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Vr Headset Jobs (NOW HIRING)

You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to ... in headset. * Shape the experience structure: Define how XR experiences are organized and ...

QA Test Engineer - KS

Overland Park, KS · On-site

$40.75 - $55.50/hr

Experience with VR or MR headset configuration/testing * Experience with creating image diff tests * Experience with Jira, Perforce, Visual Studio, Jenkins, Bash, GitHub * Experience writing ...

QA Test Engineer - KS

Overland Park, KS · On-site

$40.75 - $55.50/hr

Experience with VR or MR headset configuration/testing * Experience with creating image diff tests * Experience with Jira, Perforce, Visual Studio, Jenkins, Bash, GitHub * Experience writing ...

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How much do vr headset jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for vr headset in the United States is $16.85, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $18.27 per hour, depending on experience, location, and employer.

What is the difference between Vr Headset vs AR Developer?

AspectVr HeadsetAR Developer
Required CredentialsNone specific, technical skills preferredProgramming skills, often in AR SDKs
Work EnvironmentHardware setup, immersive experience designSoftware development, app design
Industry UsageGaming, training, simulationRetail, healthcare, education

While Vr Headsets are hardware devices used for immersive virtual experiences, AR Developers focus on creating augmented reality applications that overlay digital content onto the real world. Both roles require technical skills but differ in their focus—hardware versus software development. Understanding these differences helps in choosing the right career path or job focus within the immersive technology industry.

What are VR headsets?

VR headsets are wearable devices that immerse users in a virtual reality environment by displaying 3D visuals and often tracking head movements. They are commonly used for gaming, simulation, training, education, and virtual meetings. VR headsets typically include built-in screens, motion sensors, and sometimes hand controllers to provide interactive experiences. Popular models include the Meta Quest, PlayStation VR, and HTC Vive.

What are some common challenges faced by VR Headset Product Managers when launching new devices?

VR Headset Product Managers often encounter challenges such as aligning hardware and software development timelines, ensuring cross-team communication between engineers, designers, and marketers, and responding quickly to feedback from beta testers. Additionally, they must balance innovation with cost constraints and address potential user experience issues like comfort and motion sickness. Effective collaboration and flexibility are key to overcoming these hurdles and delivering a high-quality product to market.

What are the key skills and qualifications needed to thrive as a VR Headset Engineer, and why are they important?

To thrive as a VR Headset Engineer, you need expertise in hardware engineering, optics, software development, and a background in computer science, electrical engineering, or a related field. Familiarity with 3D modeling software, Unity or Unreal Engine, and experience with VR SDKs and relevant certifications are typically required. Strong problem-solving, creativity, and collaboration skills help engineers innovate and work effectively in multidisciplinary teams. These skills ensure the creation of high-performing, user-friendly VR headsets that meet market and user demands.
Infographic showing various Vr Headset job openings in the United States as of June 2026, with employment types broken down into 40% Full Time, and 60% Contract. Highlights an 100% In-person job distribution, with an average salary of $35,055 per year, or $16.9 per hour.
Sr Technical UX Designer II, XR

Sr Technical UX Designer II, XR

Axon

Seattle, WA

Other

Posted 16 days ago


Axon rating

8.6

Company rating: 8.6 out of 10

Based on 13 frontline employees who took The Breakroom Quiz

15th of 139 rated electronics manufacturers


Job description

Your Impact

We're hiring a senior XR UX designer who can build in Unity and thinks in systems. You'll design the experience as a system -- mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable end-to-end. You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to validate decisions early and reduce risk. Prototyping is the starting point, not the finish line. You'll create real, testable Unity experiences with enough fidelity to inform implementation and sometimes accelerate production, while contributing reusable patterns that speed future work across the team. You'll work closely with engineering to carry learnings into shipped experiences, and you'll collaborate with other prototypers and designers to keep work aligned, scalable, and moving fast.


What You'll Do

Work Location: This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in-person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in-office culture is designed to foster meaningful teamwork, mentorship, and shared success.
Reports to: Director of Product Design, AR/VR
Direct Reports: None, individual contributor role

  • Design at a systems level: Lead experience architecture and CX systems design - map end-to-end journeys, define interaction models and service flows, and design reliable failure and recovery paths that make complex XR experiences coherent and learnable.
  • Build Unity experiences that are more than demos: Create high-fidelity Unity experiences (prototype-plus) with enough structure and fidelity to inform implementation and sometimes accelerate production.
  • Leverage AI as a force multiplier: Use AI-assisted coding tools (Cursor or similar) to move faster in Unity, while maintaining code quality, clarity, and maintainability. You can evaluate, debug, and refactor the output.
  • Build on our design system in Unity: Build on our existing design system by extending semantic tokens and component contracts into Unity, using AI-assisted workflows to keep runtime UI consistent and scalable.
  • Create reusable foundations, not one-off fixes: Develop reusable components/prefabs, interaction design, interaction templates, and reference implementations that reduce rework and increase consistency across teams and initiatives.
  • Translate experience intent into real-time behavior: Implement state models, input handling, spatial layout rules, navigation, feedback, error states, and edge cases that hold up in headset.
  • Shape the experience structure: Define how XR experiences are organized and understood - concepts, labels, navigation models, system states, and the mental model that makes complex workflows feel straightforward.
  • Customer Obsessed: Plan the research loop for your work - define study goals and hypotheses, design tasks and protocols, run sessions with customers as needed, synthesize findings, and iterate quickly based on real user behavior, comfort constraints, and measurable outcomes.
  • Partner closely with engineering for shipped implementation: Align on constraints and handoff: what's exploratory vs implementation-ready, what should be standardized, and how prototype learnings translate into shipped work.
  • Communicate clearly and drive alignment: Present prototypes, learnings, and system decisions with crisp rationale so stakeholders understand not only what we're building, but why.

What You Bring
  • Senior product UX experience: 8+ years in product/UX design, including leading major initiatives from discovery through implementation.
  • XR interaction design craft: Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a strong grasp of comfort and ergonomics, spatial discoverability, in-headset feedback and affordances, and accessibility-minded choices that hold up in real use.
  • Deep Unity and C# expertise: Strong hands-on Unity experience with solid C# proficiency. You've built and maintained interactive Unity projects beyond basic scripts, and you understand architecture patterns, debugging, and performance tradeoffs well enough to make good technical decisions independently.
  • AI-assisted coding fluency (grounded): Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you produce.
  • Systems-level experience design (CX): Proven ability to drive experience architecture, end-to-end journey thinking, scalable interaction models, and reliable recovery/edge-case design.
  • Design system fluency: Experience working with design systems and semantic structure (tokens, states, variants, usage rules) and mapping design intent into runtime component behavior.
  • Cross-functional leadership: You align product, engineering, and research through prototypes, evidence, and clear tradeoffs - without needing formal authority.
  • Communication excellence: You can explain decisions clearly to diverse audiences and bring stakeholders along.
  • Tool proficiency: Highly skilled in modern design tools (Figma) and excited to explore emerging design and AI prototyping technologies.
  • Portfolio: A portfolio showcasing senior systems-level UX work and Unity-based interaction/prototyping (video walkthroughs welcome).
  • Education: Degree in Interaction Design, HCI, or a related field (or equivalent practical experience).


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