You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to ... in headset. * Shape the experience structure: Define how XR experiences are organized and ...
You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to ... in headset. * Shape the experience structure: Define how XR experiences are organized and ...
3D Print Technician
Wilmington, NC · On-site
VR/XR Lab Operations • Maintain HTC Vive PC tethered systems and high performance workstations ... Track headset inventory, accessories, and hygiene/cleaning procedures; manage check in/out ...
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3D Print Technician
Wilmington, NC · On-site
VR/XR Lab Operations • Maintain HTC Vive PC tethered systems and high performance workstations ... Track headset inventory, accessories, and hygiene/cleaning procedures; manage check in/out ...
Manage VR teleop floor logistics, including headset hygiene, motion sickness rotation policies, and controller battery and charging logistics * Run a continuous improvement program (Kaizen / 6S ...
Manage VR teleop floor logistics, including headset hygiene, motion sickness rotation policies, and controller battery and charging logistics * Run a continuous improvement program (Kaizen / 6S ...
QA Test Engineer - KS
Overland Park, KS · On-site
$40.75 - $55.50/hr
... VR or MR headset configuration/testing • Experience with creating image diff tests • Experience with Jira, Perforce, Visual Studio, Jenkins, Bash, GitHub • Experience writing technical ...
QA Test Engineer - KS
Overland Park, KS · On-site
$40.75 - $55.50/hr
... VR or MR headset configuration/testing • Experience with creating image diff tests • Experience with Jira, Perforce, Visual Studio, Jenkins, Bash, GitHub • Experience writing technical ...
Operator, Data Collection (Swing Shift)
San Carlos, CA · On-site
$28 - $51/hr
Use a Virtual Reality headset while performing designated movements and actions based on project ... Comfortable working on feet and in VR environments for extended periods of time * Height between 5 ...
Operator, Data Collection (Swing Shift)
San Carlos, CA · On-site
$28 - $51/hr
Use a Virtual Reality headset while performing designated movements and actions based on project ... Comfortable working on feet and in VR environments for extended periods of time * Height between 5 ...
Operator, Data Collection (Day Shift)
San Carlos, CA · On-site
$27 - $37/hr
Use a Virtual Reality headset while performing designated movements and actions based on project ... Comfortable working on feet and in VR environments for extended periods of time * Height between 5 ...
Operator, Data Collection (Day Shift)
San Carlos, CA · On-site
$27 - $37/hr
Use a Virtual Reality headset while performing designated movements and actions based on project ... Comfortable working on feet and in VR environments for extended periods of time * Height between 5 ...
QA Test Engineer - KS
Overland Park, KS · On-site
$40.75 - $55.50/hr
Experience with VR or MR headset configuration/testing * Experience with creating image diff tests * Experience with Jira, Perforce, Visual Studio, Jenkins, Bash, GitHub * Experience writing ...
QA Test Engineer - KS
Overland Park, KS · On-site
$40.75 - $55.50/hr
Experience with VR or MR headset configuration/testing * Experience with creating image diff tests * Experience with Jira, Perforce, Visual Studio, Jenkins, Bash, GitHub * Experience writing ...
Senior Operator - Data Collection (Swing Shift)
San Carlos, CA · On-site
$36 - $46/hr
Use a Virtual Reality headset while performing designated movements and actions based on project ... Comfortable working on feet and in VR environments for extended periods of time * Height between 5 ...
Senior Operator - Data Collection (Swing Shift)
San Carlos, CA · On-site
$36 - $46/hr
Use a Virtual Reality headset while performing designated movements and actions based on project ... Comfortable working on feet and in VR environments for extended periods of time * Height between 5 ...
Senior Operator - Data Collection (Day Shift)
San Carlos, CA · On-site
$36 - $46/hr
Use a Virtual Reality headset while performing designated movements and actions based on project ... Comfortable working on feet and in VR environments for extended periods of time * Height between 5 ...
