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Virtual Compositing Artist Jobs (NOW HIRING)

Pipeline Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

Virtual production, motion capture, real-time, and ICVFX workflows * Compositing, color, conform ... Train and support artists to use the developed tools. * Perform other duties as assigned.

Pipeline Software Engineer

Los Angeles, CA

$150K - $186K/yr

Virtual production, motion capture, real-time, and ICVFX workflows * Compositing, color, conform ... Train and support artists to use the developed tools. * Perform other duties as assigned.

Pipeline Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

Virtual production, motion capture, real-time, and ICVFX workflows * Compositing, color, conform ... Train and support artists to use the developed tools. * Perform other duties as assigned.

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... compositing, look-dev,previs, and virtual production.You'llwrite working prototypes,not slide ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... compositing, look-dev,previs, and virtual production.You'llwrite working prototypes,not slide ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... compositing, look-dev,previs, and virtual production.You'llwrite working prototypes,not slide ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... compositing, look-dev,previs, and virtual production.You'llwrite working prototypes,not slide ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... compositing, look-dev, previs, and virtual production. You'll write working prototypes, not slide ...

... compositing, clipping, color correcting, object removal and alteration all while using non ... Bachelor's degree in Photography, Computer Graphics, or Graphic Arts OR 3-5+ years of experience in ...

Senior Systems Engineer

Manhattan, NY · On-site

$114K - $156K/yr

Interpersonal skills are essential as you will be working closely with Artists, Producers as well ... Engineering level knowledge of standard CG, compositing and color grading applications (Maya ...

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Virtual Compositing Artist information

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How much do virtual compositing artist jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for virtual compositing artist in the United States is $22.97, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $18.75 per hour, depending on experience, location, and employer.

What is the difference between Virtual Compositing Artist vs 3D Modeler?

AspectVirtual Compositing Artist3D Modeler
Required SkillsCompositing, visual effects, software like Nuke, After EffectsModeling, texturing, software like Maya, Blender
Work EnvironmentPost-production, visual effects studios, film/TVPre-production, animation studios, gaming, film
Industry UsageFilm, TV, advertising, VFXVideo games, animation, film

The Virtual Compositing Artist focuses on combining visual elements into seamless scenes using compositing software, primarily in post-production. In contrast, a 3D Modeler creates digital models for use in various media. While both roles require knowledge of digital software and industry standards, their core tasks and work stages differ significantly.

What is a Virtual Compositing Artist?

A Virtual Compositing Artist is a visual effects (VFX) professional who combines computer-generated imagery (CGI), live-action footage, and other digital elements to create seamless final images for movies, television, video games, or virtual production environments. They use specialized software to layer and blend visual components, adjust color, add effects, and ensure everything looks realistic and cohesive. Their work is essential in achieving the polished, integrated visuals seen in modern media, especially where live-action and digital effects intersect.

What are the key skills and qualifications needed to thrive as a Virtual Compositing Artist, and why are they important?

To thrive as a Virtual Compositing Artist, you need a strong background in digital imaging, visual effects (VFX), and color theory, often supported by a relevant degree or portfolio of compositing work. Mastery of industry-standard software such as Nuke, After Effects, and Photoshop is essential, along with familiarity with 3D tracking and rendering systems. Attention to detail, creative problem-solving, and effective collaboration are crucial soft skills to excel in this role. These competencies ensure high-quality, seamless visual effects that meet project requirements and deadlines in a fast-paced production environment.

What are some common challenges Virtual Compositing Artists face when working with remote teams?

Virtual Compositing Artists often collaborate with other team members, such as VFX supervisors, 3D artists, and editors, who may be located in different time zones. This can present challenges like coordinating feedback, maintaining clear communication, and ensuring consistency across shots. To overcome these hurdles, many studios use collaborative project management tools and establish regular check-ins. Adapting to remote workflows and remaining flexible are key to delivering high-quality composites on schedule.
More about Virtual Compositing Artist jobs
What cities are hiring for Virtual Compositing Artist jobs? Cities with the most Virtual Compositing Artist job openings:
What are the most commonly searched types of Compositing Artist jobs? The most popular types of Compositing Artist jobs are:
What states have the most Virtual Compositing Artist jobs? States with the most job openings for Virtual Compositing Artist jobs include:
What job categories do people searching Virtual Compositing Artist jobs look for? The top searched job categories for Virtual Compositing Artist jobs are:
Infographic showing various Virtual Compositing Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $47,772 per year, or $23 per hour.
Visualization Artist - Visual Impact Assessment Focus

Visualization Artist - Visual Impact Assessment Focus

Stantec

Boston, MA • On-site

$82K - $119K/yr

Full-time, Part-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 17 days ago


