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Video Game Level Designer Jobs in Quebec (NOW HIRING)

//ENGLISH VERSION WILL FOLLOW // Haven Studios est un studio de developpement de jeux video base a ... Our first game is in development for PlayStation and PC, a competitive multiplayer action heist ...

Passion profonde pour les jeux video, avec plusieurs annees d'experience en tant que joueureuse ... We are looking for talented mid and senior level game designers at Ludia on new and live service ...

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Video Game Level Designer information

See Quebec salary details

$19.5K

$75.9K

$124K

How much do video game level designer jobs pay per year?

As of Jun 16, 2026, the average yearly pay for video game level designer in Quebec is $75,906.00, according to ZipRecruiter salary data. Most workers in this role earn between $39,000.00 and $109,000.00 per year, depending on experience, location, and employer.

What is the difference between Video Game Level Designer vs Video Game Environment Artist?

AspectVideo Game Level DesignerVideo Game Environment Artist
Primary FocusDesigning gameplay spaces, level layout, and player flowCreating visual assets and environments for levels
Skills & ToolsLevel design software, game engines, scripting3D modeling, texturing, art software
Work EnvironmentCollaborates with designers, programmers, artistsWorks mainly with art teams, using creative software
Industry UsageUsed in game development to craft playable levelsUsed to produce visual environment assets for levels

While both roles contribute to the game's environment, the Video Game Level Designer focuses on designing the gameplay experience within levels, whereas the Video Game Environment Artist creates the visual elements that bring those levels to life. Both roles often collaborate closely to ensure a cohesive and engaging player experience.

How does a Video Game Level Designer typically collaborate with other departments during the development process?

Video Game Level Designers work closely with artists, programmers, and writers to bring a cohesive vision to each level. They frequently participate in cross-functional meetings to ensure that gameplay, visuals, and narrative are well integrated. It's common for designers to iterate on their levels based on feedback from QA testers or gameplay engineers, requiring strong communication and adaptability. Collaboration is essential, as level designers must balance creative ideas with technical constraints and project timelines.

What Does a Video Game Level Designer Do?

Video game level designers use development software to build specific sections within a video game. In this role, you focus on one aspect or progression of the game, determining what steps a player needs to take to progress to the next level. The nature of a level depends on the game; it can be as simple as selecting and developing challenges for the player to overcome or as complicated as a dense, objective-filled map. This is a highly-collaborative position; video game level designers often work with asset creators and producers to design levels that match the intended concept and play environment.

What does a video game level designer do?

A video game level designer is responsible for creating the environments, stages, and challenges that players experience within a game. They work closely with artists, programmers, and writers to craft engaging gameplay, ensuring that levels are both visually appealing and fun to play. Level designers use specialized software to build layouts, place objects, and script events, all while considering pacing, difficulty, and storytelling. Their goal is to guide players through the game in a way that is immersive and rewarding.

What are the key skills and qualifications needed to thrive as a Video Game Level Designer, and why are they important?

To thrive as a Video Game Level Designer, you need strong spatial design abilities, knowledge of game mechanics, and often a degree in game design or a related field. Proficiency with industry-standard tools such as Unity, Unreal Engine, and level editing software, as well as familiarity with scripting languages, is typically required. Creativity, problem-solving, and effective communication are standout soft skills for collaborating with artists, programmers, and other designers. These skills are crucial for creating engaging, balanced, and technically feasible game environments that enhance player experience.
What are popular job titles related to Video Game Level Designer jobs in Quebec? For Video Game Level Designer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Video Game Level Designer jobs in Quebec look for? The top searched job categories for Video Game Level Designer jobs in Quebec are:
Senior Level Designer

Senior Level Designer

PlayStation Global

Montreal, QC • On-site

Other

Posted 4 days ago


Job description

//ENGLISH VERSION WILL FOLLOW //

Haven Studios est un studio de developpement de jeux video base a Montreal. En mai 2021, nous nous sommes embarques dans un voyage pour creer Haven en tant que petite equipe avec de grandes ambitions. Notre objectif etait de batir un studio compose de personnes exceptionnelles ou, ensemble, nous pourrions creer le genre de jeux que nous avons toujours voulu creer - des jeux auxquels nous avons toujours souhaite jouer. Chez Haven, nous pensons que la bienveillance, l'adaptabilite et un optimisme sans faille permettent d'atteindre l'excellence creative. Nous sommes un studio hybride qui favorise la flexibilite, la concentration et la collaboration de nos equipes.

Haven a rejoint la famille PlayStation Studios en tant que premiere equipe de developpement de jeux Sony au Canada en 2022.

