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Video Game Level Designer Jobs in Quebec (NOW HIRING)

... video game. You will work closely with our client and other members of the development team, such ... Portfolio showcasing previous level designs in AAA Action Adventure Open World or First Person ...

... video game. You will work closely with our client and other members of the development team, such ... Portfolio showcasing previous level designs in AAA Action Adventure Open World or First Person ...

Frima is looking for a Lead Game Designer to help take its design team to the next level. We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing ...

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Video Game Level Designer information

See Quebec salary details

$19.5K

$75.9K

$124K

How much do video game level designer jobs pay per year?

As of Jul 13, 2026, the average yearly pay for video game level designer in Quebec is $75,906.00, according to ZipRecruiter salary data. Most workers in this role earn between $39,000.00 and $109,000.00 per year, depending on experience, location, and employer.

What is the difference between Video Game Level Designer vs Video Game Environment Artist?

AspectVideo Game Level DesignerVideo Game Environment Artist
Primary FocusDesigning gameplay spaces, level layout, and player flowCreating visual assets and environments for levels
Skills & ToolsLevel design software, game engines, scripting3D modeling, texturing, art software
Work EnvironmentCollaborates with designers, programmers, artistsWorks mainly with art teams, using creative software
Industry UsageUsed in game development to craft playable levelsUsed to produce visual environment assets for levels

While both roles contribute to the game's environment, the Video Game Level Designer focuses on designing the gameplay experience within levels, whereas the Video Game Environment Artist creates the visual elements that bring those levels to life. Both roles often collaborate closely to ensure a cohesive and engaging player experience.

How does a Video Game Level Designer typically collaborate with other departments during the development process?

Video Game Level Designers work closely with artists, programmers, and writers to bring a cohesive vision to each level. They frequently participate in cross-functional meetings to ensure that gameplay, visuals, and narrative are well integrated. It's common for designers to iterate on their levels based on feedback from QA testers or gameplay engineers, requiring strong communication and adaptability. Collaboration is essential, as level designers must balance creative ideas with technical constraints and project timelines.

What Does a Video Game Level Designer Do?

Video game level designers use development software to build specific sections within a video game. In this role, you focus on one aspect or progression of the game, determining what steps a player needs to take to progress to the next level. The nature of a level depends on the game; it can be as simple as selecting and developing challenges for the player to overcome or as complicated as a dense, objective-filled map. This is a highly-collaborative position; video game level designers often work with asset creators and producers to design levels that match the intended concept and play environment.

What does a video game level designer do?

A video game level designer is responsible for creating the environments, stages, and challenges that players experience within a game. They work closely with artists, programmers, and writers to craft engaging gameplay, ensuring that levels are both visually appealing and fun to play. Level designers use specialized software to build layouts, place objects, and script events, all while considering pacing, difficulty, and storytelling. Their goal is to guide players through the game in a way that is immersive and rewarding.

What are the key skills and qualifications needed to thrive as a Video Game Level Designer, and why are they important?

To thrive as a Video Game Level Designer, you need strong spatial design abilities, knowledge of game mechanics, and often a degree in game design or a related field. Proficiency with industry-standard tools such as Unity, Unreal Engine, and level editing software, as well as familiarity with scripting languages, is typically required. Creativity, problem-solving, and effective communication are standout soft skills for collaborating with artists, programmers, and other designers. These skills are crucial for creating engaging, balanced, and technically feasible game environments that enhance player experience.
What are popular job titles related to Video Game Level Designer jobs in Quebec? For Video Game Level Designer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Video Game Level Designer jobs in Quebec look for? The top searched job categories for Video Game Level Designer jobs in Quebec are:
Infographic showing various Video Game Level Designer job openings in Quebec as of July 2026, with employment types broken down into 4% Internship, 73% Full Time, 19% Part Time, and 4% Contract. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $75,906 per year, or $36.5 per hour.
Senior Level Designer

Senior Level Designer

Pipeworks Studios

Montreal, QC • On-site

Full-time

Medical, Dental, Vision, Life, Retirement

Posted 12 days ago


Job description

About the Position 


As a Senior Level Designer at Virtuos Montreal, you will not only build great levels but also help shape our growing World Building team and contribute to elevating co-development into true creative collaboration. You will be responsible for designing, prototyping, and implementing various levels, environments, and gameplay experiences within a video game. You will work closely with our client and other members of the development team, such as game designers, artists, programmers, and writers, to ensure that levels meet the overall vision and objectives of the game.

A propos du poste


Etre Concepteur de niveaux senior chez Virtuos Montreal, ce n'est pas uniquement creer d'excellents niveaux, mais contribuer a faire grandir notre equipe de concepteur d'univers en pleine croissance et a elever le co-developpement en veritable collaboration creative. Vous serez responsable de la conception, du prototypage et de la mise en uvre des differents niveaux, environnements et experiences du joueur au sein d'un jeu video. Vous travaillerez etroitement avec notre client et d'autres membres de l'equipe de developpement, tels que des concepteurs de jeu, des artistes, des programmeurs et des auteurs, afin de s'assurer que les niveaux repondent a la vision et aux objectifs generaux du jeu.

