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Visual Effects Job Jobs (NOW HIRING)

Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art ...

Skydance Animation is seeking an experienced Visual Development Artist to join our team on an upcoming feature film. In this role, you will help shape the worlds our story takes place in by ...

Vfx Artist

Tulsa, OK

$85K - $95K/yr

Create high-quality visual effects for marketing materials, including videos, animations, and graphics. * Collaborate with the creative team to understand project requirements and deliver results ...

Skydance Animation is seeking an experienced Visual Development Artist to join our team on an upcoming feature film. In this role, you will help shape the worlds our story takes place in by ...

Technical Artist II

Austin, TX

$122K - $146K/yr

Real-Time Visual Effects CreationOwn the timing, pacing, polish, and emotional impact of visual effects to deliver satisfying and memorable player momentsDesign and implement real-time visual effects ...

Technical Artist II

Austin, TX · On-site

$122K - $146K/yr

Real-Time Visual Effects Creation * Own the timing, pacing, polish, and emotional impact of visual effects to deliver satisfying and memorable player moments * Design and implement real-time visual ...

Summary We are seeking a highly skilled Senior Real-Time VFX Artist to craft stunning visual effects for our ambitious open-world project. As a core member of the VFX team, you will be relied upon to ...

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Visual Effects Job information

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How much do visual effects job jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for visual effects job in the United States is $26.33, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $28.85 per hour, depending on experience, location, and employer.

What is the difference between Visual Effects Job vs Motion Graphics Designer?

AspectVisual Effects JobMotion Graphics Designer
CredentialsPortfolio, relevant software skills (After Effects, Nuke)Portfolio, graphic design skills, software proficiency (After Effects, Illustrator)
Work EnvironmentFilm, TV, advertising post-productionAdvertising, broadcast, digital media
Industry UsageUsed for integrating CGI, compositingUsed for animated graphics, titles, branding

Visual Effects Jobs focus on integrating CGI and compositing for film and TV, while Motion Graphics Designers create animated graphics and titles mainly for advertising and digital media. Both roles require proficiency in similar software and often overlap in skills, but their primary applications differ.

More about Visual Effects Job jobs
What cities are hiring for Visual Effects Job jobs? Cities with the most Visual Effects Job job openings:
What job categories do people searching Visual Effects Job jobs look for? The top searched job categories for Visual Effects Job jobs are:
Infographic showing various Visual Effects Job job openings in the United States as of June 2026, with employment types broken down into 56% Full Time, and 44% Part Time. Highlights an 100% In-person job distribution, with an average salary of $54,759 per year, or $26.3 per hour.
Lead VFX Artist

Other

Posted 13 days ago


Job description

Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations.

Essential Duties and Responsibilities:

  • Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team.

  • Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team

  • Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations.

  • Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables.

  • Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX.

  • Review VFX artists' work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction.  

  • Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements. 

  • Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game.

  • Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity.

  • Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.

  • Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.

  • Lead, mentor, and develop a team of VFX artists, including consistent quality bar, goalsetting and performance reviews.

  • Other duties may apply

Supervisory Duties:

  • This job has supervisory responsibilities

Supervisory Responsibilities:

  • Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws

  • Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems

Computer Skills:

  • Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering.

  • 3d modeling and procedural modeling/UV'ing skills are a must.

  • Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc.

  • Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc.

  • Advance understanding of complex node-based shader networks such as those used in Unreal, Unity, etc.

  • Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc).

  • Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc.

  • Proficient in Photoshop for painting and editing textures.

  • Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc).

  • Knowledge of Microsoft Office Suite.

  • Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc).

If this sounds like the opportunity that you have been looking for, please submit your application below.