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Voxel Jobs (NOW HIRING)

Engineer III

Poway, CA · On-site

$81K - $141K/yr

Spatiotemporal voxel grids / occupancy & belief fields * Confidence, decay, and provenance tracking * Implement deterministic fusion + perception infrastructure: * Sensor synchronization, buffering ...

Research Fellow Radiology

Rochester, MN · On-site

$49K - $67K/yr

Analyses will involve assessing neuroinflammation PET in specific regions of the brain and at the voxel-level across the whole brain, and performing multi-modal analyses of PET with other MRI and PET ...

Research Fellow Radiology

Rochester, MN · On-site

$49K - $67K/yr

Analyses will involve assessing neuroinflammation PET in specific regions of the brain and at the voxel-level across the whole brain, and performing multi-modal analyses of PET with other MRI and PET ...

Research Fellow Radiology

Rochester, MN

$49K - $67K/yr

Analyses will involve assessing neuroinflammation PET in specific regions of the brain and at the voxel-level across the whole brain, and performing multi-modal analyses of PET with other MRI and PET ...

Analyses will involve assessing neuroinflammation PET in specific regions of the brain and at the voxel-level across the whole brain, and performing multi-modal analyses of PET with other MRI and PET ...

... Voxel Q Workstation • Accurately documents patient's treatment position and use of positioning aides, by taking digital photos and writing instructions in chart • Coordinate and organize work ...

... Voxel Q Workstation • Accurately documents patient's treatment position and use of positioning aides, by taking digital photos and writing instructions in chart • Coordinate and organize work ...

Radiation Therapist

New Brunswick, NJ · On-site

$54.18 - $67.05/hr

... Voxel Q Workstation • Accurately documents patient's treatment position and use of positioning aides, by taking digital photos and writing instructions in chart • Coordinate and organize work ...

Radiation Therapist

New Brunswick, NJ · On-site

$54.18 - $67.05/hr

... Voxel Q Workstation • Accurately documents patient's treatment position and use of positioning aides, by taking digital photos and writing instructions in chart • Coordinate and organize work ...

... Voxel Q Workstation • Accurately documents patient's treatment position and use of positioning aides, by taking digital photos and writing instructions in chart • Coordinate and organize work ...

Showing results 41-60

Voxel information

See salary details

$22K

$127.2K

$178.5K

How much do voxel jobs pay per year?

As of Aug 22, 2026, the average yearly pay for voxel in the United States is $127,228.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,000.00 and $150,000.00 per year, depending on experience, location, and employer.

What is a voxel?

A voxel, short for 'volume pixel,' is a unit of graphic information that represents a value in three-dimensional space, similar to how a pixel represents data in two dimensions. Voxels are commonly used in 3D modeling, medical imaging, and game development to create detailed volumetric representations of objects or environments. Unlike traditional 3D models built from polygons, voxel-based models are made up of tiny cubes, which allows for complex structures and easy manipulation of volume data. This makes voxels particularly useful for applications that require accurate representation of internal structures, such as CT scans or destructible environments in video games.

What are the key skills and qualifications needed to thrive as a voxel artist?

To thrive as a Voxel Artist, you need strong skills in 3D modeling, digital art, and a solid understanding of color theory and design principles, often supported by a relevant art or design degree. Familiarity with voxel art software such as MagicaVoxel, Blender, or Unity, and knowledge of game engines are typically required. Creativity, attention to detail, and effective communication help an artist collaborate with teams and deliver visually appealing assets. These abilities are crucial for producing high-quality voxel art that enhances user experiences in games and digital media.

What are some common challenges faced by voxel artists when collaborating with game developers or animators?

Voxel artists often work closely with game developers and animators to ensure that their 3D pixel-based art integrates seamlessly into a project. A common challenge is balancing artistic vision with technical constraints such as polygon limits, texture sizes, and performance optimization. Communication is key, as Voxel artists must translate feedback from developers into efficient design adjustments while maintaining the intended aesthetic. Adapting to different workflows and software tools is also essential, as teams may use various platforms for modeling, rigging, and animation.

What is the difference between Voxel vs 3D Modeler?

