Job Summary:
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction, seeking a graphics performance engineer to enhance their Omniverse NuRec SDK. The role involves implementing and optimizing reconstruction and rendering algorithms to achieve outstanding performance on their latest hardware capabilities.
Responsibilities:
• Implement, validate, release and maintain highly-optimized reconstruction and rendering algorithms using CUDA and Slang.
• Optimize data processing pipelines for low latency and maximum throughput.
• Influence software architecture, validation strategy and technical roadmaps to ensure outstanding performance.
Qualifications:
Required:
• Master's of Science in Computer Science or Electrical engineering (or equivalent experience).
• 3 years of practical experience.
• Strong fundamentals in real-time computer graphics.
• Expertise in GPU-accelerated software with CUDA, Slang, or other shading languages (GLSL, HLSL, Metal) for low-latency, high-throughput applications.
• Expertise defining and driving performance metrics through profiling and benchmarking.
• Proficiency with Python and C++.
• Track record releasing production-grade software.
• Excellent software engineering fundamentals (source control, CI/CD, testing/validation, packaging, containerization, release).
• Excellent written, visual, and verbal communication to present performance challenges, tradeoffs, and architectural alternatives.
• Curiosity and drive to learn new technologies and partner across teams and functions.
Preferred:
• Contributions to 3D game engines, graphics or computer vision SDKs.
• Algorithmic expertise in neural reconstruction (NERFs, Gaussian Splats).
• Experience developing high-performance distributed systems.
• Grounding in mathematical fundamentals such as linear algebra, numerical methods, statistics, and exploratory data analysis.
• History of multidisciplinary creativity and innovation around performance in multiple problem domains.
Company:
NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa Clara, USA, with a team of 10001+ employees. The company is currently Late Stage.