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Virtual Compositing Artist Jobs (NOW HIRING)

Pipeline Software Engineer

Los Angeles, CA ยท On-site

$130K - $140K/yr

Virtual production, motion capture, real-time, and ICVFX workflows * Compositing, color, conform ... Train and support artists to use the developed tools. * Perform other duties as assigned.

Pipeline Software Engineer

Los Angeles, CA

$150.90K - $186.40K/yr

Virtual production, motion capture, real-time, and ICVFX workflows * Compositing, color, conform ... Train and support artists to use the developed tools. * Perform other duties as assigned.

Pipeline Software Engineer

Los Angeles, CA ยท On-site

$130K - $140K/yr

Virtual production, motion capture, real-time, and ICVFX workflows * Compositing, color, conform ... Train and support artists to use the developed tools. * Perform other duties as assigned.

... live or virtual platforms or events * Demonstrated experience and familiarity with a range of ... Experience with editing visual effects and compositing, motion graphics or animation or high level ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... compositing, look-dev,previs, and virtual production.You'llwrite working prototypes,not slide ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... compositing, look-dev,previs, and virtual production.You'llwrite working prototypes,not slide ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... compositing, look-dev,previs, and virtual production.You'llwrite working prototypes,not slide ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... compositing, look-dev,previs, and virtual production.You'llwrite working prototypes,not slide ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... compositing, look-dev, previs, and virtual production. You'll write working prototypes, not slide ...

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Virtual Compositing Artist information

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How much do virtual compositing artist jobs pay per hour?

As of May 29, 2026, the average hourly pay for virtual compositing artist in the United States is $22.97, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $18.75 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Virtual Compositing Artist, and why are they important?

To thrive as a Virtual Compositing Artist, you need a strong background in digital imaging, visual effects (VFX), and color theory, often supported by a relevant degree or portfolio of compositing work. Mastery of industry-standard software such as Nuke, After Effects, and Photoshop is essential, along with familiarity with 3D tracking and rendering systems. Attention to detail, creative problem-solving, and effective collaboration are crucial soft skills to excel in this role. These competencies ensure high-quality, seamless visual effects that meet project requirements and deadlines in a fast-paced production environment.

What are some common challenges Virtual Compositing Artists face when working with remote teams?

Virtual Compositing Artists often collaborate with other team members, such as VFX supervisors, 3D artists, and editors, who may be located in different time zones. This can present challenges like coordinating feedback, maintaining clear communication, and ensuring consistency across shots. To overcome these hurdles, many studios use collaborative project management tools and establish regular check-ins. Adapting to remote workflows and remaining flexible are key to delivering high-quality composites on schedule.

What is a Virtual Compositing Artist?

A Virtual Compositing Artist is a visual effects (VFX) professional who combines computer-generated imagery (CGI), live-action footage, and other digital elements to create seamless final images for movies, television, video games, or virtual production environments. They use specialized software to layer and blend visual components, adjust color, add effects, and ensure everything looks realistic and cohesive. Their work is essential in achieving the polished, integrated visuals seen in modern media, especially where live-action and digital effects intersect.

What is the difference between Virtual Compositing Artist vs 3D Modeler?

AspectVirtual Compositing Artist3D Modeler
Required SkillsCompositing, visual effects, software like Nuke, After EffectsModeling, texturing, software like Maya, Blender
Work EnvironmentPost-production, visual effects studios, film/TVPre-production, animation studios, gaming, film
Industry UsageFilm, TV, advertising, VFXVideo games, animation, film

The Virtual Compositing Artist focuses on combining visual elements into seamless scenes using compositing software, primarily in post-production. In contrast, a 3D Modeler creates digital models for use in various media. While both roles require knowledge of digital software and industry standards, their core tasks and work stages differ significantly.

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What cities are hiring for Virtual Compositing Artist jobs? Cities with the most Virtual Compositing Artist job openings:
What are the most commonly searched types of Compositing Artist jobs? The most popular types of Compositing Artist jobs are:
What states have the most Virtual Compositing Artist jobs? States with the most job openings for Virtual Compositing Artist jobs include:
What job categories do people searching Virtual Compositing Artist jobs look for? The top searched job categories for Virtual Compositing Artist jobs are:
Pipeline Software Engineer

Pipeline Software Engineer

AGBO

Los Angeles, CA โ€ข On-site

$130K - $140K/yr

Full-time

Posted 16 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
The Software Engineer supports the Pipeline Engineering team by developing and maintaining tools and scripts that optimize workflows across AAA Game Development, Visual Effects, Visualization, and Production. This role will focus on expanding the studio's artist toolsets, asset tracking, and integration with both game development and production pipelines while ensuring efficient delivery in collaboration with department leads and creative teams.

