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Vr Editor Jobs (NOW HIRING)

OR · On-site

Vulnerability Response (VR) and/or OT/IoT Security modules; Flow Designer / Workflow Editor; IntegrationHub, REST/SOAP Message integrations, MID Server configuration; CMDB/CSDM data modeling.

Support the production of interactive and immersive digital experiences * Assist with video editing ... Bonus: experience with interactive/immersive design, AR/VR, or AI-powered creative tools What You ...

Senior Concept Artist

$112K - $154K/yr

... video editing, motion design, animation, live action, digital, social, and experiential work ... Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging ...

Senior Concept Artist

Meriden, CT · On-site +1

$112K - $154K/yr

... video editing, motion design, animation, live action, digital, social, and experiential work ... Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging ...

Senior Concept Artist

Bristol, CT · On-site +1

$112K - $154K/yr

... video editing, motion design, animation, live action, digital, social, and experiential work ... Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging ...

Senior Concept Artist

Hartford, CT · On-site +1

$112K - $154K/yr

... video editing, motion design, animation, live action, digital, social, and experiential work ... Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging ...

Senior Concept Artist

Norwalk, CT · On-site +1

$112K - $154K/yr

... video editing, motion design, animation, live action, digital, social, and experiential work ... Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging ...

Senior Concept Artist

Bridgeport, CT · On-site +1

$112K - $154K/yr

... video editing, motion design, animation, live action, digital, social, and experiential work ... Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging ...

Leverage AI-powered tools such as Synthesia, Descript, and Copilot for ideation, video generation, editing, and optimization. * Explore VR/AR solutions (CenarioVR, Adobe Aero) to build immersive ...

Showing results 21-40

Vr Editor information

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How much do vr editor jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for vr editor in the United States is $31.60, according to ZipRecruiter salary data. Most workers in this role earn between $21.39 and $39.66 per hour, depending on experience, location, and employer.

What does a vr editor do?

A VR Editor is responsible for editing and refining virtual reality content, including 360-degree videos, interactive experiences, and immersive storytelling. They use specialized software to stitch, cut, and enhance footage, ensuring a seamless and engaging experience for users. Their role may also involve collaborating with designers, developers, and animators to integrate elements effectively. VR Editors need skills in video editing, 3D space manipulation, and an understanding of VR platforms.

What are the key skills and qualifications needed to thrive in the vr editor position, and why are they important?

As a VR Editor, you should possess strong skills in video editing, 3D graphics, and immersive storytelling, typically supported by a background in multimedia, digital media, or related fields. Proficiency with editing software such as Adobe Premiere Pro, After Effects, Unity, Unreal Engine, and VR-specific suites (like Oculus or HTC Vive editing tools) is crucial, and relevant certifications are advantageous. Creativity, attention to detail, and strong collaboration skills help VR Editors excel when working with multidisciplinary teams to bring virtual experiences to life. These competencies are essential to producing high-quality, engaging VR content that meets both technical standards and client expectations.

More about Vr Editor jobs

What cities are hiring for Vr Editor jobs?

Cities with the most Vr Editor job openings:

What are the most commonly searched types of Vr Editor jobs?

The most popular types of Vr Editor jobs are:

Infographic showing various Vr Editor job openings in the United States as of August 2026, with employment types broken down into 79% Full Time, 14% Part Time, and 7% Contract. Highlights an 64% In-person, and 36% Remote job distribution, with an average salary of $65,728 per year, or $31.6 per hour.

Technical Designer - Unity (Contract/Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 10 days ago


Job description

The Technical Designer is responsible to understand the product vision as defined by the Lead Designer, and help to realize that vision by creating and implementing specific game features.


ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences.
  • Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
  • Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
  • Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
  • Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.



QUALIFICATIONS:

  • 3+ years of professional experience as a Technical Designer or a related role.
  • Strong familiarity with code and scripting languages, most notably C#
  • Unity3D experience
  • VR/AR/MR design experience
  • Deep understanding of game design principles
  • Very comfortable working in game editors and understanding engine/game constraints and opportunities.
  • Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts.
  • A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
  • A strong passion for video game development.
  • Strong, updated, and current portfolio with samples of your work.
  • A high standard of quality, not only for your own work but for reviewing others.



EDUCATION AND EXPERIENCE:

  • Typically requires at least 3 years of game design experience in a professional capacity. Student projects will not count toward years of experience..
  • Must have design credits on at least 1 published game
  • Must have experience working with other product development disciplines (Art, Programming, etc.) in a team-oriented, collaborative environment.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual



Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.