  • 6 years or more experience in level design, game development, or a related role in the video game industry is preferred.
  • Portfolio showcasing previous level designs in AAA Action Adventure Open World or First Person Shooter is a plus.
  • Mandatory proficiency in Unreal Engine and its tools. 
  • Familiarity with Unity or proprietary level editors is preferred but not required. 
  • Experience with scripting languages (e.g., C#, Lua, Python) or visual scripting tools for gameplay implementation is preferred but not required.
  • Solid understanding of game design principles, player psychology, and level flow.
  • Excellent communication in English and collaboration skills, with the ability to work effectively in a multi-cultural team environment. 
  • Collaborative team player with a growth mindset, eager to learn diverse pipelines and workflows, and experienced working effectively with globally distributed teams across multiple time zones.
  • Strong problem-solving abilities and attention to detail, with a focus on delivering high-quality experiences for players and clear documentation

  • 6 ans ou plus d'experience en conception de niveaux, en developpement de jeux ou dans un role connexe au sein de l'industrie du jeu video est preferable.
  • Un portfolio presentant des conceptions de niveaux precedentes dans des jeux AAA d'action-aventure en monde ouvert ou de tir a la premiere personne est un atout.
  • Maitrise obligatoire d'Unreal Engine et de ses outils.
  • La familiarite avec Unity ou des editeurs de niveaux proprietaires est preferable mais non obligatoire.
  • Une experience avec des langages de script (ex. : C#, Lua, Python) ou des outils de script visuel pour la mise en uvre du gameplay est preferable mais non obligatoire.
  • Solide comprehension des principes de conception de jeux, de la psychologie du joueur et du flux de niveaux.
  • Excellentes competences en communication en anglais et en collaboration, avec la capacite de travailler efficacement dans un environnement d'equipe multiculturelle.
  • Joueur d'equipe collaboratif avec un esprit de croissance, desireux d'apprendre differents pipelines et flux de travail, et experimente dans le travail efficace avec des equipes distribuees a l'echelle mondiale a travers plusieurs fuseaux horaires.
  • Solides capacites de resolution de problemes et souci du detail, avec un accent sur la fourniture d'experiences de haute qualite pour les joueurs et une documentation claire.

  • 6 years or more experience in level design, game development, or a related role in the video game industry is preferred.
  • Portfolio showcasing previous level designs in AAA Action Adventure Open World or First Person Shooter is a plus.
  • Mandatory proficiency in Unreal Engine and its tools. 
  • Familiarity with Unity or proprietary level editors is preferred but not required. 
  • Experience with scripting languages (e.g., C#, Lua, Python) or visual scripting tools for gameplay implementation is preferred but not required.
  • Solid understanding of game design principles, player psychology, and level flow.
  • Excellent communication in English and collaboration skills, with the ability to work effectively in a multi-cultural team environment. 
  • Collaborative team player with a growth mindset, eager to learn diverse pipelines and workflows, and experienced working effectively with globally distributed teams across multiple time zones.
  • Strong problem-solving abilities and attention to detail, with a focus on delivering high-quality experiences for players and clear documentation.

  • 6 ans ou plus d'experience en conception de niveaux, en developpement de jeux ou dans un role connexe au sein de l'industrie du jeu video est preferable.
  • Un portfolio presentant des conceptions de niveaux precedentes dans des jeux AAA d'action-aventure en monde ouvert ou de tir a la premiere personne est un atout.
  • Maitrise obligatoire d'Unreal Engine et de ses outils.
  • La familiarite avec Unity ou des editeurs de niveaux proprietaires est preferable mais non obligatoire.
  • Une experience avec des langages de script (ex. : C#, Lua, Python) ou des outils de script visuel pour la mise en uvre du gameplay est preferable mais non obligatoire.
  • Solide comprehension des principes de conception de jeux, de la psychologie du joueur et du flux de niveaux.
  • Excellentes competences en communication en anglais et en collaboration, avec la capacite de travailler efficacement dans un environnement d'equipe multiculturelle.
  • Joueur d'equipe collaboratif avec un esprit de croissance, desireux d'apprendre differents pipelines et flux de travail, et experimente dans le travail efficace avec des equipes distribuees a l'echelle mondiale a travers plusieurs fuseaux horaires.
  • Solides capacites de resolution de problemes et souci du detail, avec un accent sur la fourniture d'experiences de haute qualite pour les joueurs et une documentation claire.

  • Extended Collective Health Care Plan (including hospital, prescription drugs, paramedical practitioners, vision, dental, disability) and Life Insurance for you and your relatives
  • Paid top-up Retirement Saving Plan
  • Hybrid work model with Monday & Wednesday are "Together Days" at the Office
  • Possibility to work abroad remotely 1 month a year
  • Monthly subsidies for Zone A STM Transportation
  • Professional Mentoring for personal and professional development

  • Regime etendu d'assurance maladie collective (incluant hospitalisation, medicaments sur ordonnance, praticiens paramedicaux, soins de la vue, soins dentaires, invalidite) et assurance-vie pour vous et vos proches
  • Regime d'epargne-retraite avec cotisation complementaire payee par l'employeur
  • Modele de travail hybride avec le lundi et le mercredi comme journees ensemble au bureau
  • Possibilite de travailler a distance a l'etranger 1 mois par an
  • Subventions mensuelles pour le transport STM (zone A)
  • Mentorat professionnel pour le developpement personnel et professionnel