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Video Game Writer Jobs in Remote, OR (NOW HIRING)

Production Manager

Roseburg, OR · On-site

$60K - $75K/yr

... video-game based consumer products. The ideal candidate has a strong background in product ... Strong verbal and written communication skills. * Proficiency in Microsoft Office, particularly ...

New

Production Manager

Roseburg, OR · On-site

$60K - $75K/yr

... video-game based consumer products. The ideal candidate has a strong background in product ... Strong verbal and written communication skills. * Proficiency in Microsoft Office, particularly ...

New

Seasonal Sales Associate (Store 6585)

Roseburg, OR · On-site

$14.50 - $15.75/hr

... their video gaming needs, recommending additional items as appropriate, applying all selling ... in written, oral, and diagram form. • Possess an outgoing and friendly personality with strong ...

Seasonal Sales Associate (Store 6657)

North Bend, OR · On-site

$14 - $15.25/hr

... their video gaming needs, recommending additional items as appropriate, applying all selling ... in written, oral, and diagram form. • Possess an outgoing and friendly personality with strong ...

Video Game Writer information

See Remote, OR salary details

$13

$38

$66

How much do video game writer jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for video game writer in Remote, OR is $38.90, according to ZipRecruiter salary data. Most workers in this role earn between $28.80 and $47.07 per hour, depending on experience, location, and employer.

What is a video game writer?

Video game writers are professionals responsible for creating the narrative elements of video games, including dialogue, storylines, character development, and world-building. They collaborate closely with designers, developers, and artists to ensure the story integrates seamlessly with gameplay and visuals. Video game writers may also write in-game text, quests, lore, and contribute to the overall tone and emotional impact of the game. Their role is essential in making games immersive and engaging for players.

What are some common challenges faced by video game writers during the development process?

Video game writers often face challenges such as adapting narrative elements to evolving gameplay mechanics and collaborating with designers to ensure story and gameplay are seamlessly integrated. The iterative nature of game development may require frequent revisions to dialogue and storylines, sometimes on tight deadlines. Additionally, writers must balance creative storytelling with technical constraints, such as limited text space or branching dialogue, to create engaging narratives that enhance the player’s experience.

What is the difference between Video Game Writer vs Narrative Designer?

AspectVideo Game WriterNarrative Designer
CredentialsWriting degrees, storytelling experienceWriting, storytelling, game design background
Work EnvironmentCollaborates with designers, developers, and writersWorks closely with designers, programmers, and writers
Industry UsageCommonly employed in game studios for story developmentFocuses on narrative structure and gameplay integration

While both roles involve storytelling, a Video Game Writer primarily creates dialogue, scripts, and storylines, whereas a Narrative Designer develops the overall narrative structure, integrating story with gameplay mechanics. The roles often overlap but differ in scope and focus within the game development process.

What are the key skills and qualifications needed to thrive as a video game writer, and why are they important?

To thrive as a Video Game Writer, you need strong storytelling abilities, scriptwriting experience, and a deep understanding of narrative design, often supported by a degree in creative writing, English, or a related field. Familiarity with industry-standard tools like Twine, Ink, Final Draft, and collaborative platforms such as Jira or Confluence is common. Creativity, collaboration, adaptability, and effective communication are vital soft skills for working with multidisciplinary teams and responding to feedback. These skills and qualities ensure engaging, coherent game narratives that enhance player immersion and support a game's overall vision.

What does a video game writer do?

A video game writer works to develop the plot and write the dialogue for a video game. In this career, your responsibilities may include working to design the story for a video game during pre-production. Your duties may include working to create characters and describe the game narrative. The video game designers and programmers may rely on your script and storyline to give the game structure. As a video game writer, you may work with a video game designer who is responsible for all aspects of the video game.

What are the most commonly searched types of Video Game Writer jobs in Remote, OR? The most popular types of Video Game Writer jobs in Remote, OR are:
What are popular job titles related to Video Game Writer jobs in Remote, OR? For Video Game Writer jobs in Remote, OR, the most frequently searched job titles are:
What job categories do people searching Video Game Writer jobs in Remote, OR look for? The top searched job categories for Video Game Writer jobs in Remote, OR are:
What cities near Remote, OR are hiring for Video Game Writer jobs? Cities near Remote, OR with the most Video Game Writer job openings:
Infographic showing various Video Game Writer job openings in Remote, OR as of August 2026, with employment types broken down into 68% Full Time, 23% Part Time, 2% Temporary, and 7% Contract. Highlights an 78% In-person, 2% Hybrid, and 20% Remote job distribution, with an average salary of $80,921 per year, or $38.9 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 4 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time