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Video Game Voice Over Jobs in Quebec (NOW HIRING)

Apply advanced experience with voice-over implementation workflows in AAA or large-scale game productions * Use digital audio workstations to edit, process, and prepare complex dialogue assets for ...

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Video Game Voice Over information

See Quebec salary details

$6

$29

$78

How much do video game voice over jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for video game voice over in Quebec is $29.64, according to ZipRecruiter salary data. Most workers in this role earn between $13.94 and $42.07 per hour, depending on experience, location, and employer.

What is a video game voice over?

A Video Game Voice Over job involves providing vocal performances for characters, narration, or other in-game elements. Voice actors bring characters to life through dialogue, emotions, and unique vocal qualities. These performances can be recorded in a studio or remotely, depending on the project. Strong acting skills, vocal versatility, and the ability to take direction are essential for success. Voice actors may work on various types of games, from indie projects to blockbuster titles.

What does a typical recording session look like for a video game voice over actor?

A typical recording session for a video game voice over actor involves working either in a professional studio or from a well-equipped home setup. You'll receive direction from producers or voice directors, interpret scripts, and record multiple takes of dialogue to capture different emotions or scenarios. Collaboration is common, as you may interact with audio engineers, other actors, or localization teams to ensure lines fit the game's context. Sessions can vary in length, often requiring stamina and vocal care, especially when performing high-intensity or emotionally demanding roles. This work environment encourages creative input while maintaining flexibility to accommodate revisions and feedback.

What are the key skills and qualifications needed to thrive in the video game voice over position, and why are they important?

To thrive as a Video Game Voice Over, you need strong vocal versatility, acting ability, clear diction, and often prior experience or training in voice acting. Familiarity with audio recording software, home studio equipment, and sometimes basic sound editing skills are typically required, while industry certifications like those from voice acting workshops can be beneficial. Creativity, professionalism, adaptability to diverse character roles, and excellent communication skills help individuals stand out in this field. These competencies ensure high-quality, engaging character performances that align with game directors' visions and enhance the overall gaming experience.

How do you get into voice over for video games?

To get into voice over for video games, aspiring voice actors should develop a strong vocal range and acting skills, create a demo reel showcasing their abilities, and seek opportunities through talent agencies, online casting platforms, or networking within the industry. Training in voice acting and understanding game development processes can also improve chances of success.

How much money do video game voice over actors make?

Video game voice over actors typically earn between $200 and $1,000 per finished hour of recording, with experienced professionals or those working on major titles earning higher rates. Payment can vary based on the project's scope, the actor's experience, and whether they are paid per session or per project, often supplemented by residuals or royalties for certain roles.

What job categories do people searching Video Game Voice Over jobs in Quebec look for?

The top searched job categories for Video Game Voice Over jobs in Quebec are:

Infographic showing various Video Game Voice Over job openings in Quebec as of August 2026, with employment types broken down into 90% Full Time, 5% Part Time, and 5% Contract. Highlights an 76% In-person, 14% Hybrid, and 10% Remote job distribution, with an average salary of $61,641 per year, or $29.6 per hour.

Voice Designer - Far Cry

Ubisoft

Montreal, QC • On-site

Full-time

Posted 8 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Voice Designer on Far Cry at Ubisoft Montréal, you will contribute to the design, implementation, and evolution of voice-over systems and cinematic audio pipelines within Ubisoft’s Snowdrop engine, helping deliver immersive narrative experiences across a large-scale AAA production. You will collaborate closely with audio, narrative, animation, localization, and cinematic teams to support high-quality voice experiences that enhance gameplay and storytelling.

What you’ll do

  • Support cinematic voice production workflows, including motion capture pre-production, script preparation, playback support, and voice-over coordination
  • Integrate voice-over assets, dialogue systems, and audio events within Snowdrop and related audio pipelines
  • Maintain and update OASIS voice-over templates, scripted content assignments, and related documentation
  • Create and optimize voice-over templates while supporting Wwise integration and dialogue mixing workflows
  • Collaborate with narrative teams to support character voice development, dialogue drafting, and voice-over implementation needs
  • Support voice production pipelines, tools, and workflow updates across the project
  • Manage temporary audio asset imports, naming conventions, and organization for scripted dialogue content
  • Coordinate bark implementation and support voice systems for gameplay interactions
  • Implement and maintain voice event animation markup for gameplay actions such as takedowns, healing, and struggle sequences
  • Debug in-engine voice systems, player efforts, breathing systems, and dialogue behaviors across gameplay and cinematic content
Qualifications

What you bring to the team

  • Apply advanced experience with voice-over implementation workflows in AAA or large-scale game productions
  • Use digital audio workstations to edit, process, and prepare complex dialogue assets for gameplay and cinematics
  • Demonstrate deep knowledge of dialogue recording, editing, mixing, and in-engine implementation workflows
  • Collaborate effectively with audio, narrative, animation, localization, and cinematic teams across multiple stages of production
  • Navigate complex voice pipelines, dialogue databases, and implementation systems with strong attention to technical and creative quality
  • Support scalable workflows, documentation, and pipeline improvements that enhance production efficiency and consistency
  • Troubleshoot voice systems, implementation issues, and in-engine audio behaviors across cinematic and gameplay content
  • Mentor team members through knowledge sharing, feedback, and collaborative problem solving

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio or project links adapted to audio and voice design work