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Visual Artist Jobs in Wisconsin (NOW HIRING)

EP Cardiology job in Wausau WI

Wausau, WI

$379K - $428K/yr

With a metro area population, residents enjoy a busy performing arts center, large private music conservatory, and visual arts center. You will enjoy four seasons of recreation including all water ...

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Visual Artist information

See Wisconsin salary details

$36.8K

$108.8K

$153.9K

How much do visual artist jobs pay per year?

As of Aug 16, 2026, the average yearly pay for visual artist in Wisconsin is $108,836.00, according to ZipRecruiter salary data. Most workers in this role earn between $89,300.00 and $153,400.00 per year, depending on experience, location, and employer.

What jobs can you get as a visual artist?

A visual artist can pursue various roles such as fine artist, illustrator, graphic designer, concept artist, muralist, or art director. These jobs often require skills in drawing, painting, digital tools, and a strong portfolio, and may involve working in studios, advertising agencies, or freelance settings.

What is the difference between Visual Artist vs Graphic Designer?

AspectVisual ArtistGraphic Designer
CredentialsArt degrees, portfoliosDesign degrees, software skills
Work EnvironmentStudios, galleries, public spacesOffices, agencies, client sites
Industry UsageFine arts, exhibitions, installationsAdvertising, branding, marketing

While both Visual Artists and Graphic Designers create visual content, Visual Artists focus on personal or fine art projects often showcased in galleries or public spaces. Graphic Designers typically work on commercial projects like branding and advertising, using specific software tools. The roles overlap in creativity and visual communication but differ in purpose, environment, and industry focus.

How much money does a visual artist make?

The average salary for a visual artist varies widely depending on experience, location, and specialization, but typically ranges from $20,000 to $70,000 annually. Many visual artists supplement income through commissions, gallery sales, or teaching, and success often depends on portfolio quality and networking skills.

What does a visual artist do?

A visual artist creates works of art using a variety of materials. As a visual artist, your duties may be to draw images, work with paint, develop murals, design in 3D, or create art with mixed media. While many visual artists create art solely to display in galleries and sell to collectors, you can also work in a variety of other fields. Your responsibilities vary with the position, but you can work as an advertising specialist, marketing director, CAD designer, product designer, and more. Visual artists can also work in the movie industry, develop video games, or create brand images for a company. Social media is another growing area where visual artists can create content.

What are the key skills and qualifications needed to thrive as a visual artist, and why are they important?

To thrive as a Visual Artist, you need a strong foundation in drawing, color theory, composition, and art history, often supported by a degree in fine arts or a related field. Familiarity with digital design tools like Adobe Creative Suite or Procreate, as well as traditional media, is typically expected. Creativity, attention to detail, and effective self-promotion are essential soft skills for standing out in a competitive field. These abilities enable artists to produce compelling work, adapt to evolving media, and build a sustainable career.

What are 5 careers in visual artist?

Five careers for a visual artist include becoming a fine artist, graphic designer, illustrator, art director, or muralist. These roles often require proficiency with tools like Adobe Creative Suite and a strong portfolio to showcase artistic skills. Opportunities exist in galleries, advertising agencies, publishing, and public art projects.

What is a visual artist?

Visual artists are creative professionals who use various mediums—such as painting, drawing, sculpture, photography, and digital art—to express ideas, emotions, or concepts visually. Their work can be displayed in galleries, public spaces, online platforms, or commercial settings. Visual artists may work independently or collaborate with organizations, and they often develop unique styles or techniques. The field encompasses a wide range of specializations, including fine arts, illustration, graphic design, and more.

How do visual artists typically collaborate with other creative professionals during a project?

Visual artists often work closely with graphic designers, art directors, writers, and marketing teams to bring creative concepts to life. Collaboration usually involves participating in brainstorming sessions, interpreting briefs, and providing sketches or drafts for feedback. Clear communication and openness to constructive critique are essential, as projects may go through multiple revisions. This teamwork not only enhances the final product but also helps artists expand their creative network and skill set.

What are popular job titles related to Visual Artist jobs in Wisconsin?

For Visual Artist jobs in Wisconsin, the most frequently searched job titles are:

What cities in Wisconsin are hiring for Visual Artist jobs?

Cities in Wisconsin with the most Visual Artist job openings:

Infographic showing various Visual Artist job openings in Wisconsin as of July 2026, with employment types broken down into 53% Full Time, 41% Part Time, and 6% Contract. Highlights an 100% In-person job distribution, with an average salary of $108,836 per year, or $52.3 per hour.

Senior Technical Artist (Apex Legends)

Electronic Arts Inc.

Madison, WI • On-site

$143K - $217K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 16 days ago


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America

Role ID
215737
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
The Apex Legends team is seeking a Senior Technical Artist with deep expertise in character rigging to help power one of the most dynamic live service games in the world. As part of a large, collaborative team of passionate developers, you'll support our Animation and Modeling partners in delivering a constant stream of high-quality content-from new Legends and limited-time modes to seasonal updates and cosmetic releases that excite and engage millions of players globally.
In this role, you'll drive excellence in skinning and rigging, ensuring every character meets the highest standards of visual fidelity and runtime performance. You'll also champion pipeline improvements that scale across a fast-moving live environment, enabling the team to innovate quickly while maintaining polish and consistency. If you're excited about shaping characters that players connect with and celebrating the energy of a community that shows up every season ready for what's next, this is the place to do it.
Responsibilities
  • Report to the Lead Technical Artist, aligning on priorities, technical direction, and long-term pipeline goals.
  • Collaborate closely with Technical Art, Animation, and Character Art partners to implement solutions that are clean, scalable, and optimized for production.
  • Ensure exceptional quality in character rigging and skinning, upholding high standards for visual fidelity, deformation integrity, and runtime performance.
  • Educate and mentor junior and mid-level Technical Artists by creating clear documentation, sharing best practices, and fostering continued craft development.
  • Identify workflow opportunities and develop high-impact automation and tooling solutions that improve efficiency, consistency, and team output.

Qualifications
  • 5 years experience working in proprietary internal game engines and development environments.
  • Strong communication skills.
  • Experience rigging and skinning characters Maya.
  • Experience in writing Artist/Animator facing tools specifically for a large production environment.
  • Proficiency in Python.

Nice to Have
  • Familiarity with USD.
  • Knowledge of physics-based animation.
  • Have experience in live service content production.
  • Experience working in proprietary internal game engines and development environments.
  • Strong mathematical foundation used to troubleshoot and optimize 3D deformations.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.
If this opportunity sounds like a great fit for you, we encourage you to apply.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.