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Video Game Publisher Jobs in California (NOW HIRING)

Senior Software Engineer

Moorpark, CA · On-site

$126K - $166K/yr

TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for ...

Senior Software Engineer

Los Angeles, CA · On-site

$132K - $174K/yr

TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for ...

Senior Software Engineer

Los Angeles, CA · On-site

$132K - $174K/yr

TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for ...

What We Need 2K is looking for an experienced and strategic Producer to join our Core Games Publishing team. You will collaborate closely with Gearbox and internal publishing groups to support ...

What We Need 2K is looking for an experienced and strategic Producer to join our Core Games Publishing team. You will collaborate closely with Gearbox and internal publishing groups to support ...

Showing results 41-60

Video Game Publisher information

What does a video game publisher do?

A Video Game Publisher oversees the financing, marketing, distribution, and overall business strategy for a video game’s release. They work with developers to fund and promote projects, ensure quality control, and manage distribution through digital and physical platforms. Publishers often handle advertising campaigns, negotiate licensing deals, and provide production support. Their goal is to maximize a game's reach and profitability while ensuring it meets market expectations.

What are the key skills and qualifications needed to thrive as a video game publisher?

To thrive as a Video Game Publisher, you need strong project management, marketing expertise, and a solid understanding of the gaming industry, often supplemented by a degree in business, marketing, or a related field. Familiarity with product lifecycle management tools, analytics platforms, and digital distribution systems is common, along with knowledge of contracts and intellectual property. Excellent interpersonal skills, negotiation abilities, and cross-functional collaboration are crucial to build strong relationships with developers, partners, and internal stakeholders. These skills ensure successful game launches, effective market positioning, and smooth coordination across various parts of the production and distribution process.

What are the main challenges faced by video game publishers in today's industry?

Video game publishers often face challenges such as keeping up with rapidly changing market trends, managing tight production timelines, and ensuring effective collaboration between diverse development and marketing teams. Adapting to new platforms, evolving consumer preferences, and intense competition can also add complexity to launching a successful title. Publishers must constantly innovate their marketing strategies, coordinate global releases, and navigate issues like monetization models and intellectual property rights. Overcoming these challenges requires flexibility, strong organizational skills, and a deep understanding of both the creative and business aspects of gaming.

What are popular job titles related to Video Game Publisher jobs in California?

For Video Game Publisher jobs in California, the most frequently searched job titles are:

What cities in California are hiring for Video Game Publisher jobs?

Cities in California with the most Video Game Publisher job openings:

Infographic showing various Video Game Publisher job openings in California as of August 2026, with employment types broken down into 84% Full Time, 9% Part Time, 3% Temporary, and 4% Contract. Highlights an 91% In-person, 3% Hybrid, and 6% Remote job distribution.

Senior Software Engineer

2K Games

Moorpark, CA • On-site

$126K - $166K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier's Civilization, Marvel's Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! Mass Media is the premier engineering group for 2K Publishing's Global Services. Since 1995, we've developed deep and multifaceted engineering expertise in video games. Whether it's platform optimization, multiplayer/networking, rendering, console certification, tools, and pipelines – we've done it all! Because we're part of Global Services Technology, we're at the heart of all our games. We provide the engineering to support the matrix of platforms and storefronts of today, innovative technical solutions to the problems of tomorrow, and connective tissue across 2K's studios! In short, when some of the best studios in the world have needs, we can answer the call. What We Need We are looking for a passionate software engineer who has a high bar for the quality of their code as well as a desire to make outstanding games. In this role you will collaborate with fellow engineers and producers to address a wide variety of engineering challenges such as online multiplayer, performance optimization, and console porting. If you're looking to expand your skill set, push your limits in taking on the toughest problems that no one else wants to tackle, and get your hands on some exceptional IP, then this is right position for you. What You Will Do Drive designated software development projects across the 2K ecosystem, occasionally supporting multiple at the same time Lead implementation of in-game functionality across multiple console platforms and PC storefronts Collaborate with programmers across 2K to build tools, architect and establish gameplay frameworks, address systemic issues and implement new features Analyze game performance and implement optimizations in both high and low-level code to compensate Design and build standalone tools as needed to assist project development Help design and implement code for multi-processor environments Uplevel the team through mentorship and collaborative exploration to achieve team, project, and studio goals What Will Make You a Great Fit Excellent programming skills in C/C++ Strong experience with Unreal Engine Development Expert in multi-threaded architecture High level of comfort working in large codebases with multiple branches Quick adaptability to new coding environments and programming standards Debugging experience with an ability to quickly locate, replicate, and fix bugs (PIX, RAD, Visual Studio) Experience developing on and shipping at least two console titles (Nintendo, Sony, Xbox) Proven familiarity with essential game technology systems such as 3D math, audio processing, graphics and physics Passionate video game enthusiast Bonus Points Scripting languages (C#, Lua, Perl, Python) Audio experience (Fabric, FMOD, Wwise) Engine experience (CryEngine, Unity, Unreal Engine) Physics experience (Bullet, Havok, PhysX) Working experience in multiplayer gaming Source control experience (GitHub, Perforce, SVN) Familiarity with AI, data manipulation, file systems, networking, streaming As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. The pay range for this position in California at the start of employment is expected to be between $100,000 and $150,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an at-will position and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. #J-18808-Ljbffr