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Visual Development Artist Jobs in Oregon (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Visual development and prototyping: Identify and prototype new opportunities to incorporate ... Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Visual development and prototyping: Identify and prototype new opportunities to incorporate ... Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a ...

Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible ... the development team * Oversee and support external VFX partners, ensuring they are properly ...

OR · On-site

Placing of visual FX across all areas of the game, including environmental and gameplay FX, and ... Collaborates with other development departments to ensure that FX are implemented appropriately in ...

OR · On-site

$126K - $151K/yr

Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... visual applications using established industry practices and technology. 3. Assists in development ...

OR

$62.74/hr

Artists on this team will help shape storytelling and visual aesthetics with creative leadership, actively participating in the development of new workflows and technologies as we expand from shorts ...

And are you excited to help push the visual quality, performance, and expressiveness of a rich ... artists NICE-TO-HAVE SKILLS Experience with development on a variety of platforms (PC, console ...

... development, and various phases of the product creation process. * Lead and participate in ... and artists. * Develop graphic visual centers, product trim suites, and prepare impactful ...

OR

$120K - $126K/yr

... visual feedback that elevates other artists' work A passion for and/or desire to explore and ... development using Unreal Engine Experience working on a live game ("game as a service"

OR · On-site

... creation, from artist tools and production workflows to infrastructure, security, and data ... Build a team of engineers and workflow specialists who can independently drive development in a ...

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Visual Development Artist information

See Oregon salary details

$38.6K

$114K

$161.2K

How much do visual development artist jobs pay per year?

As of Jun 9, 2026, the average yearly pay for visual development artist in Oregon is $114,005.00, according to ZipRecruiter salary data. Most workers in this role earn between $93,600.00 and $160,700.00 per year, depending on experience, location, and employer.

What does a typical workday look like for a Visual Development Artist?

As a Visual Development Artist, your day often begins by reviewing project briefs and collaborating with the art director or other team members to align on creative direction. You’ll spend a significant portion of your time sketching, painting, and revising environment designs, characters, or color scripts, either digitally or traditionally. Regular feedback sessions with the team are common, providing opportunities to iterate and improve your work. Throughout the day, you may also research visual references and ensure your designs are consistent with the project’s overall style and story. This mix of creative independent work and collaborative interaction is key to shaping the visual identity of the project.

What is a Visual Development Artist job?

A Visual Development Artist creates the overall look and feel of a project by designing characters, environments, props, and color schemes. They work closely with directors and art teams in animation, film, and gaming to establish a cohesive visual style. Their work helps guide the production team in bringing the story to life. This role requires strong artistic skills, creativity, and knowledge of digital painting and design tools.

What are the key skills and qualifications needed to thrive in the Visual Development Artist position, and why are they important?

To thrive as a Visual Development Artist, you need strong skills in drawing, color theory, composition, and storytelling, often backed by a degree in art or a related field. Proficiency with digital painting tools such as Adobe Photoshop, Corel Painter, and knowledge of 3D software like Blender or Maya is typically required. Creativity, adaptability, and effective communication are crucial soft skills, helping you translate concepts into compelling visuals and collaborate with other team members. These abilities enable you to contribute high-quality visual assets that guide the look and feel of animation, film, or game projects.

What are the most commonly searched types of Visual Development Artist jobs in Oregon? The most popular types of Visual Development Artist jobs in Oregon are:
What are popular job titles related to Visual Development Artist jobs in Oregon? For Visual Development Artist jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Visual Development Artist jobs in Oregon look for? The top searched job categories for Visual Development Artist jobs in Oregon are:
What cities in Oregon are hiring for Visual Development Artist jobs? Cities in Oregon with the most Visual Development Artist job openings:
Infographic showing various Visual Development Artist job openings in Oregon as of June 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% In-person job distribution, with an average salary of $114,005 per year, or $54.8 per hour.
Principal Technical Artist, Games R&D - Tech Lab

Principal Technical Artist, Games R&D - Tech Lab

Netflix

OR • On-site, Remote

$126K - $151K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 3 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

57th of 65 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what's next.

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to validate and steer Netflix's emerging technology investments that will make Netflix an amazing destination for games of all kinds. These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun.

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical optimization. This team will make smaller, experimental games with opportunities to work with and steer emerging new technologies - often on constrained, early, or unproven platforms where optimization is critical to proving what's possible.

Responsibilities

  • Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines. Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms.

  • Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.

  • Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment - with a constant eye toward what will and won't hold up under real performance constraints.

  • Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight.

  • Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization.

Requirements

  • 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership

  • Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines

  • Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements

  • Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games

  • Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision

  • Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring

  • Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics

  • Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc.

  • Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments

Bonus Skills

  • Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling

  • Experience writing or heavily modifying custom render features, post-process effects, or compute shaders

  • Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets

Location

  • LG/LA/Remote

Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $310,000.00 - $520,000.00. This compensation range will vary based on location.

Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here.

Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.

We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

Job is open for no less than 7 days and will be removed when the position is filled.


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997