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Virtual Reality Jobs in Fallston, MD (NOW HIRING)

Additional responsibilities include developing real-time interactive models, typical sections, virtual and augmented reality experiences, logos, maps, and technical illustrations, as well as ...

Registered Nurse, RN

Brooklyn, MD · On-site

$40 - $43/hr

Establish realistic, measurable short- and long-term patient goals with interventions put in place ... Free 24/7 virtual health care provided by licensed doctors for all Anthem medically-enrolled ...

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Virtual Reality information

See Fallston, MD salary details

$581

$1.4K

$2.4K

How much do virtual reality jobs pay per week?

As of Jul 29, 2026, the average weekly pay for virtual reality in Fallston, MD is $1,355.58, according to ZipRecruiter salary data. Most workers in this role earn between $1,134.62 and $1,434.62 per week, depending on experience, location, and employer.

What are virtual reality jobs?

Virtual reality jobs are roles that involve the development, design, implementation, or support of virtual reality (VR) technologies and experiences. These roles can include VR developers, 3D artists, UX/UI designers, hardware engineers, content creators, and VR testers, among others. Professionals in this field work to create immersive environments for various industries such as gaming, education, healthcare, real estate, and training simulations. The field is rapidly expanding and often requires skills in programming, 3D modeling, and familiarity with VR hardware and software platforms.

How can I make money on VR?

Virtual Reality professionals can earn income by developing VR content, such as games, training simulations, or virtual experiences, often through freelance work, employment with VR companies, or creating and selling their own applications. Skills in 3D modeling, programming, and understanding VR hardware are essential for monetizing VR expertise.

How can I make $2000 a week working from home?

A Virtual Reality professional can earn $2000 or more weekly by offering specialized services such as VR content creation, development, or training, often through freelance platforms or remote job listings. Building a strong portfolio, acquiring relevant skills in VR software, and securing high-paying contracts are key to reaching this income level.

What are some common challenges faced by professionals working in Virtual Reality development roles?

Professionals in Virtual Reality (VR) development often encounter challenges such as optimizing applications for diverse hardware platforms, ensuring user comfort to prevent motion sickness, and keeping up with rapidly evolving technologies and tools. Collaboration with multidisciplinary teams—including artists, designers, and engineers—is essential to create immersive and intuitive experiences. Additionally, VR developers must balance creative innovation with practical considerations such as performance optimization and user accessibility.

What Are the Qualifications to Get a Virtual Reality Job?

The qualifications to get a job in virtual reality include at least a bachelor’s degree in a technical field, such as optics, physics, computer science, brain and cognitive sciences, or a closely related subject. Internships or college laboratory experience in vision labs or engineering projects is also useful for careers in VR. If you work in entertainment, a keen interest in the field is helpful as well. To excel in a VR job, you need strong technical, critical thinking, and problem-solving skills. VR employees typically work in teams, so excellent interpersonal and communication skills are also necessary.

What jobs are available in the VR industry?

Jobs in the VR industry include roles such as VR developer, 3D artist, UX/UI designer, software engineer, hardware technician, and project manager. These positions often require skills in programming, 3D modeling, user experience design, and familiarity with VR hardware and software platforms like Unity or Unreal Engine.

What is the difference between Virtual Reality vs Augmented Reality Developer?

AspectVirtual Reality DeveloperAugmented Reality Developer
Required CredentialsBachelor's in Computer Science, Game Design, or related field; experience with 3D modeling and programmingBachelor's in Computer Science, Graphic Design, or related; knowledge of AR SDKs and 3D modeling
Work EnvironmentDevelops immersive VR experiences for headsets, gaming, training, or simulationsCreates AR applications for mobile devices, smart glasses, or AR headsets for retail, education, or industrial use
Industry UsageGaming, training, simulation, entertainmentRetail, healthcare, manufacturing, education

Virtual Reality Developers focus on creating fully immersive digital environments experienced through VR headsets, while Augmented Reality Developers overlay digital content onto real-world views using AR devices. Both roles require similar technical skills but serve different applications and environments.

Can VR help with vertigo?

Virtual Reality (VR) therapy is used by some healthcare professionals to help manage vertigo and balance disorders through controlled exposure and desensitization. VR-based treatments should be administered under medical supervision, and their effectiveness varies depending on the individual and the underlying cause of vertigo.

What are the key skills and qualifications needed to thrive as a Virtual Reality Developer, and why are they important?

To thrive as a Virtual Reality Developer, you need strong skills in 3D modeling, programming (such as C#, C++, or Unity), and an understanding of XR platforms, often supported by a degree in computer science or a related field. Familiarity with VR development tools like Unity3D, Unreal Engine, and VR SDKs, along with certifications in these platforms, is typically required. Creativity, problem-solving, and effective communication are vital soft skills for collaborating with multidisciplinary teams to create immersive experiences. These skills ensure the delivery of engaging, technically sound VR applications that meet user needs and industry standards.
What cities near Fallston, MD are hiring for Virtual Reality jobs? Cities near Fallston, MD with the most Virtual Reality job openings:
Infographic showing various Virtual Reality job openings in Fallston, MD as of July 2026, with employment types broken down into 1% Internship, 81% Full Time, 10% Part Time, and 8% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $70,490 per year, or $33.9 per hour.

