2

Remote Video Streaming Engineer Jobs in Remote, OR

Sr Software Engineer

OR · Remote

$84K - $112K/yr

... Stream, Forms, Viva, and related collaboration services. The position supports defined projects ... Location This role is designated as a fully remote position within the United States. The Main ...

Remote Video Streaming Engineer information

See Remote, OR salary details

$30.5K

$88.2K

$139.4K

How much do remote video streaming engineer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for remote video streaming engineer in Remote, OR is $88,216.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,900.00 and $108,400.00 per year, depending on experience, location, and employer.

What does a remote video streaming engineer do?

A Remote Video Streaming Engineer is responsible for designing, implementing, and maintaining systems that deliver video content over the internet. They work with various streaming protocols, optimize video quality, and troubleshoot issues related to latency, buffering, and compatibility across devices. These engineers often collaborate with development teams, use cloud-based services, and ensure secure and efficient video transmission. Working remotely, they leverage collaboration tools and remote access to manage streaming infrastructure from anywhere.

What are the key skills and qualifications needed to thrive as a remote video streaming engineer?

To thrive as a Remote Video Streaming Engineer, you need expertise in video encoding, streaming protocols (like HLS/DASH), and a solid background in computer science or a related field. Familiarity with tools such as FFmpeg, cloud platforms (AWS, Azure), and content delivery networks (CDNs), along with relevant certifications, is highly beneficial. Strong problem-solving, communication, and teamwork skills help you address technical challenges and collaborate effectively with distributed teams. These skills ensure seamless streaming experiences, efficient troubleshooting, and the ability to adapt to evolving video technologies.

What are some common technical challenges a remote video streaming engineer faces and how can they be addressed?

A Remote Video Streaming Engineer often encounters challenges such as ensuring low-latency streaming, maintaining video quality across different network conditions, and handling high traffic loads efficiently. Addressing these issues typically involves optimizing encoding settings, implementing adaptive bitrate streaming, and using Content Delivery Networks (CDNs) to distribute content closer to end-users. Collaboration with backend developers, network engineers, and QA teams is also essential for troubleshooting and implementing robust solutions. Staying up to date with evolving streaming protocols and codecs is key to ongoing success in the role.

What is the difference between Remote Video Streaming Engineer vs Remote Video Content Producer?

AspectRemote Video Streaming EngineerRemote Video Content Producer
Required SkillsVideo streaming protocols, encoding, troubleshootingContent creation, editing, storytelling
Work EnvironmentTechnical teams, live streaming platformsCreative teams, media production environments
CertificationsNetworking, streaming technology certificationsMedia production, editing certifications
Industry UsageBroadcast, tech companies, streaming servicesMedia, entertainment, marketing

The main difference is that Remote Video Streaming Engineers focus on the technical aspects of delivering live or on-demand video content, ensuring smooth streaming and troubleshooting issues. In contrast, Remote Video Content Producers are responsible for creating, editing, and managing video content for various platforms. Both roles may collaborate but serve distinct functions within the video production and distribution process.

What job categories do people searching Remote Video Streaming Engineer jobs in Remote, OR look for?

The top searched job categories for Remote Video Streaming Engineer jobs in Remote, OR are:

What cities near Remote, OR are hiring for Remote Video Streaming Engineer jobs?

Cities near Remote, OR with the most Remote Video Streaming Engineer job openings:

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Re-posted 4 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
WHAT YOU CAN EXPECT
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
HOW WE HIRE
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time