Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why ... Work with platform-specific graphics APIs and technologies such as Metal and Vulkan * Optimize ...
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why ... Work with platform-specific graphics APIs and technologies such as Metal and Vulkan * Optimize ...
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why ... Work with platform-specific graphics APIs and technologies such as Metal and Vulkan * Optimize ...
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why ... Work with platform-specific graphics APIs and technologies such as Metal and Vulkan * Optimize ...
Avionics Software Engineer
Phoenix, AZ · On-site
$80K - $135K/yr
An Avionics Software Engineer position is available at Belcan supporting one of our high-profile ... Experience developing graphics software using Vulkan SC. Experience analyzing and decomposing ...
New
Avionics Software Engineer
Phoenix, AZ · On-site
$80K - $135K/yr
An Avionics Software Engineer position is available at Belcan supporting one of our high-profile ... Experience developing graphics software using Vulkan SC. Experience analyzing and decomposing ...
New
Avionics Software Engineer
$80K - $135K/yr
... utilizing Vulkan Safety Critical (SC). · Optimize 2D/3D graphics algorithms to ensure ... Engineering, Computer Engineering or Electrical Engineering. · Minimum of 5+ years of Software ...
New
Quick apply
Avionics Software Engineer
$80K - $135K/yr
... utilizing Vulkan Safety Critical (SC). · Optimize 2D/3D graphics algorithms to ensure ... Engineering, Computer Engineering or Electrical Engineering. · Minimum of 5+ years of Software ...
New
Sr/Staff Graphics Engineer
San Jose, CA · On-site
$164K - $202K/yr
... optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate output. • ... systems engineers. • Establish best practices for graphics development, testing, and CI ...
Sr/Staff Graphics Engineer
San Jose, CA · On-site
$164K - $202K/yr
... optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate output. • ... systems engineers. • Establish best practices for graphics development, testing, and CI ...
Software Engineer II
San Mateo, CA · On-site
Experience withGPU and graphics programming, including HLSL, Vulkan, or CUDA. * Proven ability in debugging and profiling complex systems. * Proficient with these systems/tools: IDE's, Source Control ...
Software Engineer II
San Mateo, CA · On-site
Experience withGPU and graphics programming, including HLSL, Vulkan, or CUDA. * Proven ability in debugging and profiling complex systems. * Proficient with these systems/tools: IDE's, Source Control ...
Principal Graphics Developer Tools Engineer
$135K - $167K/yr
Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal. * Strong C++ software engineering skills and experience building large-scale software systems. * Demonstrated technical ...
Principal Graphics Developer Tools Engineer
$135K - $167K/yr
Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal. * Strong C++ software engineering skills and experience building large-scale software systems. * Demonstrated technical ...
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... Vulkan, DirectX, OpenGL, or similar). - Familiarity with GPU optimization. You have a deep ... engineering fundamentals. You write efficient and maintainable code in systems languages such as C ...
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... Vulkan, DirectX, OpenGL, or similar). - Familiarity with GPU optimization. You have a deep ... engineering fundamentals. You write efficient and maintainable code in systems languages such as C ...
Rendering Engineer
Raleigh, NC · On-site
... Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals • Perform all other duties as assigned Qualifications : Required : • 5-8 ...
Rendering Engineer
Raleigh, NC · On-site
... Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals • Perform all other duties as assigned Qualifications : Required : • 5-8 ...
OpenXR App Developer
Redmond, WA · On-site
$48 - $50/hr
OpenXR App Developer Location: Redmond, WA Duration: 12 months Pay Rate: $48/hr. - $50/hr. Job Type ... Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX * Understanding of rendering/perf ...
OpenXR App Developer
Redmond, WA · On-site
$48 - $50/hr
OpenXR App Developer Location: Redmond, WA Duration: 12 months Pay Rate: $48/hr. - $50/hr. Job Type ... Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX * Understanding of rendering/perf ...
