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Virtual Product Testing Jobs (NOW HIRING)

OneSource Virtual (OSV) has worked exclusively with Workday customers since 2008 to deliver ... Design solutions and support efforts related to QA, End User Testing and Training, Change ...

OneSource Virtual (OSV) has worked exclusively with Workday customers since 2008 to deliver ... Design solutions and support efforts related to QA, End User Testing and Training, Change ...

OneSource Virtual (OSV) has worked exclusively with Workday customers since 2008 to deliver ... Design solutions and support efforts related to QA, End User Testing and Training, Change ...

Mechanical Engineer

Irvine, CA · On-site

$153 - $187/hr

Perform virtual product development and computer-aided engineering (CAE) analyses to validate ... Participate in engineering research and testing activities to assess feasibility and performance of ...

Manage training delivery through instructor-led, virtual, and LMS-based platforms. * Measure ... Support product testing and validation activities. * Maintain competitive knowledge resources and ...

Product Manager

Almont, CO · On-site

$70 - $80/hr

Support product testing and user acceptance activities. * Track feedback and enhancement requests ... You may receive email and SMS notifications from the Eliassen Virtual Recruiting Team ...

Showing results 21-40

Virtual Product Testing information

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$14

$36

$57

How much do virtual product testing jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for virtual product testing in the United States is $36.59, according to ZipRecruiter salary data. Most workers in this role earn between $25.00 and $43.75 per hour, depending on experience, location, and employer.

What cities are hiring for Virtual Product Testing jobs?

Cities with the most Virtual Product Testing job openings:

What are the most commonly searched types of Product Testing jobs?

The most popular types of Product Testing jobs are:

What states have the most Virtual Product Testing jobs?

States with the most job openings for Virtual Product Testing jobs include:

Infographic showing various Virtual Product Testing job openings in the United States as of July 2026, with employment types broken down into 79% Full Time, 19% Part Time, and 2% Contract. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $76,106 per year, or $36.6 per hour.

Technical Artist (Virtual Art Department)

Magnopus

Los Angeles, CA • On-site

$80 - $100/hr

Other

Re-posted 23 days ago


Key responsibilities

  • Support the Virtual Art Department team in delivering high-fidelity, photo-real Virtual Production projects in Unreal Engine.

  • Provide technical expertise, advice, and solutions to artists, animators, and riggers as required.

  • Conduct code and content performance reviews, test all work in builds, and identify potential risks prior to submission.


Job description

Support the Virtual Art Department team on an exciting new project to deliver high-fidelity, photo-real Virtual Production projects in Unreal Engine, ensuring solid workflows that optimize iteration and smooth runtime performance.

Responsibilities
  • Provide technical expertise, advice, and solutions to artists, animators, and riggers as required.
  • Collaborate across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency.
  • Research and suggest appropriate tools and processes for projects.
  • Independently extract well-defined requirements from creative and artistic briefs.
  • Set performance and memory objectives and establish testing methods.
  • Understand quality / performance trade-offs and develop solutions that maximize both.
  • Manage multiple concurrent tasks from planning to development and delivery.
  • Adhere to and contribute to technical art best practices, processes, pipelines and tools.
  • Conduct code and content performance reviews as needed.
  • Thoroughly test all work in builds before submission.
  • Identify potential risks associated with changes prior to submission to source control.
  • Understand roles in a scrum environment and assist in the definition of technical art tasks.
  • Attend daily standups, break down assigned tasks and provide estimates during sprint planning or other planning exercises
  • Proactively identify potential project challenges and propose feasible solutions.
  • Create and maintain comprehensive technical documentation as needed.
Required Qualifications
  • Expertise in industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop) to create 2D and 3D assets specifically for high-end realtime environments.
  • Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering, and content integration for Virtual Production pipelines.
  • Strong understanding of realtime performance constraints, with the ability to identify and resolve bottlenecks within Unreal to maintain high frame rates on target devices.
  • Past experience working on photo-real PC projects and Virtual Production workflows, including color-managed pipelines (ACES/OCIO) and HDR rendering.
  • Strong proficiency in shader development (HLSL/GLSL) to optimize visual quality while adhering to strict realtime performance objectives.
  • Proactive in preempting and addressing performance limitations on target devices.
  • Proficient in using performance tools within the engine and on devices to identify performance bottlenecks.
  • Proficient working with version control for all work (Perforce, git or other), including work in progress.
  • Experience writing and editing clear technical documentation.
  • Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL.
  • Capable of planning, designing and implementing solutions to a broad range of technical art problems.
  • Able to communicate technical issues to non-technical team members.
  • A passion and willingness to explore new skills and techniques for themselves and any assigned mentees.

Because we’re building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee’s progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits.

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