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Visual Effects Job Jobs (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

The Graphics Engineer will partner with the Graphics team to enhance the visual quality of their proprietary engine and collaborate with artists to implement advanced visual effects methodologies.

Key responsibilities include performing video editing tasks, applying advanced color correction and visual effects, managing media assets, coordinating with team members, conducting quality control ...

Key responsibilities include performing video editing tasks, applying advanced color correction and visual effects, managing media assets, coordinating with team members, conducting quality control ...

Key responsibilities include performing video editing tasks, applying advanced color correction and visual effects, managing media assets, coordinating with team members, conducting quality control ...

Key responsibilities include performing video editing tasks, applying advanced color correction and visual effects, managing media assets, coordinating with team members, conducting quality control ...

Lead Video Editor

West Palm Beach, FL · On-site

$60K - $70K/yr

Key responsibilities include performing video editing tasks, applying advanced color correction and visual effects, managing media assets, coordinating with team members, conducting quality control ...

In this role, you will be responsible for reviewing and approving real-time visual effects created by external vendors to ensure they meet our artistic vision, technical requirements, and project ...

Lead Video Editor

Denver, CO · On-site

$60K - $70K/yr

Key responsibilities include performing video editing tasks, applying advanced color correction and visual effects, managing media assets, coordinating with team members, conducting quality control ...

W is searching for a talented Motion Designer to build stunning and sophisticated motion graphics and visual effects. This is a contract position with the potential for full-time employment ...

Motion graphics and visual effects * Compression and formatting for multiple delivery platforms * Modify and update previously developed multimedia projects as directed. * Develop visual assets and ...

Lead VFX Artist

$153K - $230K/yr

Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art ...

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Visual Effects Job information

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$10

$26

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How much do visual effects job jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for visual effects job in the United States is $26.33, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $28.85 per hour, depending on experience, location, and employer.

What is the difference between Visual Effects Job vs Motion Graphics Designer?

AspectVisual Effects JobMotion Graphics Designer
CredentialsPortfolio, relevant software skills (After Effects, Nuke)Portfolio, graphic design skills, software proficiency (After Effects, Illustrator)
Work EnvironmentFilm, TV, advertising post-productionAdvertising, broadcast, digital media
Industry UsageUsed for integrating CGI, compositingUsed for animated graphics, titles, branding

Visual Effects Jobs focus on integrating CGI and compositing for film and TV, while Motion Graphics Designers create animated graphics and titles mainly for advertising and digital media. Both roles require proficiency in similar software and often overlap in skills, but their primary applications differ.

More about Visual Effects Job jobs
What cities are hiring for Visual Effects Job jobs? Cities with the most Visual Effects Job job openings:
What job categories do people searching Visual Effects Job jobs look for? The top searched job categories for Visual Effects Job jobs are:
Infographic showing various Visual Effects Job job openings in the United States as of May 2026, with employment types broken down into 56% Full Time, and 44% Part Time. Highlights an 100% In-person job distribution, with an average salary of $54,759 per year, or $26.3 per hour.
Graphics Engineer (Retro Studios)

Graphics Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

$138K - $171K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Job Summary:
Nintendo is a leading game development company through its subsidiary Retro Studios, known for crafting award-winning titles. The Graphics Engineer will partner with the Graphics team to enhance the visual quality of their proprietary engine and collaborate with artists to implement advanced visual effects methodologies.
Responsibilities:
• Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems.
• Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies.
• Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows.
• Assist senior engineers in the development and maintenance of larger core engine systems.
• Document and gather technical requirements from content teams to ensure graphics features meet production needs.
• Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques.
• Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality.
Qualifications:
Required:
• Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting.
• Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software.
• Experience with image processing techniques and statistical analysis for visual data.
• Solid background in object-oriented design (OOD) and modern software engineering methodologies.
• Professional or significant academic experience in C++.
• Understanding of low-level systems, including memory allocators, file systems, and CPU/GPU synchronization.
• 2–4 years of experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships).
Preferred:
• Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal).
Company:
Nintendo is a Japanese multinational consumer electronics company that develops game consoles. It is a sub-organization of Nintendo Japan. Founded in 1980, the company is headquartered in Los Angeles, USA, with a team of 1001-5000 employees. The company is currently Late Stage.