Software Engineer
Dallas, TX · On-site
OpenGL, Direct3D, Vulkan or Metal * Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk ... Experience with multi-threaded programming and async execution models * Experience with 3D point ...
Quick apply
Software Engineer
Dallas, TX · On-site
OpenGL, Direct3D, Vulkan or Metal * Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk ... Experience with multi-threaded programming and async execution models * Experience with 3D point ...
Principal Graphics Developer Tools Engineer
Santa Clara, CA · On-site
$164K - $203K/yr
Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal. * Strong C++ software engineering skills and experience building large-scale software systems. * Demonstrated technical ...
Principal Graphics Developer Tools Engineer
Santa Clara, CA · On-site
$164K - $203K/yr
Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal. * Strong C++ software engineering skills and experience building large-scale software systems. * Demonstrated technical ...
Principal Graphics Developer Tools Engineer
Austin, TX · On-site
$138K - $171K/yr
Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal. * Strong C++ software engineering skills and experience building large-scale software systems. * Demonstrated technical ...
Principal Graphics Developer Tools Engineer
Austin, TX · On-site
$138K - $171K/yr
Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal. * Strong C++ software engineering skills and experience building large-scale software systems. * Demonstrated technical ...
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... Vulkan, DirectX, OpenGL, or similar). - Familiarity with GPU optimization. You have a deep ... engineering fundamentals. You write efficient and maintainable code in systems languages such as C ...
Quick apply
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... Vulkan, DirectX, OpenGL, or similar). - Familiarity with GPU optimization. You have a deep ... engineering fundamentals. You write efficient and maintainable code in systems languages such as C ...
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... Vulkan, DirectX, OpenGL, or similar). - Familiarity with GPU optimization. You have a deep ... engineering fundamentals. You write efficient and maintainable code in systems languages such as C ...
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... Vulkan, DirectX, OpenGL, or similar). - Familiarity with GPU optimization. You have a deep ... engineering fundamentals. You write efficient and maintainable code in systems languages such as C ...
Inference Optimization Engineer (local / edge runtime)
Santa Clara, CA · On-site
$134K - $161K/yr
Profile and optimize local inference (llama.cpp-vulkan and vLLM) for latency, throughput, and ... Experience with GPU / accelerator programming (Vulkan, CUDA, SYCL, Metal) or SIMD / CPU kernels
Inference Optimization Engineer (local / edge runtime)
Santa Clara, CA · On-site
$134K - $161K/yr
Profile and optimize local inference (llama.cpp-vulkan and vLLM) for latency, throughput, and ... Experience with GPU / accelerator programming (Vulkan, CUDA, SYCL, Metal) or SIMD / CPU kernels
Sr Software Engineer
San Mateo, CA · On-site
$139K - $183K/yr
Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU. * AI/ML modeling and training experience * Embedded system ...
Sr Software Engineer
San Mateo, CA · On-site
$139K - $183K/yr
Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU. * AI/ML modeling and training experience * Embedded system ...
Principal Graphics Developer Tools Engineer
$164K - $203K/yr
Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal. * Strong C++ software engineering skills and experience building large-scale software systems. * Demonstrated technical ...
Principal Graphics Developer Tools Engineer
$164K - $203K/yr
Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal. * Strong C++ software engineering skills and experience building large-scale software systems. * Demonstrated technical ...
Software Engineer
Beaverton, OR · On-site
Barco is a global company seeking a highly motivated and experienced software engineer to join ... Vulkan • Good understanding of software development process and coding standards • Good ...
Software Engineer
Beaverton, OR · On-site
Barco is a global company seeking a highly motivated and experienced software engineer to join ... Vulkan • Good understanding of software development process and coding standards • Good ...