Senior Operator - Data Collection (Day Shift)
San Carlos, CA · On-site
$36 - $46/hr
Use a Virtual Reality headset while performing designated movements and actions based on project ... Comfortable working on feet and in VR environments for extended periods of time * Height between 5 ...
Has used a Virtual Reality Headset All candidates must be legally authorized to work in the United States without requiring immigration sponsorship, including but not limited to non-immigrant visas ...
Has used a Virtual Reality Headset All candidates must be legally authorized to work in the United States without requiring immigration sponsorship, including but not limited to non-immigrant visas ...
Software Engineer, UI/UX (Sand Table)
Seattle, WA · On-site
$118K - $158K/yr
... headset to critical stakeholders. As a cross-functional group of builders, strategists, and ... Experience designing and implementing UI for AR/VR/XR platforms * Linux development experience
Software Engineer, UI/UX (Sand Table)
Seattle, WA · On-site
$118K - $158K/yr
... headset to critical stakeholders. As a cross-functional group of builders, strategists, and ... Experience designing and implementing UI for AR/VR/XR platforms * Linux development experience
Software Engineer, UI/UX (Sand Table)
Costa Mesa, CA · On-site
$111K - $149K/yr
... headset to critical stakeholders. As a cross-functional group of builders, strategists, and ... Experience designing and implementing UI for AR/VR/XR platforms * Linux development experience
Software Engineer, UI/UX (Sand Table)
Costa Mesa, CA · On-site
$111K - $149K/yr
... headset to critical stakeholders. As a cross-functional group of builders, strategists, and ... Experience designing and implementing UI for AR/VR/XR platforms * Linux development experience
QA Test Engineer - KS
Overland Park, KS · On-site
$40.75 - $55.50/hr
Experience with VR or MR headset configuration/testing * Experience with creating image diff tests * Experience with Jira, Perforce, Visual Studio, Jenkins, Bash, GitHub * Experience writing ...
QA Test Engineer - KS
Overland Park, KS · On-site
$40.75 - $55.50/hr
Experience with VR or MR headset configuration/testing * Experience with creating image diff tests * Experience with Jira, Perforce, Visual Studio, Jenkins, Bash, GitHub * Experience writing ...
Vr Headset information
See salary details
$11.06 - $11.89
0% of jobs
$11.89 - $12.72
2% of jobs
$12.72 - $13.55
4% of jobs
$13.55 - $14.38
4% of jobs
$14.38 - $15.21
11% of jobs
$15.42 is the 25th percentile. Wages below this are outliers.
$15.21 - $16.04
13% of jobs
The median wage is $16.73 / hr.
$16.04 - $16.87
19% of jobs
$16.87 - $17.70
14% of jobs
$18.03 is the 75th percentile. Wages above this are outliers.
$17.70 - $18.53
21% of jobs
$18.53 - $19.36
8% of jobs
$19.36 - $20.19
4% of jobs
$11
$16
$20
How much do vr headset jobs pay per hour?
What is the difference between Vr Headset vs AR Developer?
| Aspect | Vr Headset | AR Developer |
|---|---|---|
| Required Credentials | None specific, technical skills preferred | Programming skills, often in AR SDKs |
| Work Environment | Hardware setup, immersive experience design | Software development, app design |
| Industry Usage | Gaming, training, simulation | Retail, healthcare, education |
While Vr Headsets are hardware devices used for immersive virtual experiences, AR Developers focus on creating augmented reality applications that overlay digital content onto the real world. Both roles require technical skills but differ in their focus—hardware versus software development. Understanding these differences helps in choosing the right career path or job focus within the immersive technology industry.
What are VR headsets?
What are some common challenges faced by VR Headset Product Managers when launching new devices?
What are the key skills and qualifications needed to thrive as a VR Headset Engineer, and why are they important?

