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Video Game Sound Engineer Jobs in Indiana (NOW HIRING)

Support departmental productions, events, and technology operations while maintaining sound ... Video switchers and routers * Ability to: * Read waveform monitors and vectorscopes * Solder and ...

... sound business planning, combine to position Boyd Gaming Corporation to maximize value for our ... engineering requirements are satisfied within the overall plan. * Coordinates asbestos-related ...

... sound business planning, combine to position Boyd Gaming Corporation to maximize value for our ... engineering requirements are satisfied within the overall plan. * Coordinates asbestos-related ...

... sound business planning, combine to position Boyd Gaming Corporation to maximize value for our shareholders, our team members and our communities. The Engineer II is responsible for providing ...

... sound business planning, combine to position Boyd Gaming Corporation to maximize value for our shareholders, our team members and our communities. The Engineer II is responsible for providing ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

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Video Game Sound Engineer information

See Indiana salary details

$29K

$84K

$132.7K

How much do video game sound engineer jobs pay per year?

As of Sep 7, 2026, the average yearly pay for video game sound engineer in Indiana is $84,026.00, according to ZipRecruiter salary data. Most workers in this role earn between $61,900.00 and $103,200.00 per year, depending on experience, location, and employer.

What is a video game sound engineer?

A Video Game Sound Engineer is responsible for creating, recording, editing, and implementing audio elements in video games. They work on sound effects, dialogue, ambient sounds, and sometimes music to enhance the gaming experience. Using software and audio tools, they synchronize sounds with in-game actions and environments. Their work helps create immersive and realistic audio that enhances gameplay and storytelling.

What are the key skills and qualifications needed to thrive as a video game sound engineer?

To thrive as a Video Game Sound Engineer, you need a solid background in audio production, acoustics, and digital signal processing, often supported by a relevant degree or technical training. Proficiency with digital audio workstations (DAWs) like Pro Tools or Logic Pro, sound design software, and middleware such as Wwise or FMOD is typically required. Creativity, attention to detail, and strong collaboration skills help individuals excel when working with game designers, developers, and artists. These capabilities ensure immersive audio experiences that enhance gameplay and meet the high-quality standards of modern video game development.

What are some typical challenges a video game sound engineer might encounter during a game development project?

Video Game Sound Engineers often face challenges such as balancing creative sound design with technical limitations like memory and processing constraints on target platforms. They must ensure seamless integration of audio assets in interactive game environments, requiring frequent collaboration with programmers and designers. Additionally, adapting to evolving project requirements and tight production timelines can be demanding. However, these challenges offer opportunities to develop problem-solving skills, innovate with new audio techniques, and play a significant role in shaping the overall player experience.

How much do video game sound engineers make?

Video game sound engineers typically earn between $50,000 and $90,000 annually, depending on experience, location, and the complexity of projects. Entry-level positions may start lower, while experienced professionals working on AAA titles or in major studios can earn higher salaries. Skills in audio editing, mixing, and familiarity with digital audio workstations are important for earning potential.

How to become a video game sound engineer?

To become a video game sound engineer, you typically need a bachelor's degree in audio engineering, music production, or a related field, along with experience in sound design and editing software such as Pro Tools or Wwise. Building a portfolio of game audio projects and understanding game development processes can improve job prospects. Knowledge of programming languages like C++ and familiarity with game engines are also beneficial.

Is there a high demand for video game sound engineers?

The demand for video game sound engineers is growing as the gaming industry expands, with increased focus on high-quality audio design and immersive experiences. Skills in audio editing, sound design, and familiarity with digital audio workstations are highly valued, and opportunities are available in both large studios and independent development teams.

What are the most commonly searched types of Video Game Sound Engineer jobs in Indiana?

The most popular types of Video Game Sound Engineer jobs in Indiana are:

What job categories do people searching Video Game Sound Engineer jobs in Indiana look for?

The top searched job categories for Video Game Sound Engineer jobs in Indiana are:

What cities in Indiana are hiring for Video Game Sound Engineer jobs?

Cities in Indiana with the most Video Game Sound Engineer job openings:

Infographic showing various Video Game Sound Engineer job openings in Indiana as of August 2026, with employment types broken down into 60% Full Time, 30% Part Time, and 10% Contract. Highlights an 85% In-person, 5% Hybrid, and 10% Remote job distribution, with an average salary of $84,026 per year, or $40.4 per hour.

