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Video Game Voice Acting Jobs (NOW HIRING)

Senior Game Security Engineer

Cary, NC · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Login, parties, voice chat, matchmaking, purchasing, cloud storage, and analytics are just a few ... Understanding of online multiplayer video game architectures * Experience working with data ...

Acting, theatre, improv, or voice-over experience * Strong writing skills, especially dialogue or ... Participation in gaming, interactive storytelling, or digital communities where role-play is common ...

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Video Game Voice Acting information

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$12

$18

$23

How much do video game voice acting jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for video game voice acting in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is the difference between Video Game Voice Acting vs Voice Over Artist?

AspectVideo Game Voice ActingVoice Over Artist
Required CredentialsVoice training, acting skills, sometimes industry-specific demosVoice training, demo reels, versatile vocal skills
Work EnvironmentRecording studios, often with game developers or production teamsRecording studios, commercials, multimedia projects
Employer & Industry UsageVideo game companies, animation studios, entertainment industryAdvertising agencies, media companies, entertainment industry
Search & Comparison IntentFocus on gaming projects, character voices, interactive mediaFocus on commercials, narration, multimedia content

While both roles involve vocal performance, Video Game Voice Acting specializes in creating character voices for interactive games, often requiring acting skills and familiarity with gaming narratives. Voice Over Artists have a broader scope, providing voice work for commercials, narration, and multimedia projects. Understanding these differences helps clarify career paths and project expectations in the voice industry.

How do I get into voice acting for video games?

To get into voice acting for video games, aspiring actors should develop their vocal skills, create a demo reel showcasing their range, and gain experience through local theater, voice-over work, or online projects. Building industry connections and understanding recording equipment and software can also improve chances of landing roles in the gaming industry.

What is video game voice acting?

Video game voice acting is the art of providing voices for characters, narration, or other audio elements in video games. Voice actors bring characters to life by expressing emotions, personalities, and storylines through their vocal performances. This type of acting often involves reading scripts, performing in a sound booth, and sometimes matching the timing or emotional cues of animations. Voice actors may also create unique voices and work closely with directors to ensure their performances fit the game's vision. It's a crucial part of creating immersive and engaging video game experiences.

How much money do video game voice actors make?

Video game voice actors' earnings vary based on experience, project size, and union status. Entry-level actors may earn a few hundred dollars per session, while experienced professionals can make several thousand dollars for a major role or project. Rates often depend on the scope of work, including voice recordings, character complexity, and whether the work is unionized or non-unionized.

What are some common challenges faced by video game voice actors during recording sessions?

Video game voice actors often face challenges such as performing a wide emotional range, maintaining vocal health during long sessions, and delivering lines in isolation without other actors present. Sessions can be vocally demanding, especially when recording battle cries or intense scenes, making proper technique and warm-up essential. Additionally, actors must adapt quickly to direction from audio directors and ensure consistency across multiple takes to match the game's evolving narrative and technical requirements.

What are the key skills and qualifications needed to thrive as a video game voice actor?

To thrive as a Video Game Voice Actor, you need strong acting ability, vocal versatility, and clear diction, often supported by experience in acting, theater, or voice training. Familiarity with recording studio equipment, audio editing software like Audacity or Pro Tools, and sometimes union membership (such as SAG-AFTRA) is commonly expected. Resilience, adaptability, and the ability to take direction well are crucial soft skills in this field. These skills ensure compelling character portrayals, smooth collaboration with creative teams, and success in a competitive and technically demanding industry.
More about Video Game Voice Acting jobs

What cities are hiring for Video Game Voice Acting jobs?

Cities with the most Video Game Voice Acting job openings:

What states have the most Video Game Voice Acting jobs?

States with the most job openings for Video Game Voice Acting jobs include:

What job categories do people searching Video Game Voice Acting jobs look for?

