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Virtual Reality Engineer Jobs in Maryland (NOW HIRING)

Biomedical Engineer

Bethesda, MD ยท On-site

$90K - $115K/yr

... virtual reality simulators) 4) Shall be able to read, write, speak and understand English. 5) Be a U.S Citizen. . 6) Minimum Three (3) years' experience with at least one of the following systems:

... virtual reality simulators) 4) Shall be able to read, write, speak and understand English. 5) Be a U.S Citizen. . 6) Minimum Three (3) years' experience with at least one of the following systems:

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Showing results 1-20

Virtual Reality Engineer information

See Maryland salary details

$19.4K

$94.9K

$200.3K

How much do virtual reality engineer jobs pay per year?

As of Aug 2, 2026, the average yearly pay for virtual reality engineer in Maryland is $94,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $54,821.00 and $119,609.00 per year, depending on experience, location, and employer.

What are some common challenges Virtual Reality Engineers face when developing immersive experiences?

Virtual Reality Engineers often encounter challenges related to optimizing performance for real-time rendering, ensuring user comfort to prevent motion sickness, and creating intuitive interactions within the virtual environment. Balancing visual fidelity with hardware limitations and maintaining low latency for a seamless experience can be demanding. Collaboration with designers, artists, and UX specialists is crucial to address these issues and achieve engaging, user-friendly VR applications.

How much do VR engineers make?

Virtual Reality engineers typically earn between $70,000 and $130,000 annually, depending on experience, location, and skill level. Senior roles or those with specialized skills in 3D modeling, programming, or hardware integration can earn higher salaries. Compensation may also include benefits such as bonuses or stock options in tech companies.

What tech jobs pay 400,000 a year?

Virtual Reality Engineers and other specialized tech roles such as senior software engineers, data scientists, and AI specialists can reach or exceed a $400,000 annual salary, especially with extensive experience, advanced skills, and working in high-demand industries or companies. These positions often require expertise in programming, 3D modeling, and experience with VR hardware and software development tools.

What engineers make $500,000?

Senior engineers in specialized fields such as software engineering, data engineering, or systems architecture can earn $500,000 or more annually, especially with extensive experience, advanced skills, and working in high-demand industries or companies. Executive or lead engineering roles often have compensation packages that reach or exceed this level, including bonuses and stock options.

What does a virtual reality engineer do?

A virtual reality engineer designs and develops immersive VR experiences and applications, often working with 3D modeling, programming, and hardware integration. They use tools like Unity or Unreal Engine and may need knowledge of programming languages such as C++ or Python to create realistic simulations and interactive environments.

What are Virtual Reality Engineers?

Virtual Reality Engineers are professionals who design, develop, and implement immersive virtual reality (VR) experiences and applications. They use a combination of software development, 3D modeling, and hardware integration to create interactive environments that can be used in gaming, education, training, healthcare, and other industries. VR engineers work with tools like Unity or Unreal Engine, and often collaborate with designers, artists, and hardware specialists to deliver realistic and engaging virtual experiences.

What are the key skills and qualifications needed to thrive as a Virtual Reality Engineer, and why are they important?

To thrive as a Virtual Reality Engineer, you need strong programming skills (such as C#, C++, or Unity), a solid understanding of 3D graphics, and a degree in computer science or a related field. Familiarity with VR development platforms like Unity or Unreal Engine, as well as experience with VR hardware SDKs (e.g., Oculus, HTC Vive), are typically required. Creativity, problem-solving, and effective teamwork are standout soft skills in this role. These competencies are crucial to developing immersive and technically sound VR experiences that meet user needs and push technological boundaries.
What are popular job titles related to Virtual Reality Engineer jobs in Maryland? For Virtual Reality Engineer jobs in Maryland, the most frequently searched job titles are:
What job categories do people searching Virtual Reality Engineer jobs in Maryland look for? The top searched job categories for Virtual Reality Engineer jobs in Maryland are:
Infographic showing various Virtual Reality Engineer job openings in Maryland as of July 2026, with employment types broken down into 71% Full Time, 7% Part Time, 7% Temporary, and 15% Contract. Highlights an 81% In-person, 9% Hybrid, and 10% Remote job distribution, with an average salary of $94,941 per year, or $45.6 per hour.

