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Virtual Production Jobs in Colorado (NOW HIRING)

Virtual Primary Care Physician

Denver, CO · Remote

$262K - $278K/yr

The One Medical Virtual Medical Team (VMT) is a leading provider of virtual clinical care ... An openness to feedback and reflection to gain productive insight into strengths and weaknesses

Virtual Sales Associate

Denver, CO · Remote

$85K - $150K/yr

As a Virtual Sales Associate, you will connect directly with clients, assess their unique goals ... Participate in hands-on workshops, product updates, and mentorship sessions to hone your skills.

Virtual Primary Care Physician

Denver, CO · On-site +1

$262K - $278K/yr

Our seamless in-office and 24/7 virtual care services, on-site labs, and programs for preventive ... An openness to feedback and reflection to gain productive insight into strengths and weaknesses

Virtual Primary Care Physician

Denver, CO · On-site +1

$262K - $278K/yr

Our seamless in-office and 24/7 virtual care services, on-site labs, and programs for preventive ... An openness to feedback and reflection to gain productive insight into strengths and weaknesses

Our seamless in-office and 24/7 virtual care services, on-site labs, and programs for preventive ... An openness to feedback and reflection to gain productive insight into strengths and weaknesses

Virtual Solutions Specialist

Denver, CO · On-site

$84K - $85K/yr

This role is centered on production, accuracy, follow-through, and turning information from ... Follow Virtual Solutions standards, processes, and technologies and apply them consistently across ...

This role is centered on production, accuracy, follow-through, and turning information from ... Follow Virtual Solutions standards, processes, and technologies and apply them consistently across ...

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Showing results 1-20

Virtual Production information

See Colorado salary details

$8

$34

$71

How much do virtual production jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for virtual production in Colorado is $34.45, according to ZipRecruiter salary data. Most workers in this role earn between $17.88 and $58.83 per hour, depending on experience, location, and employer.

What skills and qualifications are needed for virtual production?

To thrive in Virtual Production, you typically need a strong grasp of digital imaging, real-time rendering, 3D visualization, and familiarity with film or television production pipelines. Experience with virtual production technologies such as Unreal Engine, motion capture systems, and real-time compositing tools is often required, and certifications or training in these platforms can be beneficial. Excellent collaboration, problem-solving, and communication skills are essential for coordinating across creative and technical departments. These abilities are crucial for ensuring seamless integration of digital and live-action elements on set, meeting project deadlines, and supporting high-quality content delivery.

What does a virtual production specialist do?

In a Virtual Production role, your day often involves previsualizing scenes, setting up and operating virtual cameras, managing real-time graphics, and collaborating closely with directors, VFX teams, and camera crews. You may be responsible for troubleshooting technical issues in real time and ensuring that digital assets are optimized for immediate feedback on set. The work environment is highly collaborative and fast-paced, requiring both technical proficiency and creative input. Often, you'll participate in meetings to align on creative direction and provide technical support during live shoots. This dynamic role keeps you at the intersection of technology and storytelling, offering variety and opportunities to innovate every day.

What is virtual production?

A Virtual Production job involves using real-time technology, such as game engines and LED volumes, to blend digital and physical filmmaking techniques. Professionals in this field work with tools like Unreal Engine, motion capture, and immersive environments to create seamless visual effects and virtual sets. Roles in Virtual Production can range from technical artists and LED operators to cinematographers specializing in real-time workflows. This approach allows filmmakers to visualize scenes interactively, make creative decisions faster, and reduce post-production costs. It's a rapidly growing field that bridges filmmaking, VFX, and game development.

What are the most commonly searched types of Production jobs in Colorado? The most popular types of Production jobs in Colorado are:
What are popular job titles related to Virtual Production jobs in Colorado? For Virtual Production jobs in Colorado, the most frequently searched job titles are:
What cities in Colorado are hiring for Virtual Production jobs? Cities in Colorado with the most Virtual Production job openings:
Infographic showing various Virtual Production job openings in Colorado as of August 2026, with employment types broken down into 75% Full Time, 20% Part Time, and 5% Contract. Highlights an 95% In-person, and 5% Remote job distribution, with an average salary of $71,650 per year, or $34.4 per hour.

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO

$2.4K - $3.3K/wk

Full-time, Part-time

Re-posted 6 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) – $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD’s Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.\
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.
Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.
Rocky Mountain College of Art + Design is an Equal Opportunity Employer