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Visual Effects Jobs in Seattle, WA (NOW HIRING)

At Firefly Foundry ,we'releading an industry-first initiative to define how generative AI integrates into high-end visual effects for feature films and episodic content. Amajor franchise holderdoesn ...

Senior Motion Dessigner

Seattle, WA

$120K - $137K/yr

After Effects skills include 2D animation, 3D model manipulation, visual effects, basic expressions. Conceptualize and execute motion animations using visual design (typography, composition, color ...

Proficient in Adobe Creative Suite (Illustrator, Photoshop, InDesign, After Effects), Keynote ... Excellent visual judgment - exceptional taste, strong typography, composition, color, and hierarchy ...

Staff Product Engineer, Americas

Seattle, WA · On-site +1

$190K - $275K/yr

I started my career building software for artists in the Visual Effects industry. It was a formative experience for me as a software engineer because success relied on my ability to be a product ...

Mid-morning, you collaborate with a copywriter on social assets, then jump into After Effects to add motion to a key visual. You wrap up iterating on stakeholder feedback, prepping files for a press ...

... effects under Section 106 of the National Historic Preservation Act (NHPA) for buildings, structures, and objects. This role requires experience with mitigation, visual impact assessments, and ...

... Effects to add motion to a key visual. You wrap up iterating on stakeholder feedback, prepping files for a press check, and exploring AI-generated concepts for next week's creative review.

... Effects to add motion to a key visual. You wrap up iterating on stakeholder feedback, prepping files for a press check, and exploring AI-generated concepts for next week's creative review.

This is a hands-on, builder role , who will shape the brand's visual system, challenge it, and ... Motion/animation experience for web and social (Adobe After Effects, Lottie, etc.). * Experience ...

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Visual Effects information

See Seattle, WA salary details

$12

$29

$75

How much do visual effects jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for visual effects in Seattle, WA is $29.96, according to ZipRecruiter salary data. Most workers in this role earn between $18.61 and $32.84 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Visual Effects Artist, and why are they important?

To thrive as a Visual Effects Artist, you need strong artistic ability, a solid understanding of animation and compositing principles, and often a relevant degree or portfolio demonstrating your skills. Proficiency with industry-standard software like Adobe After Effects, Autodesk Maya, Nuke, and Houdini is typically required, along with knowledge of rendering engines and scripting languages. Creativity, attention to detail, strong problem-solving skills, and effective communication help artists excel in collaborative, deadline-driven environments. These skills ensure the creation of high-quality, believable visual effects that enhance storytelling and meet production goals.

Is VFX replaced by AI?

VFX artists use AI tools to assist with tasks like image enhancement and automation, but AI has not replaced the need for skilled VFX professionals. Creativity, technical expertise, and understanding of visual storytelling remain essential in the industry, with AI serving as a complementary tool rather than a replacement.

What are visual effects (VFX) in film and television?

Visual effects (VFX) are techniques used in film, television, and other media to create imagery that cannot be achieved during live-action shooting. This includes digitally generated environments, characters, and effects such as explosions, weather, or fantastical creatures. VFX artists use software to seamlessly blend these elements with live footage, enhancing storytelling and bringing imaginative scenes to life. VFX can range from subtle background enhancements to spectacular, action-packed sequences. The field is constantly evolving with advances in technology and creativity.

What is the difference between Visual Effects vs Motion Graphics Designer?

AspectVisual EffectsMotion Graphics Designer
Primary FocusCreating realistic or fantastical effects integrated into live-action footageDesigning animated graphics and visual elements for videos and multimedia
Skills & ToolsCompositing, 3D modeling, software like After Effects, NukeAnimation, graphic design, software like After Effects, Illustrator
Work EnvironmentFilm, TV, advertising, post-production studiosAdvertising agencies, media companies, digital content studios
Industry UsageUsed to enhance live footage with effectsUsed to create animated titles, logos, and visual content

While both roles involve Adobe After Effects and visual creativity, Visual Effects specialists focus on integrating effects into live footage, whereas Motion Graphics Designers create animated graphics and visual content for various media. Both roles are essential in multimedia production but serve different purposes within the industry.

