1

Visual Effects Jobs in Oregon (NOW HIRING)

OR · On-site

Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art ...

Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements. * Placing of visual FX across all areas of the game, including environmental and gameplay ...

Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements. * Placing of visual FX across all areas of the game, including environmental and gameplay ...

... visual effects, human interface devices, and shaders. Understanding of Graphic Pipelines, Assets, Animations, 3D Graphics and their integration with Realtime Applications Knowledge in preparing new ...

Blender Tutor

OR · Remote

$40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

... and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and ...

... and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and ...

Autodesk 3DS Max Tutor

OR · Remote

$40/hr

... and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and ...

OR

$586K - $825.25K/yr

Qualifications * 7+ years of production experience in animation, games, visual effects or digital media content creation * Demonstrated success in managing and leading creative teams * Deep ...

Blender Tutor

Eugene, OR · Remote

$40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Graphics- Enhances visual engagement by integrating titles, captions, and motion graphics using industry-standard tools like Adobe Premiere Pro and After Effects. * Ingest, organize, and sync footage ...

... effects, camera techniques, and other expressive visual systems Optimize rendering performance across CPU, GPU, memory, and platform constraints Investigate and fix graphics, rendering, and visual ...

OR · On-site

... the visual look and style of each project. * Apply a strong understanding of light, shadow, color, shape and composition to solve design and effects challenges, particularly in stylized animation ...

... clear, engaging visual stories. From feature launches and product walkthroughs to evergreen ... Work within modern creative and production workflows using tools such as After Effects, Premiere ...

next page

Showing results 1-20

Visual Effects information

See Oregon salary details

$11

$27

$70

How much do visual effects jobs pay per hour?

As of Jun 1, 2026, the average hourly pay for visual effects in Oregon is $27.83, according to ZipRecruiter salary data. Most workers in this role earn between $17.26 and $30.48 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Visual Effects Artist, and why are they important?

To thrive as a Visual Effects Artist, you need strong artistic ability, a solid understanding of animation and compositing principles, and often a relevant degree or portfolio demonstrating your skills. Proficiency with industry-standard software like Adobe After Effects, Autodesk Maya, Nuke, and Houdini is typically required, along with knowledge of rendering engines and scripting languages. Creativity, attention to detail, strong problem-solving skills, and effective communication help artists excel in collaborative, deadline-driven environments. These skills ensure the creation of high-quality, believable visual effects that enhance storytelling and meet production goals.

What are some common challenges faced by visual effects artists in collaborating with directors and other departments?

Visual effects artists often work closely with directors, cinematographers, and editors to ensure that VFX elements align with the creative vision of a project. One common challenge is adapting to last-minute changes from directors or integrating VFX seamlessly with practical footage, which can involve technical problem-solving and flexibility. Effective communication is essential, as VFX artists must clearly explain the possibilities and limitations of digital effects to non-technical team members. Building strong collaborative relationships helps streamline feedback loops and ensures the final product meets both artistic and technical standards.

What are visual effects (VFX) in film and television?

Visual effects (VFX) are techniques used in film, television, and other media to create imagery that cannot be achieved during live-action shooting. This includes digitally generated environments, characters, and effects such as explosions, weather, or fantastical creatures. VFX artists use software to seamlessly blend these elements with live footage, enhancing storytelling and bringing imaginative scenes to life. VFX can range from subtle background enhancements to spectacular, action-packed sequences. The field is constantly evolving with advances in technology and creativity.

What is the difference between Visual Effects vs Motion Graphics Designer?

AspectVisual EffectsMotion Graphics Designer
Primary FocusCreating realistic or fantastical effects integrated into live-action footageDesigning animated graphics and visual elements for videos and multimedia
Skills & ToolsCompositing, 3D modeling, software like After Effects, NukeAnimation, graphic design, software like After Effects, Illustrator
Work EnvironmentFilm, TV, advertising, post-production studiosAdvertising agencies, media companies, digital content studios
Industry UsageUsed to enhance live footage with effectsUsed to create animated titles, logos, and visual content

While both roles involve Adobe After Effects and visual creativity, Visual Effects specialists focus on integrating effects into live footage, whereas Motion Graphics Designers create animated graphics and visual content for various media. Both roles are essential in multimedia production but serve different purposes within the industry.

What cities in Oregon are hiring for Visual Effects jobs? Cities in Oregon with the most Visual Effects job openings:
Lead VFX Artist

Other

Posted 5 days ago


Job description

Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations.

Essential Duties and Responsibilities:

  • Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team.

  • Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team

  • Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations.

  • Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables.

  • Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX.

  • Review VFX artists' work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction.  

  • Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements. 

  • Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game.

  • Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity.

  • Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.

  • Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.

  • Lead, mentor, and develop a team of VFX artists, including consistent quality bar, goalsetting and performance reviews.

  • Other duties may apply

Supervisory Duties:

  • This job has supervisory responsibilities

Supervisory Responsibilities:

  • Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws

  • Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems

Computer Skills:

  • Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering.

  • 3d modeling and procedural modeling/UV'ing skills are a must.

  • Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc.

  • Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc.

  • Advance understanding of complex node-based shader networks such as those used in Unreal, Unity, etc.

  • Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc).

  • Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc.

  • Proficient in Photoshop for painting and editing textures.

  • Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc).

  • Knowledge of Microsoft Office Suite.

  • Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc).

If this sounds like the opportunity that you have been looking for, please submit your application below.