some common challenges Vulkan Programmers face when integrating Vulkan into existing projects?

Vulkan Programmers often encounter challenges such as managing the explicit nature of Vulkan’s API, which requires detailed handling of memory management and synchronization. Integrating Vulkan into legacy codebases can reveal compatibility issues and a steep learning curve, particularly when transitioning from more abstract graphics APIs like OpenGL or DirectX. Additionally, debugging and performance optimization can be more complex due to Vulkan’s low-level access to hardware, requiring robust tooling and a deep understanding of graphics pipelines. Collaborating closely with other developers and technical artists is essential to ensure seamless integration and optimal performance.
More about Vulkan Programmer jobs
What cities are hiring for Vulkan Programmer jobs? Cities with the most Vulkan Programmer job openings:
What states have the most Vulkan Programmer jobs? States with the most job openings for Vulkan Programmer jobs include:
Infographic showing various Vulkan Programmer job openings in the United States as of May 2026, with employment types broken down into 98% Full Time, 1% Temporary, and 1% Nights. Highlights an 87% Physical, 9% Hybrid, and 4% Remote job distribution, with an average salary of $108,736 per year, or $52.3 per hour.
Software Engineer

Software Engineer

Barco

Oregon, OH • On-site

Full-time

Posted 15 days ago


Job description

Job Summary:
Barco is a company focused on creating advanced software solutions for diagnostic imaging systems. They are seeking a highly motivated and experienced software engineer to join their global development team, primarily focusing on the Windows platform and cloud-based infrastructure.
Responsibilities:
• Participate in full software product life cycle, from design, development to testing and sustaining
• Collaborate effectively with a global engineering team to deliver high-quality software as part of a display system solution
• Be a self-starter with the ability to quickly learn new programming language, software platform, hardware/software infrastructure, and development or troubleshooting tools—demonstrating both efficiency and independence
Qualifications:
Required:
• Bachelor’s degree in Computer Engineering or Computer Science
• 5+ software development experience for windows OS
• Demonstrated expertise in programming languages and software frameworks, including C/C++, DX, OGL/Vulkan
• Good understanding of software development process and coding standards
• Good communication skill. Joint development with global R&D team. Good analytical skills.
Preferred:
• Understanding of Cloud architecture and knowledge of virtualization would be a plus
Company:
Barco is a technology company designing and developing visualization products for a variety of selected professional markets. Founded in 1934, the company is headquartered in Kortrijk, BEL, with a team of 1001-5000 employees. The company is currently Late Stage.