AspectVoxel3D Modeler
Required CredentialsTypically a degree or certification in 3D modeling, digital art, or related fieldsTypically a degree or certification in 3D modeling, digital art, or related fields
Work EnvironmentDesign studios, gaming companies, virtual reality firmsAnimation studios, gaming companies, film production
Industry UsageUsed in game design, virtual worlds, and 3D visualizationUsed in animation, game development, film
Common Search/ComparisonYesYes

Both Voxel and 3D Modeler roles involve creating digital 3D assets, but Voxel focuses on volumetric pixel-based models often used in gaming and virtual environments, while 3D Modelers create surface-based models for animation, film, and detailed visualizations. Understanding these differences helps in choosing the right career path or job search focus.

More about Voxel jobs

What cities are hiring for Voxel jobs?

Cities with the most Voxel job openings:

What states have the most Voxel jobs?

States with the most job openings for Voxel jobs include:

Infographic showing various Voxel job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 6% Part Time, and 6% Contract. Highlights an 94% In-person, and 6% Remote job distribution, with an average salary of $127,228 per year, or $61.2 per hour.

$81K - $141K/yr

Full-time

Re-posted 4 days ago


General Atomics rating

9.0

Company rating: 9.0 out of 10

Based on 39 frontline employees who took The Breakroom Quiz

11th of 72 rated aerospace companies


Job description

Job Summary
General Atomics Aeronautical Systems, Inc. (GA-ASI), an affiliate of General Atomics, is a world leader in proven, reliable remotely piloted aircraft and tactical reconnaissance radars, as well as advanced high-resolution surveillance systems.
Join our Perception group to design and implement a real-time Dynamic Environment Model (DEM) to support multi-sensor fusion, track management, and sensor resource management across advanced unmanned systems. This role will design and implement the perception and fusion infrastructure that aggregates radar, EO/IR, ESM, and other sensor inputs into a coherent, uncertainty-aware spatiotemporal world model, enabling high-confidence situational awareness and autonomous decision-making. This role focuses on real-time systems, probabilistic fusion, tracking, data structures, and performance-critical C++.
DUTIES AND RESPONSIBILITIES:
  • Build and optimize real-time DEM data structures:
    • Spatiotemporal voxel grids / occupancy & belief fields
    • Confidence, decay, and provenance tracking
  • Implement deterministic fusion + perception infrastructure:
    • Sensor synchronization, buffering, time alignment, calibration
    • Real-time data association and multi-sensor integration
  • Support tracking engineers implementing IMM-EKF/UKF, JPDA, and data association models
  • Design and maintain low-latency transport (ZMQ/DDS/ROS2, shared memory, lock-free queues)
  • Develop tools for:
    • Replay and Monte-Carlo evaluation
    • Field test debug & metrics
    • Live introspection and visualization of DEM states & tracks
  • Collaboration
    • Work closely with:
      • Tracking & state estimation engineers
      • ML engineers building feature and occupancy networks
      • Autonomy stack and mission systems teams
    • Contribute to sim-to-real validation

We recognize and appreciate the value and contributions of individuals with diverse backgrounds and experiences and welcome all qualified individuals to apply.
Job Qualifications
  • Typically requires a bachelors, masters degree or PhD in computer science, engineering, mathematics, or a related technical discipline from an accredited institution and progressive machine learning engineering experience as follows; five or more years of experience with a bachelors degree or three or more years of experience with a masters degree. May substitute equivalent machine learning engineer experience in lieu of education.
  • Strong C++ and Python
  • Experience with:
    • Multi-sensor fusion (IR/Radar/ESM ideal)
    • Real-time systems, concurrency, memory optimization
    • Kalman-family filters and uncertainty modeling
  • Familiarity with:
    • JPDA / multi-target tracking frameworks
    • DDS / ZMQ / ROS2 or similar messaging
    • Spatiotemporal mapping or occupancy grid systems
    • STAP/DPCA basics or RF signal chain awareness
  • Ability to obtain and maintain a DOD security clearance required.

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About General Atomics

Sourced by ZipRecruiter

General Atomics (GA), and its affiliated companies, is one of the world's leading resources for high-technology systems development ranging from the nuclear fuel cycle to remotely piloted aircraft, airborne sensors, and advanced electric, electronic, wireless and laser technologies.

Industry

Space research administration

Company size

10,000+ Employees

Headquarters location

San Diego, CA, US

Year founded

1955