Titre de poste : Concepteurtrice de niveaux Senior

Nous sommes a la recherche d'une Concepteurtrice de niveaux Senior pour se joindre a notre equipe. Vous serez responsable du processus de bout en bout pour les niveaux joueur contre joueur (JcJ) et les niveaux interieurs afin de creer une jouabilite exceptionnelle et d'appuyer le concept global du jeu. Vous collaborez etroitement avec les specialistes des diverses disciplines au sein de l'equipe et vous tirerez parti de votre passion envers la conception pour inspirer vos collegues, en utilisant la retroaction et les donnees pour creer du contenu amusant et stimulant.

Reporting

Lela Concepteurtrice de niveaux Senior relevera dude la Directeurtrice de la production.

Responsabilites et taches

  • Concevoir, mettre en uvre et iterer les niveaux joueur contre jouer sur les niveaux interieurs JcJ et Bac a sable

  • Travailler avec l'equipe de conception a l'etablissement des fonctionnalites prioritaires, a la validation de la qualite du jeu et a la livraison des taches dans les delais requis.

  • Processus de creation de cartes et connaissances en architecture 

  • Evaluer la jouabilite et la fluidite pour s'assurer que l'experience de jeu voulue a ete creee.

  • Utiliser la retroaction et les donnees pour assurer le maintien et le developpement continu de contenu pour les niveaux.

  • Passer en revue le travail effectue et fournir une retroaction positive.

  • Participer a la conception et a l'elaboration d'outils d'edition de niveaux personnalises et de scripts de base.

  • Travailler en etroite collaboration avec les specialistes des diverses disciplines dans tous les aspects du processus de developpement pour assurer la realisation du concept.

  • Collaborer avec l'ensemble de l'equipe a la resolution des defis de conception.

  • Corriger les bogues de conception.

Experience et competences

  • Au moins cinq annees d'experience dans un role connexe

  • Livraison d'au moins un jeu pour console AAA

  • Solides aptitudes en reflexion analytique et critique pour assurer la revision et l'evaluation des niveaux en fonction des criteres de conception

  • Bonne comprehension de la fluidite et du rythme d'un jeu

  • Experience en equilibrage de systemes de jouabilite

  • Connaissance des outils d'edition de niveau et des langages de script

  • Bonnes competences en documentation et souci du detail

  • Excellentes aptitudes pour la collaboration et facilite a communiquer les idees et les concepts aux specialistes de toutes les disciplines

Qualifications recherchees

  • Connaissance des outils d'edition de niveau et des langages de script Unreal

  • Connaissance des outils de modelisation 3D

// ENGLISH VERSION //

Haven Studios is a game development studio headquartered in Montreal. In May 2021, we embarked on a journey to start Haven as a small team with big ambitions. Our goal was to build a studio of exceptional people where together we could make the kind of games we've always wanted to create - games we've longed to play. At Haven, we believe that kindness, adaptability and fearless optimism make space for creative excellence. We are a hybrid studio that supports flexibility, focus and collaboration for our teams.

Haven joined the PlayStation Studios family as the first Sony game development team in Canada in 2022. Our first game is in development for PlayStation and PC, a competitive multiplayer action heist game with a vision to entertain and engage players for years to come. 

Position - Senior Level Designer

We are looking for an experienced Senior Level Designer to join the Haven Entertainment Studios project team. The Senior Level Designer will have end-to-end responsibility for PVP and Interiors, crafting exceptional experiences for the player and supporting the overall design vision for the game. You will collaborate closely with several disciplines across the team and leverage your passion for design to inspire those around you, using  feedback and data to create fun and challenging  content.

Reporting

The Senior Level Designer will report to the Producer.

Responsibilities and Duties

  • Design, implement and iterate on  PVP Sandbox  and interior levels.

  • Work with the design team to prioritize features, validate the game's quality, and ensure  the timely delivery of tasks.

  • Assess gameplay and flow to ensure desired player experience is achieved.

  • Use feedback and data to maintain and drive the continual development of level content.

  • Review work and provide constructive feedback.

  • Assist with the design and development of custom level editing tools and basic scripting.

  • Work closely across disciplines on all aspects of the development process to ensure design vision is realized.

  • Collaborate with the team at large to resolve design challenges.

  • Fix design bugs.

Experience and Skills Required

  • 5+ years experience in related role.

  • Shipped at least one AAA console title.

  • Map creation process and architecture knowledge. 

  • Strong analytical and critical thinking skills to review and assess levels against design criteria.

  • A good awareness of the flow and pace of a game.

  • Experience balancing gameplay systems.

  • Knowledge of level editing tools and scripting languages.

  • Good documentation skills and attention to detail.

  • Excellent collaboration skills and at ease communicating design ideas and concepts across all disciplines.

Preferred Qualifications

  • Knowledge of Unreal level editing tools and scripting languages.

  • Familiarity with 3D modelling tools.