The top searched job categories for Video Game Voice Acting jobs are:

Infographic showing various Video Game Voice Acting job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 16% Part Time, and 2% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Senior Animator, Unannounced Super Fun Video Game (Contract)

Second Dinner Studios, Inc

Remote

$60 - $70/hr

Full-time

Re-posted 18 days ago


Job description

Our Team
We're building a PvE co-op action game with a small, highly autonomous team.
Each discipline is represented by a single owner. There is no large animation department, dedicated technical animation team, or production layer separating disciplines. The people who thrive here are comfortable making decisions, solving problems independently, and moving work forward without extensive process or oversight.
We care more about demonstrated capability than years of experience, previous titles, or studio pedigree. Show us great animation work, shipped games, side projects, game jam projects, mods, tools you've built, pipelines you've improved, or anything else that demonstrates your ability to create and ship great experiences.
Your Role
Animation is the primary focus of this role.
We're looking for someone who can create both expressive character performances and exceptional gameplay animation. Our characters need to feel compelling when viewed up close through facial expressions, acting, personality, and charm, while also feeling responsive, readable, and satisfying during gameplay.
You'll own animation from rigging and implementation through final polish. Most of your time will be spent creating animation, but because of our team's size, you'll also be expected to identify technical challenges, improve workflows, and occasionally step outside traditional discipline boundaries when it helps the project move forward.
This is a fully remote role. Much of the team's coordination happens asynchronously, so success requires clear written communication, proactive updates, and the ability to make progress without waiting for meetings or direction.
The strongest candidates tend to be builders. They make games outside of work, participate in game jams, create mods, experiment with new tools, or otherwise demonstrate a habit of learning and creating beyond their day job.
What You'll Do
  • Create high-quality character, gameplay, and combat animation.
  • Bring personality, appeal, emotion, and charm to characters through performance and facial animation.
  • Create responsive, readable, and satisfying gameplay animation that supports combat and player feedback.
  • Rig, skin, and prepare assets for animation.
  • Implement, iterate on, and polish animation directly in Unreal Engine.
  • Work closely with Design and Engineering to improve gameplay feel, responsiveness, readability, and player experience.
  • Coordinate with Character Art, Environment Art, and VFX to ensure assets integrate smoothly into the game.
  • Identify bottlenecks and improve workflows through tooling, automation, technical solutions, or process improvements.
  • Evaluate and leverage AI-assisted workflows when they meaningfully improve iteration speed, content creation, or production efficiency.
  • Occasionally collaborate with external art partners to review deliverables, communicate feedback, and maintain quality standards.
  • Own animation as a discipline from concept through final implementation.

What You'll Need
  • A portfolio demonstrating exceptional animation work.
  • Demonstrated strength in both character performance animation and gameplay animation.
  • Strong understanding of character acting, facial expression, appeal, timing, and physicality.
  • Strong understanding of gameplay readability, responsiveness, combat feel, and player feedback.
  • Strong rigging skills.
  • Experience implementing animation content in Unreal Engine.
  • Comfort working directly in-engine to solve problems and iterate on content.
  • The ability to independently own a discipline and make forward progress with minimal oversight.
  • Strong written communication skills and comfort working in a fully remote, asynchronous
  • environment.
  • The ability to discuss technical and creative tradeoffs with designers, engineers, artists, and external partners.
  • Comfort learning unfamiliar tools, workflows, or disciplines when doing so benefits the project.
  • Comfort using AI-assisted tools as part of a modern game development workflow.

Nice to Have, But Not Necessary
  • Experience as a Technical Animator, Tech Artist, Art Director, or other cross-disciplinary role.
  • Experience building tools, pipelines, procedural systems, or workflow automation.
  • Experience managing external vendors or outsourcing relationships.
  • Experience shipping an indie game, game jam project, mod, or significant personal project.
  • Experience working on small teams where individuals routinely contribute outside their primary discipline.
  • Experience with cooperative action games, boss-focused encounters, or other highly replayable multiplayer experiences.
  • Affinity for complex competitive games such as League of Legends, Teamfight Tactics, or similar titles.
  • Experience with endgame MMO content such as raiding in World of Warcraft, Final Fantasy XIV, or similar games.
  • Familiarity with anime-inspired visual styles, character archetypes, and modern anime storytelling conventions.

This position pays a range of $60 - 70 per hour (USD).
Individual pay within this range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education, or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. This role is contracted through a third-party that provides health benefits, etc., which your recruiter can discuss more during the hiring process.
We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.
You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.