Profile and optimize local inference (llama.cpp-vulkan and vLLM) for latency, throughput, and ... Experience with GPU / accelerator programming (Vulkan, CUDA, SYCL, Metal) or SIMD / CPU kernels
Profile and optimize local inference (llama.cpp-vulkan and vLLM) for latency, throughput, and ... Experience with GPU / accelerator programming (Vulkan, CUDA, SYCL, Metal) or SIMD / CPU kernels
Vulkan Programmer information
See salary details
$13.46 - $18.77
1% of jobs
$18.77 - $24.08
2% of jobs
$24.08 - $29.39
3% of jobs
$29.39 - $34.70
8% of jobs
$34.70 - $40.01
6% of jobs
$43.55 is the 25th percentile. Wages below this are outliers.
$40.01 - $45.32
6% of jobs
$45.32 - $50.63
14% of jobs
The median wage is $53.62 / hr.
$50.63 - $55.94
17% of jobs
$60.96 is the 75th percentile. Wages above this are outliers.
$55.94 - $61.25
19% of jobs
$61.25 - $66.56
13% of jobs
$66.56 - $71.88
11% of jobs
$13
$52
$71
How much do vulkan programmer jobs pay per hour?
What are Vulkan Programmers?
What engineer makes $500,000 a year?
What are the key skills and qualifications needed to thrive as a Vulkan Programmer, and why are they important?
What are some common challenges Vulkan Programmers face when integrating Vulkan into existing projects?
What coding language does Vulkan use?
What is the highest-paying programming job?
Are graphics programmers in demand?

Full-time
Medical, Dental, Vision, Retirement, PTO
Posted 23 days ago
Job description
Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Senior Graphics Programmer, Mobile (iOS/Android)
PlayStation Studios / San Diego Studio
Why PlayStation? Why San Diego Studio?
Come join San Diego Studio in bringing MLB The Show to mobile platforms. Our focus is on delivering innovative, high-quality gaming experiences, and we are seeking a Senior Mobile Graphics Programmer to help advance the visual and technical quality of our mobile title on iOS and Android.
In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for mobile devices, ensuring strong performance, scalability, and visual fidelity across a wide range of hardware configurations and device capabilities.
You will focus on writing and optimizing our mobile rendering engine, debugging graphics and performance issues, implementing new visual features, and ensuring the game takes full advantage of platform-specific capabilities across Apple and Android ecosystems.
The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in shipping high-quality graphics features on constrained mobile hardware.
Responsibilities:
- Develop, optimize, and maintain real-time rendering systems and graphics features specifically for mobile platforms (iOS and Android)
- Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations
- Ensure compatibility, stability, and performance across a broad range of mobile devices, from high-end flagship phones/tablets to lower-spec hardware
- Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities
- Work with platform-specific graphics APIs and technologies such as Metal and Vulkan
- Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures
- Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams
- Debug graphics issues across different chipsets and vendors
- Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation
Required Qualifications:
- Bachelor's degree in Computer Science, Mathematics, or a related technical field
- 5+ years of experience programming in C++ with a focus on performance-critical applications
- Strong experience with graphics programming on mobile platforms, including low-level graphics APIs such as Metal or Vulkan
- Proficiency in GPU shader programming and optimization for mobile platforms
- Strong foundational math skills, especially linear algebra, geometry, and trigonometry
- Hands-on experience with graphics profiling and debugging tools for mobile development
- Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions
- Strong understanding of the constraints and tradeoffs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation
Preferred Qualifications:
- Experience shipping one or more mobile games or interactive applications on iOS and/or Android
- Familiarity with platform-specific development environments and tools such as Xcode, Microsoft Visual Studio, GPU frame debuggers, and mobile performance analyzers
- Experience optimizing rendering systems for a variety of mobile GPU architectures
- Understanding of scalable rendering techniques for mobile, including dynamic resolution, LOD systems, texture streaming, and efficient post-processing
- Familiarity with scripting languages such as Python is a plus
- Experience working on cross-platform rendering systems is highly desirable
- Passion for sports games and delivering visually compelling real-time experiences on mobile devices
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$172,000-$258,100 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
About PlayStation
Sourced by ZipRecruiter
Industry
Manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
San Mateo, CA, US
Year founded
1994