Stantec rating

8.5

Company rating: 8.5 out of 10

Based on 83 frontline employees who took The Breakroom Quiz

80th of 368 rated engineering


Job description

Visualization Artist - Visual Impact Assessment Focus
The Design Visualization Services (DVS) team at Stantec works on a variety of design projects internationally using cutting-edge technology and is proud to be a leader in the visualization industry. We are passionate about our work and committed to cultivating a dynamic environment for our talented artists that supports them both professionally and personally. We are as dedicated to producing cutting-edge, high-quality work as we are to making work-life balance a priority. Our firm supports career growth and research and development, encouraging individuals to explore new technological innovations and techniques.
We continue to actively build our 3D modeling practice within our design team and are looking for a creative professional who is dedicated to enhancing the quality of life where people live, work, and play.
Your Opportunity
The Design Visualization Services team is actively seeking a full-time, Visualization Artist with a focus on Visual Impact Assessments (VIAs) and before-and-after visual simulations. This role requires a skill set similar to Architectural Visualization (ArchViz), but is not primarily focused on visualizing buildings or architecture.
In this mid-level role, you will contribute to a wide range of Visual Impact Assessment (VIA) projects, including, but not limited to, solar, wind, infrastructure, and transmission line developments. You will be primarily responsible for 3ds Max model production, V-Ray photorealistic rendering, and Photoshop compositing. You will also have the opportunity to manage data collection and CAD imports into 3ds Max to ensure precise spatial accuracy.
Stantec's DVS team is also at the forefront of developing innovative deliverables, including Virtual Reality experiences and 360° imagery. Successful candidates will have the opportunity to contribute to the development of these exciting and evolving processes.
As a mid-level professional, you will work alongside experienced professionals from a variety of disciplines and must be able to thrive in a creative, collaborative, and dynamic team environment. This role offers opportunities to solve complex problems, tell compelling stories, and visually communicate design solutions.
In this position, you will be on the front lines of the innovative work we produce in the fields of virtual, video, and photo simulation. We are seeking applicants with relevant industry qualifications and software expertise who are ready to bring their ideas to the table. If you have demonstrated the ability to create visually compelling 3D content, translate design information into visual reality, and are looking for a meaningful and creative professional experience, this may be the opportunity for you.
Your Key Responsibilities
  • Collaborate with multi-disciplinary teams of planners, designers, engineers and specialists on a variety of projects at once.
  • Contribute to all phases of projects including analysis, design, client engagement and final production.
  • Create drawings and graphics including maps, diagrams, sketches, renderings, 3D models, animations, and videos.
  • Open to learn new programs, plug ins, and processes to apply to future projects.

Your Capabilities and Credentials
  • Strong 3D Studio Max skills, including modelling, texturing, and basic animation.
  • Strong Adobe Photoshop and Illustrator skills
  • Strong AutoCAD skills
  • Civil3D experience is a plus.
  • ArcGIS experience is a plus.
  • Unreal engine experience is a plus.
  • VRAY experience is a plus.
  • ITOO Forest and Rail Clone plugins experience is a plus.
  • Photography experience is a plus.
  • A design background with portfolio
  • Open to learning new programs, plug-ins, and processes to apply to future projects.
  • Ability to work on tight project deadlines as both an individual and part of a team.

Education and Experience
  • An undergraduate or graduate degree in Computer Graphics, Motion Graphics, Industrial Design, or a related field.
  • 3-5 years of relevant experience.

This description is not a comprehensive listing of activities, duties or responsibilities that may be required of the employee and other duties, responsibilities and activities may be assigned or may be changed at any time with or without notice.
Stantec is a place where the best and brightest come to build on each other's talents, do exciting work, and make an impact on the world around us. Join us and redefine your personal best.
Pay Range:
• Locations in WA, DC & Various CA, MA areas-$77,400.00 - $112,200.00 Annually
• Locations in NYC & CA (Bay Area) & NJ (RP)-$82,700.00 - $119,800.00 Annually
Pay Transparency: In compliance with pay transparency laws, pay ranges are provided for positions in locations where required. Please note, the final agreed upon compensation is based on individual education, qualifications, experience, and work location. At Stantec certain roles are bonus eligible. Actual compensation for part-time roles will be pro-rated based on the agreed number of working hours per week.
Benefits Summary: Regular full-time and part-time employees (working at least 20 hours per week) have access to medical, dental, and vision plans, a wellness program, health saving accounts, flexible spending accounts, 401(k) plan, employee stock purchase program, life and accidental death & dismemberment (AD&D) insurance, short-term/long-term disability plans, emergency travel benefits, tuition reimbursement, professional membership fee coverage and paid family leave. Regular full-time and part-time employees will receive ten paid holidays in each calendar year. In addition, employees will be eligible to accrue vacation between 10 and 20 days per year and eligible for paid sick leave (and if more generous, in accordance with state and local law).
Temporary/casual employees have access to 401(k) plans, employee stock purchase program, and paid leave, in accordance with state and local law.
The benefits information listed above may not apply to union positions because benefits for such positions are governed by applicable collective bargaining agreements
Primary Location: United States | MA | Boston
Other Locations: United States | NY | New York
Organization: 2243 Water-US Delivery-Boston MA
Employee Status: Regular
Business Justification: New Position
Travel: No
Schedule: Full time
Job Posting: 25/06/2026 04:06:10
Req ID: 1006443
Stantec provides equal employment opportunities to all qualified employees and applicants for future and current employment and prohibit discrimination on the grounds of race, colour, religion, sex, national origin, age, marital status, genetic information, disability, sexual orientation, gender identity or gender expression. We prohibit discrimination in decisions concerning recruitment, hiring, referral, promotion, compensation, fringe benefits, job training, terminations or any other condition of employment. Stantec is in compliance with laws and regulations and ensures equitable opportunities in all aspects of employment. At Stantec we are committed to ensuring our recruitment process is accessible to all. If you require reasonable adjustments to be made during the recruitment process then please inform a member of our Talent Acquisition team.

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