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Vulkan Developer Jobs in Texas (NOW HIRING)

Preferred : * 3+ years of experience in GPU programming and optimization (e.g., CUDA, OpenCL, Vulkan). * Experience with NVIDIA Jetson Thor, NVIDIA DRIVE Thor , or similar embedded GPU platforms.

Preferred : * 3+ years of experience in GPU programming and optimization (e.g., CUDA, OpenCL, Vulkan). * Experience with NVIDIA Jetson Thor, NVIDIA DRIVE Thor , or similar embedded GPU platforms.

Software Engineer II - WSSI

Austin, TX · On-site

$133K - $219K/yr

Graphics Processing Unit (GPU) API knowledge (DirectX, Vulkan, etc..), graphical application ... Engineering IC3 - The typical base pay range for this role across the U.S. is USD $102,100 - $202 ...

Senior Code Generator Compiler Engineer

Austin, TX · On-site

$103K - $142K/yr

... Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is ... Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide ...

Senior Graphics Shader Compiler Engineer

Austin, TX · On-site

$138K - $171K/yr

We are looking for an enthusiastic and competent Senior Graphics Shader Compiler Engineer for an ... Experience developing CUDA, DirectX, OpenGL/Vulkan applications * Background with developing ...

Senior Graphics Shader Compiler Engineer

Austin, TX · On-site

$138K - $171K/yr

We are looking for an enthusiastic and competent Senior Graphics Shader Compiler Engineer for an ... Experience developing CUDA, DirectX, OpenGL/Vulkan applications Background with developing compiler ...

Senior Code Generator Compiler Engineer

Austin, TX · On-site

$103K - $142K/yr

... Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is ... Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide ...

GPU DV Engineer

Austin, TX · On-site

$125 - $150/hr

Engineering Group, Engineering Group > GPU ASICS EngineeringGeneral Summary:Architects, designs ... Vulkan/DX11/DX12 ExposureScripting and automation skills (Python, Make, Airflow etc)Embedded FW ...

Showing results 21-40

Vulkan Developer information

What is the difference between Vulkan Developer vs OpenGL Developer?

AspectVulkan DeveloperOpenGL Developer
Required CredentialsProficiency in Vulkan API, programming skills in C/C++, graphics programming experienceKnowledge of OpenGL API, similar programming skills, graphics programming experience
Work EnvironmentDeveloping high-performance graphics and compute applications, often in gaming or simulation industriesCreating cross-platform graphics applications, often in gaming, CAD, or visualization sectors
Industry UsageUsed in modern, high-efficiency graphics engines, VR, and real-time renderingWidely used in legacy systems, cross-platform applications, and educational contexts

Vulkan Developers focus on high-performance, low-level graphics programming using the Vulkan API, suitable for modern, resource-intensive applications. OpenGL Developers work with a more established, higher-level API, often for cross-platform compatibility and legacy support. Both roles require strong graphics programming skills but differ in API complexity and application focus.

What cities in Texas are hiring for Vulkan Developer jobs?

Cities in Texas with the most Vulkan Developer job openings:

Infographic showing various Vulkan Developer job openings in Texas as of August 2026, with employment types broken down into 82% Full Time, 4% Part Time, 13% Contract, and 1% Nights. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution.

GPU Performance Modeling Driver Engineer

Apple

Austin, TX • On-site

Full-time

Re-posted 9 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple hardware products. Join us to help deliver the next groundbreaking Apple product!
We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly. This is an opportunity to join Apple's world-class GPU team to collaborate, develop and improve GPU simulators for research, performance analysis, and architectural tuning.
Description
As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple's future GPU architectures.
The role involves the creation and maintenance of C++ code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU. Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more, is critical to evaluation of new GPU features. Additionally, you will be working in the model itself, implementing the functional and performance aspects of the various graphics and compute APIs. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments and analyzing results.
Minimum Qualifications
Bachelor's degree
Software skills and proficiency developing in C++
GPU driver implementation related experience
Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL
Preferred Qualifications
MS or PhD degree
3+ years of relevant experience
Knowledge of drivers and implementation details of graphics and compute APIs
Familiarity with GPU performance models and ISS simulators
Experience working with cutting edge graphics applications/games/benchmarks
Familiarity with compilers, operating systems and GPU/CPU architecture
Troubleshooting skills and attention to detail
Creative problem-solving skills

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976