Axon rating
8.6
Based on 13 frontline employees who took The Breakroom Quiz
15th of 139 rated electronics manufacturers
Job description
We're hiring a senior XR UX designer who can build in Unity and thinks in systems. You'll design the experience as a system -- mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable end-to-end. You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to validate decisions early and reduce risk. Prototyping is the starting point, not the finish line. You'll create real, testable Unity experiences with enough fidelity to inform implementation and sometimes accelerate production, while contributing reusable patterns that speed future work across the team. You'll work closely with engineering to carry learnings into shipped experiences, and you'll collaborate with other prototypers and designers to keep work aligned, scalable, and moving fast.
What You'll Do
Work Location: This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in-person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in-office culture is designed to foster meaningful teamwork, mentorship, and shared success.
Reports to: Director of Product Design, AR/VR
Direct Reports: None, individual contributor role
- Design at a systems level: Lead experience architecture and CX systems design - map end-to-end journeys, define interaction models and service flows, and design reliable failure and recovery paths that make complex XR experiences coherent and learnable.
- Build Unity experiences that are more than demos: Create high-fidelity Unity experiences (prototype-plus) with enough structure and fidelity to inform implementation and sometimes accelerate production.
- Leverage AI as a force multiplier: Use AI-assisted coding tools (Cursor or similar) to move faster in Unity, while maintaining code quality, clarity, and maintainability. You can evaluate, debug, and refactor the output.
- Build on our design system in Unity: Build on our existing design system by extending semantic tokens and component contracts into Unity, using AI-assisted workflows to keep runtime UI consistent and scalable.
- Create reusable foundations, not one-off fixes: Develop reusable components/prefabs, interaction design, interaction templates, and reference implementations that reduce rework and increase consistency across teams and initiatives.
- Translate experience intent into real-time behavior: Implement state models, input handling, spatial layout rules, navigation, feedback, error states, and edge cases that hold up in headset.
- Shape the experience structure: Define how XR experiences are organized and understood - concepts, labels, navigation models, system states, and the mental model that makes complex workflows feel straightforward.
- Customer Obsessed: Plan the research loop for your work - define study goals and hypotheses, design tasks and protocols, run sessions with customers as needed, synthesize findings, and iterate quickly based on real user behavior, comfort constraints, and measurable outcomes.
- Partner closely with engineering for shipped implementation: Align on constraints and handoff: what's exploratory vs implementation-ready, what should be standardized, and how prototype learnings translate into shipped work.
- Communicate clearly and drive alignment: Present prototypes, learnings, and system decisions with crisp rationale so stakeholders understand not only what we're building, but why.
What You Bring
- Senior product UX experience: 8+ years in product/UX design, including leading major initiatives from discovery through implementation.
- XR interaction design craft: Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a strong grasp of comfort and ergonomics, spatial discoverability, in-headset feedback and affordances, and accessibility-minded choices that hold up in real use.
- Deep Unity and C# expertise: Strong hands-on Unity experience with solid C# proficiency. You've built and maintained interactive Unity projects beyond basic scripts, and you understand architecture patterns, debugging, and performance tradeoffs well enough to make good technical decisions independently.
- AI-assisted coding fluency (grounded): Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you produce.
- Systems-level experience design (CX): Proven ability to drive experience architecture, end-to-end journey thinking, scalable interaction models, and reliable recovery/edge-case design.
- Design system fluency: Experience working with design systems and semantic structure (tokens, states, variants, usage rules) and mapping design intent into runtime component behavior.
- Cross-functional leadership: You align product, engineering, and research through prototypes, evidence, and clear tradeoffs - without needing formal authority.
- Communication excellence: You can explain decisions clearly to diverse audiences and bring stakeholders along.
- Tool proficiency: Highly skilled in modern design tools (Figma) and excited to explore emerging design and AI prototyping technologies.
- Portfolio: A portfolio showcasing senior systems-level UX work and Unity-based interaction/prototyping (video walkthroughs welcome).
- Education: Degree in Interaction Design, HCI, or a related field (or equivalent practical experience).
About Axon
Sourced by ZipRecruiter
Industry
Public safety statistics centers and offices
Company size
501 - 1,000 Employees
Headquarters location
Scottsdale, AZ, US
Year founded
1993