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Visual Development Artist Jobs in New York (NOW HIRING)

Progressive development of student skills leading to a final project REQUIRED SKILLS * Must be knowledgeable and skilled in various Visual Arts and have prior experience successfully teaching and ...

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Visual Development Artist information

See New York salary details

$39.9K

$118K

$166.8K

How much do visual development artist jobs pay per year?

As of Jul 27, 2026, the average yearly pay for visual development artist in New York is $117,967.00, according to ZipRecruiter salary data. Most workers in this role earn between $96,800.00 and $166,300.00 per year, depending on experience, location, and employer.

What does a typical workday look like for a Visual Development Artist?

As a Visual Development Artist, your day often begins by reviewing project briefs and collaborating with the art director or other team members to align on creative direction. You’ll spend a significant portion of your time sketching, painting, and revising environment designs, characters, or color scripts, either digitally or traditionally. Regular feedback sessions with the team are common, providing opportunities to iterate and improve your work. Throughout the day, you may also research visual references and ensure your designs are consistent with the project’s overall style and story. This mix of creative independent work and collaborative interaction is key to shaping the visual identity of the project.

What is a Visual Development Artist job?

A Visual Development Artist creates the overall look and feel of a project by designing characters, environments, props, and color schemes. They work closely with directors and art teams in animation, film, and gaming to establish a cohesive visual style. Their work helps guide the production team in bringing the story to life. This role requires strong artistic skills, creativity, and knowledge of digital painting and design tools.

What are the key skills and qualifications needed to thrive in the Visual Development Artist position, and why are they important?

To thrive as a Visual Development Artist, you need strong skills in drawing, color theory, composition, and storytelling, often backed by a degree in art or a related field. Proficiency with digital painting tools such as Adobe Photoshop, Corel Painter, and knowledge of 3D software like Blender or Maya is typically required. Creativity, adaptability, and effective communication are crucial soft skills, helping you translate concepts into compelling visuals and collaborate with other team members. These abilities enable you to contribute high-quality visual assets that guide the look and feel of animation, film, or game projects.

What are the most commonly searched types of Visual Development Artist jobs in New York? The most popular types of Visual Development Artist jobs in New York are:
What are popular job titles related to Visual Development Artist jobs in New York? For Visual Development Artist jobs in New York, the most frequently searched job titles are:
What job categories do people searching Visual Development Artist jobs in New York look for? The top searched job categories for Visual Development Artist jobs in New York are:
What cities in New York are hiring for Visual Development Artist jobs? Cities in New York with the most Visual Development Artist job openings:
Infographic showing various Visual Development Artist job openings in New York as of July 2026, with employment types broken down into 83% Full Time, 14% Part Time, 2% Contract, and 1% Summer. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $117,967 per year, or $56.7 per hour.

Other

Posted 18 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

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