Modeling, Virtual Environments and Simulation Specialist - 3D with Security Clearance

10x National Security

Aberdeen Proving Ground, MD โ€ข On-site

Other

Re-posted 7 days ago


Job description

Position Summary
10x National Security is seeking 3D Modeling, Virtual Environments and Simulation Specialists to create engineering-grade digital assets and interactive environments supporting Army digital engineering. The specialists will transform CAD data, engineering models, drawings, terrain, imagery, scans, and other source information into accurate and usable 3D environments for design review, analysis, experimentation, training, testing, and stakeholder decision-making. This is an engineering visualization and real-time simulation role, not a marketing-graphics position. Army programs are using CAD-derived models in mixed-reality and virtual-reality environments to obtain engineering feedback and assess designs before physical systems are available. Primary Responsibilities
Develop, modify, optimize, and maintain high-fidelity 3D models of systems, subsystems, equipment, facilities, terrain, operational environments, and human-machine workspaces.
Convert and ingest data from CAD, PLM, MBSE, engineering drawings, point clouds, photogrammetry, LiDAR, GIS, and other authoritative sources.
Preserve engineering scale, coordinate systems, component hierarchy, part identifiers, model metadata, material properties, and configuration status during model conversion.
Build interactive virtual environments and simulations supporting engineering design reviews, mission-thread analysis, human-in-the-loop evaluation, operator and maintainer assessment, training, test planning, and technical demonstrations.
Develop real-time content using an appropriate engine such as Unreal Engine or Unity and supporting digital-content tools such as Blender, Maya, 3ds Max, or equivalent.
Create geometry, materials, textures, lighting, animations, rigs, collision models, physics behavior, level-of-detail models, user interfaces, and scenario logic.
Optimize models and environments for workstation, visualization wall, virtual reality, augmented reality, and other approved deployment targets.
Develop repeatable pipelines for CAD conversion, asset preparation, metadata retention, model validation, version control, release, and reuse.
Integrate simulations with data feeds, application programming interfaces, telemetry, geospatial services, engineering calculations, or other Government-approved systems where required.
Support interoperability through appropriate open and industry formats such as STEP, JT, USD, glTF, FBX, or other program-selected standards.
Establish verification and validation methods to confirm geometric accuracy, model fidelity, expected behavior, and suitability for the intended engineering or training use.
Maintain source files, assets, scripts, documentation, and released models under disciplined configuration and change control.
Produce model dictionaries, technical documentation, validation reports, demonstrations, renderings, animations, and briefings.
Protect Government, proprietary, CUI, export-controlled, and classified model data in accordance with applicable handling requirements.
Collaborate with systems engineers, human-centered integration specialists, cybersecurity personnel, testers, trainers, data managers, and Government subject-matter experts.
Required Qualifications
Bachelorโ€™s degree in computer science, engineering, modeling and simulation, game or simulation development, digital visualization, interactive media, or a related discipline. A strong technical portfolio and equivalent experience may substitute for a specific degree.
At least five years of experience producing 3D models, simulations, or interactive virtual environments.
Demonstrated proficiency with at least one real-time development platform, preferably Unreal Engine or Unity.
Demonstrated proficiency with at least one professional 3D content-development tool, such as Blender, Maya, or 3ds Max.
Experience importing, cleaning, restructuring, and optimizing CAD or other complex technical models for real-time use.
Knowledge of polygonal modeling, UV mapping, physically based rendering, material development, animation, rigging, collision, physics, lighting, and level-of-detail optimization.
Ability to script or develop simulation logic using Python, C++, C#, Blueprints, or an equivalent environment.
Portfolio demonstrating technically accurate 3D modeling, virtual environments, simulation, or immersive applications.
Ability to document model sources, transformations, assumptions, configuration status, and validation results.
U.S. citizenship and ability to obtain and maintain the required clearance.
Preferred Qualifications
Experience supporting Army or DoD acquisition, engineering, test, training, or modeling and simulation programs.
Experience with CAD platforms such as Creo, Siemens NX, CATIA, SolidWorks, or AutoCAD and PLM environments such as Teamcenter, Windchill, or 3DEXPERIENCE.
Experience connecting 3D environments to MBSE or systems-architecture models.
Experience with virtual reality, augmented reality, mixed reality, motion capture, photogrammetry, LiDAR, digital human modeling, or immersive training.
Experience with geospatial technologies such as Cesium, ArcGIS, terrain services, or coordinate-reference transformations.
Familiarity with distributed simulation or interoperability standards such as HLA, DIS, FMI, or program-specific simulation interfaces.
Experience with Perforce, Git LFS, artifact repositories, automated asset pipelines, or other configuration-management technologies.
Knowledge of modeling and simulation verification, validation, and accreditation practices.
Experience developing models or simulations inside controlled, CUI, or classified environments.
Measures of Success Within the initial 90 days, the specialists should establish a controlled 3D asset pipeline, ingest a representative Government engineering data set, produce an interactive virtual environment, document its fidelity and limitations, and demonstrate that the model can support a real design, training, test, or acquisition decision. Senior-level adjustment: The Senior Specialist should have at least eight years of relevant experience and own the technical pipeline, data-conversion standards, model quality, configuration approach, integration architecture, and technical coordination with Government engineering leads.