Assistant Media Engineer

Taylor University

Upland, IN • On-site

Part-time

Re-posted 28 days ago


Taylor University rating

7.0

Company rating: 7.0 out of 10

Based on 6 frontline employees who took The Breakroom Quiz

442nd of 631 rated colleges and universities


Job description

Location : Upland
Job Type: Part Time Staff
Job Number: 202300029
Area: School of Arts and Humanities
Opening Date: 06/11/2026
Summary
Mission and Commitment
Taylor's mission is to develop servant-leaders marked with a passion to minister Christ's redemptive love, grace, and truth to a world in need.
As a community, Taylor faculty, staff, and students commit to living out Christ's love and truth in the here and now. We worship together, serve one another, and grow in faith as we learn in the classroom, on the field, at chapel, and anywhere else we're doing Life Together.
Position Summary
The Assistant Media Engineer supports the activities, both curricular and co-curricular, of the Film & Media Arts program. As directed by the Chief Media Engineer, the Assistant Media Engineer will work with faculty, students and technology to further the goals of the film & media arts major, dealing primarily with technology such as cameras, Steadicam, jibs, dollies, lighting equipment, networked video, networked editing equipment, live television control room, remote television control trailer, computers/software (especially those related to film/video/audio production) and classroom technology. The person in this position needs to have people skills as well as a very broad and deep understanding of the technology involved in modern film and media production and be able to conform to the processes that have been implemented by the Chief Media Engineer.
Duties and Responsibilities
This position is primarily responsible to:
  • Testify to personal experience of salvation in Jesus Christ, affirm belief in the University's Statement of Faith, abide by and practice our Life Together Covenant, and both personally agree with and support the Foundational Documents of Taylor University.
  • Assist the Chief Media Engineer with research, development, maintenance, repair, and troubleshooting of media production equipment and systems.
  • Diagnose and repair issues with:
    • Cameras and camera support systems
    • Steadicam Shadow and Pilot systems
    • Tripods, dollies, and jibs
    • Professional lighting, dimming, and control systems
    • Live television production systems
    • Editing and post-production software
    • Networked storage, archiving, and asset management systems
  • Troubleshoot equipment and systems to the component level.
  • Document findings and report issues and recommendations to the Chief Media Engineer.
  • Initiate corrective actions, including:
    • Contacting vendors and manufacturers
    • Obtaining technical information and replacement parts
    • Preparing equipment for shipment and repair
  • Plan and execute maintenance projects independently or in collaboration with the Chief Media Engineer.
  • Provide regular verbal progress updates and recommendations regarding equipment maintenance, repair, and operational processes.
  • Interact professionally with students, faculty, staff, vendors, and manufacturers.
  • Support departmental productions, events, and technology operations while maintaining sound judgment and stewardship of valuable equipment.
  • Other duties as assigned.

Typical Qualifications
Education and Experience
  • High school diploma or GED; at least 6 months of experience directly related to the duties and responsibilities specified.
  • Bachelor's degree in a media-related field, preferred.
  • 1 - 2 years professional experience, preferred.
  • Steadicam training, preferred.
Skills and Competencies
Required
  • Experience with:
    • Large-format digital, broadcast, and DSLR cameras
    • Steadicam Shadow and Steadicam Pilot systems
    • Jibs and dollies
    • Professional lighting equipment
    • Pro Tools
    • Apple and PC computer systems
    • Live television production systems
    • Lighting boards and dimmers
    • Audio boards
    • Video switchers and routers
  • Ability to:
    • Read waveform monitors and vectorscopes
    • Solder and crimp connectors
    • Troubleshoot media equipment to the component level
  • Strong communication, organizational, and problem-solving skills.
  • Ability to work independently and collaboratively.
Preferred
  • Steadicam training.
  • Understanding of live music production, electronics, mixing, and mastering.
  • Knowledge of post-production audio workflows.
  • Experience with audio mixing and mastering.
  • Experience using iZotope RX Advanced for audio cleanup and noise removal.
  • Demonstrated ability to meet deadlines while working independently.

Supplemental Information
  • Supervisory Responsibility
    • Reports directly to the Chief Media Engineer.
  • Travel Requirements
    • Periodic in-state travel for recruiting visits, conferences, and departmental activities.
  • Work Schedule
    • Occasional evening and weekend work required.
    • Support may be needed for events such as:
      • Envision Film Festival
      • Red Eye Film Frenzy
      • Concert productions
      • Other department-sponsored media events
    • Approximately 6-7 special events per year.
  • Physical Requirements
    • Ability to stand, walk, crawl, and climb ladders.
    • Ability to lift and carry equipment weighing up to 90 pounds.
    • Perform tasks involving cable installation, lighting maintenance, and equipment setup.
  • Work Environment
    • Primarily indoor work with occasional outdoor event support.
    • Use of cleaning chemicals for maintaining equipment.
    • Required use of hearing protection when appropriate.
    • Commitment to safe work practices when using ladders, lighting systems, and production equipment.
  • Additional Information
    • All essential functions are subject to reasonable accommodation.
    • Additional job-related duties may be assigned by the supervisor.
    • Significant changes to job responsibilities may result in a position review and reclassification.

01
Please use this link to navigate to the Taylor University website to review the following documents, which are part of our Foundational Documents: - Mission Statement- Statement of Faith- Sanctity of Life Statement- Statement on Human Sexuality- Multicultural Philosophy Statementhttps://taylor.edu/about/mission-distinctions-beliefs
  • Yes, I have read this page in its entirety and understand its contents
  • No, I have not read this page in its entirety or I do not understand its contents.

02
In reference to the Foundational Documents: Do you personally support these statements to be your own example of belief, and if hired by Taylor University, would you agree to abide by the Life Together Covenant, Sanctity of Life Statement, the Statement of Human Sexuality, the Statement on Multicultural Philosophy, Taylor University Mission Statement, and Statement of Faith?
  • Yes
  • No

Required Question

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