Key Responsibilities:

  • Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc.
  • Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and pipeline infrastructure, supporting the Game Development, VFX, Visualization, and Production teams under the direction of the Pipeline Supervisor.
  • Work in conjunction with project teams to effectively problem-solve, acting as a first line of support for all workflow & productivity issues.
  • Work closely with Technical Supervisors to design, develop, evolve, and maintain department pipelines, including:
  • 3D asset creation, ingest, tracking, and delivery
  • Production automation and tracking
  • Web and desktop-based automations for all creative and production tasks
  • Animation, rigging, cloth, and creature techniques
  • Shading, lighting, and rendering techniques
  • Virtual production, motion capture, real-time, and ICVFX workflows
  • Compositing, color, conform, and finishing workflows
  • Create, develop, deploy, and maintain Python or C++ plugins and extensions for 3rd party packages and platforms, including:
  • Unreal Engine, Maya, Blender, Houdini, Nuke, Fusion, Adobe CC, Resolve, Shotgrid Toolkit
  • Extend and integrate the use of Shotgrid and other database systems to meet production needs, including both desktop-native and browser-hosted applications and plugins.
  • Design User Interfaces for automation tools for Asset management, VFX, Visualization, and Production.
  • Work with non-technical end users to help define requirements for new tools and pipeline processes to solve production problems.
  • Develop test plans and roll out new workflows and tools, and work with end users and stakeholders to improve the usability of these tools.
  • Work with a sprint team: scope and bid tickets, participate in launch and review meetings, collaborate with product owners and production customers to prioritize work, communicate progress, and support team members with technical guidance.
  • Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards.
  • Support users on Windows, MacOS, and Linux.
  • Write the necessary end-user and developer documentation for developed tools.
  • Train and support artists to use the developed tools.
  • Perform other duties as assigned.


Qualifications & Skills:

  • Bachelor's degree in Computer Science, Engineering, Visualization, VFX or equivalent work experience.
  • 3-6 years of professional experience in developing custom artist/pipeline tools and workflows with ShotGrid in an animation, gaming, or VFX studio environment.
  • Deep understanding of the VFX pipeline from shooting to modeling to texturing, animation, lighting and rendering, compositing, technical editorial, and DI.
  • Proven technical experience in VFX, Virtual Production, or AAA Gaming productions.
  • Ability to design user interfaces, gizmos, and interfaces for VFX tools and Unreal Editor.
  • Experience with desktop and/or web application development/deployment.
  • Experience with shader development, GLSL, and real-time rendering technologies.
  • Experience with Unreal Engine Blueprints, and C++ development.
  • Experience with software development life cycle concepts, including build/release via CI/CD, version control with Git / GitLab / BitBucket.
  • Knowledge of Production Technology/IT/IS methods, practices, and trends.
  • Experience with Agile development methodologies such as Scrum and Kanban.
  • Strong problem-solving skills.
  • Highly organized and detail oriented.
  • Patient and thorough with technical details.
  • Ability to work in a collaborative environment, offer mentorship, and take direction from department and show leadership.
  • Calm demeanor with technical support and troubleshooting.
  • Excellent technical communication skills, both verbal and written.
  • Desire for creative innovation, excellence in visual media, and creating toolsets to empower artists and creators.
  • Familiarity building, running, managing and monitoring services on a Linux container platform such as Docker/Kubernetes.
  • Experience with ShotGrid Toolkit.
  • Experience with Python, C++, PySide/PyQt/Qt.
  • Experience with LLMs or Generative AI - a plus.


Additional Information:

  • This role is based in Los Angeles, CA. We are primarily seeking candidates located in or open to relocating to one of these areas, as in-person collaboration with our technical and creative teams is key to the role's success.
  • Candidates must be legally authorized to work in the U.S.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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