Modeling, Virtual Environments and Simulation Specialist - 3D with Security Clearance

10x National Security

Aberdeen Proving Ground, MD • On-site

Other

Re-posted 3 days ago


Job description

Position Summary
10x National Security is seeking 3D Modeling, Virtual Environments and Simulation Specialists to create engineering-grade digital assets and interactive environments supporting Army digital engineering. The specialists will transform CAD data, engineering models, drawings, terrain, imagery, scans, and other source information into accurate and usable 3D environments for design review, analysis, experimentation, training, testing, and stakeholder decision-making. This is an engineering visualization and real-time simulation role, not a marketing-graphics position. Army programs are using CAD-derived models in mixed-reality and virtual-reality environments to obtain engineering feedback and assess designs before physical systems are available. Primary Responsibilities
Develop, modify, optimize, and maintain high-fidelity 3D models of systems, subsystems, equipment, facilities, terrain, operational environments, and human-machine workspaces.
Convert and ingest data from CAD, PLM, MBSE, engineering drawings, point clouds, photogrammetry, LiDAR, GIS, and other authoritative sources.
Preserve engineering scale, coordinate systems, component hierarchy, part identifiers, model metadata, material properties, and configuration status during model conversion.
Build interactive virtual environments and simulations supporting engineering design reviews, mission-thread analysis, human-in-the-loop evaluation, operator and maintainer assessment, training, test planning, and technical demonstrations.
Develop real-time content using an appropriate engine such as Unreal Engine or Unity and supporting digital-content tools such as Blender, Maya, 3ds Max, or equivalent.
Create geometry, materials, textures, lighting, animations, rigs, collision models, physics behavior, level-of-detail models, user interfaces, and scenario logic.
Optimize models and environments for workstation, visualization wall, virtual reality, augmented reality, and other approved deployment targets.
Develop repeatable pipelines for CAD conversion, asset preparation, metadata retention, model validation, version control, release, and reuse.
Integrate simulations with data feeds, application programming interfaces, telemetry, geospatial services, engineering calculations, or other Government-approved systems where required.
Support interoperability through appropriate open and industry formats such as STEP, JT, USD, glTF, FBX, or other program-selected standards.
Establish verification and validation methods to confirm geometric accuracy, model fidelity, expected behavior, and suitability for the intended engineering or training use.
Maintain source files, assets, scripts, documentation, and released models under disciplined configuration and change control.
Produce model dictionaries, technical documentation, validation reports, demonstrations, renderings, animations, and briefings.
Protect Government, proprietary, CUI, export-controlled, and classified model data in accordance with applicable handling requirements.
Collaborate with systems engineers, human-centered integration specialists, cybersecurity personnel, testers, trainers, data managers, and Government subject-matter experts.
Required Qualifications
Bachelor’s degree in computer science, engineering, modeling and simulation, game or simulation development, digital visualization, interactive media, or a related discipline. A strong technical portfolio and equivalent experience may substitute for a specific degree.
At least five years of experience producing 3D models, simulations, or interactive virtual environments.
Demonstrated proficiency with at least one real-time development platform, preferably Unreal Engine or Unity.
Demonstrated proficiency with at least one professional 3D content-development tool, such as Blender, Maya, or 3ds Max.
Experience importing, cleaning, restructuring, and optimizing CAD or other complex technical models for real-time use.
Knowledge of polygonal modeling, UV mapping, physically based rendering, material development, animation, rigging, collision, physics, lighting, and level-of-detail optimization.
Ability to script or develop simulation logic using Python, C++, C#, Blueprints, or an equivalent environment.
Portfolio demonstrating technically accurate 3D modeling, virtual environments, simulation, or immersive applications.
Ability to document model sources, transformations, assumptions, configuration status, and validation results.
U.S. citizenship and ability to obtain and maintain the required clearance.
Preferred Qualifications
Experience supporting Army or DoD acquisition, engineering, test, training, or modeling and simulation programs.
Experience with CAD platforms such as Creo, Siemens NX, CATIA, SolidWorks, or AutoCAD and PLM environments such as Teamcenter, Windchill, or 3DEXPERIENCE.
Experience connecting 3D environments to MBSE or systems-architecture models.
Experience with virtual reality, augmented reality, mixed reality, motion capture, photogrammetry, LiDAR, digital human modeling, or immersive training.
Experience with geospatial technologies such as Cesium, ArcGIS, terrain services, or coordinate-reference transformations.
Familiarity with distributed simulation or interoperability standards such as HLA, DIS, FMI, or program-specific simulation interfaces.
Experience with Perforce, Git LFS, artifact repositories, automated asset pipelines, or other configuration-management technologies.
Knowledge of modeling and simulation verification, validation, and accreditation practices.
Experience developing models or simulations inside controlled, CUI, or classified environments.
Measures of Success Within the initial 90 days, the specialists should establish a controlled 3D asset pipeline, ingest a representative Government engineering data set, produce an interactive virtual environment, document its fidelity and limitations, and demonstrate that the model can support a real design, training, test, or acquisition decision. Senior-level adjustment: The Senior Specialist should have at least eight years of relevant experience and own the technical pipeline, data-conversion standards, model quality, configuration approach, integration architecture, and technical coordination with Government engineering leads.