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Vr Headset Jobs (NOW HIRING)

MDAEdge is seeking a skilled Unity AR/VR Developer to support Meta Oculus headset development, focusing on creating immersive training experiences powered by AI-driven interactions. The role involves ...

In addition, integration of peripherals like Vive VR headset, Microsoft Azure Kinect, Meta VR and Leap Motion are required. We are requiring 2 years minimum Unity 3D & C# experience. Additional ...

Master guest registration process, VR headset explanations and onboarding routine with guests, starting the experience session, combining groups of guests, etc. * Own the health of the technology ...

Smart glasses, AR glasses, VR headset, or wearable hardware design experience. * Laptop, tablet, or computer hardware design experience. * Experience with ARM or x86 platforms operating above 1 GHz ...

Baseband Hardware/Systems Engineer

San Diego, CA · On-site

$131K - $173K/yr

Smart glasses, AR glasses, VR headset, or wearable hardware design experience. * Laptop, tablet, or computer hardware design experience. * Experience with ARM or x86 platforms operating above 1 GHz ...

Master guest registration process, VR headset explanations and onboarding routine with guests, starting the experience session, combining groups of guests, etc. * Own the health of the technology ...

VR headset experience and/or extensive video-game experience (great proxies for spatial tracking and hand-eye coordination) * Prior robotics or motion-capture exposure * Military background * A ...

Data Creator

San Jose, CA · On-site

$33/hr

Nice to Have Skills & Experience Technical or hands-on background (electronics, mechanical, IT, fabrication, etc.) Hardware/software troubleshooting experience VR headset experience and/or extensive ...

VR headset experience and/or extensive video-game experience (great proxies for spatial tracking and hand-eye coordination) * Prior robotics or motion-capture exposure * Military background * A ...

Showing results 21-40

Vr Headset information

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How much do vr headset jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for vr headset in the United States is $16.85, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $18.27 per hour, depending on experience, location, and employer.

What are VR headsets?

VR headsets are wearable devices that immerse users in a virtual reality environment by displaying 3D visuals and often tracking head movements. They are commonly used for gaming, simulation, training, education, and virtual meetings. VR headsets typically include built-in screens, motion sensors, and sometimes hand controllers to provide interactive experiences. Popular models include the Meta Quest, PlayStation VR, and HTC Vive.

What are the key skills and qualifications needed to thrive as a VR headset engineer, and why are they important?

To thrive as a VR Headset Engineer, you need expertise in hardware engineering, optics, software development, and a background in computer science, electrical engineering, or a related field. Familiarity with 3D modeling software, Unity or Unreal Engine, and experience with VR SDKs and relevant certifications are typically required. Strong problem-solving, creativity, and collaboration skills help engineers innovate and work effectively in multidisciplinary teams. These skills ensure the creation of high-performing, user-friendly VR headsets that meet market and user demands.

What are some common challenges faced by VR headset product managers when launching new devices?

VR Headset Product Managers often encounter challenges such as aligning hardware and software development timelines, ensuring cross-team communication between engineers, designers, and marketers, and responding quickly to feedback from beta testers. Additionally, they must balance innovation with cost constraints and address potential user experience issues like comfort and motion sickness. Effective collaboration and flexibility are key to overcoming these hurdles and delivering a high-quality product to market.

What is the difference between Vr Headset vs AR Developer?

AspectVr HeadsetAR Developer
Required CredentialsNone specific, technical skills preferredProgramming skills, often in AR SDKs
Work EnvironmentHardware setup, immersive experience designSoftware development, app design
Industry UsageGaming, training, simulationRetail, healthcare, education

While Vr Headsets are hardware devices used for immersive virtual experiences, AR Developers focus on creating augmented reality applications that overlay digital content onto the real world. Both roles require technical skills but differ in their focus—hardware versus software development. Understanding these differences helps in choosing the right career path or job focus within the immersive technology industry.

What jobs are available in the virtual reality headset industry?

Jobs in the virtual reality headset industry include roles such as VR software developers, hardware engineers, 3D artists, UX/UI designers, quality assurance testers, and technical support specialists. These positions often require skills in programming, 3D modeling, user experience design, and knowledge of VR hardware and software platforms.
Infographic showing various Vr Headset job openings in the United States as of September 2026, with employment types broken down into 79% Full Time, 4% Part Time, and 17% Contract. Highlights an 87% In-person, 4% Hybrid, and 9% Remote job distribution, with an average salary of $35,055 per year, or $16.9 per hour.

Point of Contact (PoC) - Community Outreach & Participant Coordinator

Eastvale, CA • On-site

Full-time

Posted 26 days ago


Job description

Job Overview

Join an exciting data collection project supporting the development of future robotics and intelligent technologies. We are looking for participants to wear lightweight motion-capture equipment and perform simple everyday activities while video and movement data is recorded.
This is an easy, engaging role for people who are comfortable following instructions and moving naturally through real-life scenarios. Your participation will help improve how advanced systems understand human motion in everyday environments.
No Special Experience Required. You do not need prior experience in robotics, data collection, or technology projects. Training and guidance will be provided.
What You'll Do
  • Wear provided motion-capture and video recording equipment (VR headset and several small trackers)
  • Perform simple natural activities such as walking, lifting, sorting, cooking, cleaning, packing, or organizing items
  • Follow clear on-site instructions from the project team
  • Participate in recording sessions in a variety of real-world environment
    Help create high-quality motion data for robotics and AI research
Responsibilities & Tasks performed
  • Household tasks
  • Grocery or retail-style activities
  • Packing, sorting, or light logistics tasks
  • Basic workplace-style movement scenarios
  • Natural everyday actions and interactions
What We're Looking For
  • Reliable and punctual individuals
  • Comfortable wearing equipment for the duration of a session
  • Able to follow directions carefully
  • Comfortable performing light physical movements and everyday tasks
  • Positive attitude and willingness to participate in an innovative technology project
Why Join
  • Be part of a project connected to the future of robotics and intelligent systems
  • Easy and straightforward tasks
  • Opportunity to participate in cutting-edge technology work
  • Great fit for people interested in innovation, research, and emerging technologies
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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