OR · On-site
Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art ...
OR · On-site
Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art ...
OR · On-site
Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art ...
Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements. * Placing of visual FX across all areas of the game, including environmental and gameplay ...
Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements. * Placing of visual FX across all areas of the game, including environmental and gameplay ...
Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements. * Placing of visual FX across all areas of the game, including environmental and gameplay ...
Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements. * Placing of visual FX across all areas of the game, including environmental and gameplay ...
If you want to be a Maxonian and help bring the best 2D and 3D visual effects, motion graphics, gaming, AR/MR/VR, visualization and design software to the market, then we should have a chat. WHO WE ...
If you want to be a Maxonian and help bring the best 2D and 3D visual effects, motion graphics, gaming, AR/MR/VR, visualization and design software to the market, then we should have a chat. WHO WE ...
... visual effects, human interface devices, and shaders. Understanding of Graphic Pipelines, Assets, Animations, 3D Graphics and their integration with Realtime Applications Knowledge in preparing new ...
Graphic design, branding, or digital marketing Motion graphics, animation, or visual effects using Adobe After Effects UI/UX or interactive media design (Figma, Adobe XD, prototyping) Web design and ...
Graphic design, branding, or digital marketing Motion graphics, animation, or visual effects using Adobe After Effects UI/UX or interactive media design (Figma, Adobe XD, prototyping) Web design and ...
Graphic design, branding, or digital marketing Motion graphics, animation, or visual effects using Adobe After Effects UI/UX or interactive media design (Figma, Adobe XD, prototyping) Web design and ...
Graphic design, branding, or digital marketing Motion graphics, animation, or visual effects using Adobe After Effects UI/UX or interactive media design (Figma, Adobe XD, prototyping) Web design and ...
OR · Remote
$40/hr
Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...
OR · Remote
$40/hr
Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...
Portland, OR · Remote
$40/hr
... and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and ...
Portland, OR · Remote
$40/hr
... and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and ...
Eugene, OR · Remote
$40/hr
... and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and ...
Eugene, OR · Remote
$40/hr
... and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and ...
OR · Remote
$40/hr
... and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and ...
OR · Remote
$40/hr
... and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and ...
$586K - $825.25K/yr
Qualifications * 7+ years of production experience in animation, games, visual effects or digital media content creation * Demonstrated success in managing and leading creative teams * Deep ...
Eugene, OR · Remote
$40/hr
Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...
Eugene, OR · Remote
$40/hr
Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...
Portland, OR · Remote
$40/hr
Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...
Portland, OR · Remote
$40/hr
Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...
If you want to be a Maxonian and help bring the best 2D and 3D visual effects, motion graphics, gaming, AR/MR/VR, visualization and design software to the market, then we should have a chat. WHO WE ...
If you want to be a Maxonian and help bring the best 2D and 3D visual effects, motion graphics, gaming, AR/MR/VR, visualization and design software to the market, then we should have a chat. WHO WE ...
Graphics- Enhances visual engagement by integrating titles, captions, and motion graphics using industry-standard tools like Adobe Premiere Pro and After Effects. * Ingest, organize, and sync footage ...
Graphics- Enhances visual engagement by integrating titles, captions, and motion graphics using industry-standard tools like Adobe Premiere Pro and After Effects. * Ingest, organize, and sync footage ...
... After Effects, and a strong understanding of animation principles, visual systems and modern digital storytelling. This is a part-time contract or freelance role with ongoing project-based ...
New
... After Effects, and a strong understanding of animation principles, visual systems and modern digital storytelling. This is a part-time contract or freelance role with ongoing project-based ...
New
... effects, camera techniques, and other expressive visual systems Optimize rendering performance across CPU, GPU, memory, and platform constraints Investigate and fix graphics, rendering, and visual ...
OR · On-site
... the visual look and style of each project. * Apply a strong understanding of light, shadow, color, shape and composition to solve design and effects challenges, particularly in stylized animation ...
OR · On-site +1
... clear, engaging visual stories. From feature launches and product walkthroughs to evergreen ... Work within modern creative and production workflows using tools such as After Effects, Premiere ...
OR · On-site +1
... clear, engaging visual stories. From feature launches and product walkthroughs to evergreen ... Work within modern creative and production workflows using tools such as After Effects, Premiere ...
$11.44 - $16.80
4% of jobs
$18.48 is the 25th percentile. Wages below this are outliers.
$16.80 - $22.16
66% of jobs
$25.95 is the 75th percentile. Wages above this are outliers.
$22.16 - $27.52
6% of jobs
$27.52 - $32.88
5% of jobs
$32.88 - $38.24
2% of jobs
$38.24 - $43.60
1% of jobs
$43.60 - $48.96
3% of jobs
$48.96 - $54.32
1% of jobs
$54.32 - $59.68
6% of jobs
$59.68 - $65.04
4% of jobs
$65.04 - $70.40
0% of jobs
$11
$27
$70
| Aspect | Visual Effects | Motion Graphics Designer |
|---|---|---|
| Primary Focus | Creating realistic or fantastical effects integrated into live-action footage | Designing animated graphics and visual elements for videos and multimedia |
| Skills & Tools | Compositing, 3D modeling, software like After Effects, Nuke | Animation, graphic design, software like After Effects, Illustrator |
| Work Environment | Film, TV, advertising, post-production studios | Advertising agencies, media companies, digital content studios |
| Industry Usage | Used to enhance live footage with effects | Used to create animated titles, logos, and visual content |
While both roles involve Adobe After Effects and visual creativity, Visual Effects specialists focus on integrating effects into live footage, whereas Motion Graphics Designers create animated graphics and visual content for various media. Both roles are essential in multimedia production but serve different purposes within the industry.
Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations.
Essential Duties and Responsibilities:
Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team.
Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team
Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations.
Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables.
Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX.
Review VFX artists' work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction.
Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements.
Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game.
Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity.
Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.
Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.
Lead, mentor, and develop a team of VFX artists, including consistent quality bar, goalsetting and performance reviews.
Other duties may apply
Supervisory Duties:
This job has supervisory responsibilities
Supervisory Responsibilities:
Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws
Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems
Computer Skills:
Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering.
3d modeling and procedural modeling/UV'ing skills are a must.
Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc.
Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc.
Advance understanding of complex node-based shader networks such as those used in Unreal, Unity, etc.
Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc).
Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc.
Proficient in Photoshop for painting and editing textures.
Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc).
Knowledge of Microsoft Office Suite.
Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc).
If this sounds like the opportunity that you have been looking for, please submit your application below.