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Vr Simulation Jobs in Washington (NOW HIRING)

Staff Software Engineer - NOS

Washington, DC · On-site

$150K - $196K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Experience with mobile (iOS/Android, React Native, Flutter), XR/VR (Unity, Unreal), or digital twin and simulation. * Experience with IoT/OT integration, computer vision, or biometrics. * Experience ...

Staff Software Engineer - NOS

Washington, DC

$150K - $196K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Experience with mobile (iOS/Android, React Native, Flutter), XR/VR (Unity, Unreal), or digital twin and simulation. * Experience with IoT/OT integration, computer vision, or biometrics. * Experience ...

Showing results 21-27

Vr Simulation information

What are the key skills and qualifications needed to thrive as a VR simulation specialist, and why are they important?

To thrive as a VR Simulation Specialist, you need expertise in 3D modeling, computer graphics, and programming languages such as C# or C++, often supported by a degree in computer science, game design, or a related field. Familiarity with VR hardware (like Oculus or HTC Vive), development environments (such as Unity or Unreal Engine), and possibly certifications in VR development are typically required. Strong problem-solving abilities, creativity, and effective communication skills help you collaborate with multidisciplinary teams and translate user needs into immersive experiences. These skills are critical for creating engaging, technically sound simulations that meet client or organizational objectives.

What is the difference between Vr Simulation vs Vr Developer?

AspectVr SimulationVr Developer
Required CredentialsTypically requires a degree in computer science, game design, or related fields; knowledge of 3D modeling and programmingRequires similar credentials, with strong skills in programming, 3D development, and software engineering
Work EnvironmentOften involves working in labs, design studios, or remote settings on simulation projectsPrimarily works in software development environments, collaborating with designers and engineers
Industry UsageUsed in training, education, and simulation industries for immersive experiencesUsed in gaming, app development, and immersive content creation industries

While both roles involve VR technology, Vr Simulation focuses on creating immersive simulation experiences for training or education, whereas Vr Developer is centered on developing VR applications and games. The skills and work environments overlap significantly, but their primary goals differ based on industry applications.

What are some typical challenges faced when developing VR simulations, and how can team members effectively overcome them?

VR Simulation professionals often encounter challenges such as optimizing performance for various hardware platforms, ensuring user comfort to prevent motion sickness, and creating intuitive user interfaces within immersive environments. Collaboration between developers, designers, and testers is crucial to identify and address these issues early in the development cycle. Regular playtesting, clear communication within the multi-disciplinary team, and staying up-to-date with the latest VR development tools and best practices can help overcome these challenges and deliver high-quality simulations.

What is a VR simulation job?

VR simulation jobs involve creating, designing, and managing virtual reality environments for purposes such as training, education, entertainment, or research. Professionals in this field work with VR hardware and software to develop realistic simulations that allow users to experience or practice real-world scenarios in a virtual space. Roles can include VR developers, 3D artists, simulation engineers, and user experience designers. These jobs require skills in programming, 3D modeling, and an understanding of VR technology.

What are popular job titles related to Vr Simulation jobs in Washington?

For Vr Simulation jobs in Washington, the most frequently searched job titles are:

What job categories do people searching Vr Simulation jobs in Washington look for?

The top searched job categories for Vr Simulation jobs in Washington are:

What cities in Washington are hiring for Vr Simulation jobs?

Cities in Washington with the most Vr Simulation job openings:

Real-Time 3D Asset Engineer with Security Clearance

Johns Hopkins University Applied Physics Laboratory

Laurel, MD • On-site

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 20 days ago


Job description

Description Do you love creating accurate and compelling real-time 3D assets from reference? Are you an artist who can generate and optimize 3D models for real-time engines, and use code to streamline or expand the asset pipeline? If so, we're looking for someone like you to join our team at APL. We are seeking a Real-Time 3D Asset Engineer with technical art skills to help us create modern training systems, compelling visual tools, and real-time content pipelines for critical national security challenges. You'll join a multidisciplinary team that creates interactive training and visualization tools grounded in real-world form, function, and engineering detail. In this role, you'll pair production-art judgment with the technical curiosity to build tools, write shaders, and solve pipeline problems. As a Real-Time 3D Asset Engineer... * Your primary responsibility will be to create, optimize, and integrate real-time 3D assets, materials, and scenes for training systems, engineering visualizations, interactive tools, and mission-focused applications.
* You will build production-ready models, textures, and materials from reference photos, CAD, 3D scans, photogrammetry, engineering drawings, and other source material, with an emphasis on equipment, environments, facilities, and other hard-surface assets.
* You will optimize 3D assets for real-time performance, including polycount, draw calls, texture memory, levels of detail, colliders, materials, and scene organization.
* You will develop and maintain source-to-engine asset pipelines that help artists and engineers move content from reference material and 3D tools into Unity, Unreal, or other real-time engines.
* You will create tools, scripts, shaders, import/export workflows, and asset-processing utilities that streamline real-time content production.
* You will work with artists, engineers, and software developers to troubleshoot asset, rendering, shader, lighting, source control, and build issues across production pipelines.
* You will help shape practical technical art standards for reference gathering, asset quality, visual accuracy, optimization, source control, and repeatable workflows. Qualifications You meet our minimum qualifications for the job if you... * Have a bachelor's degree in game art, technical art, digital art, computer graphics, game development, engineering, architecture, a related field, or equivalent professional experience.
* Have 3+ years of professional experience creating real-time 3D art for games, AR/VR, training systems, engineering visualization, simulation, or other interactive applications.
* Have a portfolio, demo reel, or project examples that show finished 3D models, textures, materials, or scenes based on real-world source material.
* Have experience with 3D content tools and real-time engine workflows, such as Blender, Maya, 3ds Max, Houdini, Substance tools, Unity, Unreal Engine, proprietary game engines, or similar tools.
* Have used scripting, shader authoring, or programming to solve technical art problems, streamline workflows, improve materials, process assets, or support real-time content production.
* Are able to obtain an Interim Secret level security clearance by your start date and can ultimately obtain Secret level clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship. You'll go above and beyond our minimum requirements if you... * Have experience as a technical artist, environment artist, hard-surface artist, material artist, real-time 3D artist, or in a related capacity on shipped games, AAA productions, training systems, simulations, or real-time visualization products.
* Have experience writing shaders, tools, plugins, asset processors, or pipeline automation with HLSL, Slang, C++, C#, Python, Java, or similar languages.
* Have experience with or interest in, 3D reconstruction, scan cleanup, CAD conversion, computer vision, image processing, procedural workflows, or real-world asset capture.
* Have experience optimizing meshes, textures, materials, shaders, lighting, memory use, draw calls, load times, or frame rate for real-time applications.
* Have experience with Unity, Unreal Engine, Git, GitLab, PlasticSCM, or source-controlled art and build pipelines in a production environment. About Us Why Work at APL? The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation's most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates. At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL's campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities at https://www.jhuapl.edu/careers. All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law. APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contact . The referenced pay range is based on JHU APL's good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis. Minimum Rate $100,000 Annually Maximum Rate $245,000 Annually