How much do visual effects people make?

The average salary for a visual effects artist ranges from $50,000 to $120,000 annually, depending on experience, location, and the complexity of projects. Entry-level artists typically earn less, while experienced professionals working on high-budget films or commercials can earn higher salaries and may also receive benefits such as health insurance and paid time off.

What are some common challenges faced by visual effects artists in collaborating with directors and other departments?

Visual effects artists often work closely with directors, cinematographers, and editors to ensure that VFX elements align with the creative vision of a project. One common challenge is adapting to last-minute changes from directors or integrating VFX seamlessly with practical footage, which can involve technical problem-solving and flexibility. Effective communication is essential, as VFX artists must clearly explain the possibilities and limitations of digital effects to non-technical team members. Building strong collaborative relationships helps streamline feedback loops and ensures the final product meets both artistic and technical standards.

Is visual effects a good career?

Visual effects is a growing field within the entertainment industry that involves creating digital imagery for films, TV, and video games. It requires skills in software such as Adobe After Effects and Maya, and often involves working under tight deadlines and collaborative environments. The career can be rewarding for those with technical talent and creativity, but it may also involve long hours and continuous learning to stay current with industry tools and techniques.

What jobs make 10,000 a month without a degree?

In the field of visual effects, highly experienced freelance VFX artists or supervisors can earn $10,000 or more per month by working on large projects, often requiring advanced skills in software like Nuke or After Effects and a strong portfolio. These roles typically involve self-employment, contract work, or working for top studios, and income depends on project scope, reputation, and expertise.
What job categories do people searching Visual Effects jobs in Seattle, WA look for? The top searched job categories for Visual Effects jobs in Seattle, WA are:
Infographic showing various Visual Effects job openings in Seattle, WA as of June 2026, with employment types broken down into 1% As Needed, 71% Full Time, 26% Part Time, 1% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $62,316 per year, or $30 per hour.
Student TA - CG-3301 Procedural Modeling and Visual Effects (Brunner), F26

Student TA - CG-3301 Procedural Modeling and Visual Effects (Brunner), F26

DigiPen Institute of Technology

Redmond, WA • On-site

$17.13 - $18.25/hr

Part-time

Posted 14 days ago


Job description

Applicants MUST be a current student at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.

Job Title: Student TA - CG-3301 Procedural Modeling and Visual Effects (Brunner), F26
Reports to: Matt Brunner
Scheduled Class Time: W/F 2:00 PM - 3:50 PM
Essential Functions
A Teaching Assistant (TA) is expected to assist the instructor in the classroom as requested by the instructor. Responsibilities may include answering student questions during labs, pre-grading assessments, submitting attendance sheets, etc. TAs are expected to assist with grading outside the classroom, meet regularly with the instructor, and may be required to meet with students outside class to answer questions as needed. Other duties as assigned by the instructor.
TAs will meet weekly with the instructor for performance feedback and duty modification and will receive a full evaluation once per semester.
Duties and Responsibilities
  • Attend all lectures and assist students with their work in Houdini
  • Meet with students outside of class that are trying to understand their work or resolve problems
  • Assist with grading the homework assignments
  • Do research for the class if requested by the professor
  • Accountable for tracking and reporting the amount of time worked

Qualifications/Competencies
  • Must have taken at least one course in Procedural Art using Houdini
  • Must understand the fundamentals of Houdini for the basics of the course: modeling, fracturing and destruction, HDAs, particles, rendering, camera, materials, lighting, VEX, and animation

Experience (if wanted)
  • Have a working knowledge of the Houdini software
  • Have proven experience at solving problems in Houdini and creating procedural art assets
  • Preference: experience using Houdini Engine and bringing assets into either Unreal or Unity

Expected dates of employment: August 31, 2026 - December 16, 2026
Expected number of hours per week: 10
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$17.13 - 18.25 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed CG-3301 with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.