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Video Game Level Designer Jobs in Quebec (NOW HIRING)

Senior Level Designer

Montreal, QC · On-site

CA$90K - CA$130K/yr

... video game. You will work closely with our client and other members of the development team, such ... Portfolio showcasing previous level designs in AAA Action Adventure Open World or First Person ...

... video game. You will work closely with our client and other members of the development team, such ... Portfolio showcasing previous level designs in AAA Action Adventure Open World or First Person ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Gearbox Software We are looking for a Level Designer specializing in mission scripting and quest ...

Frima is looking for a Lead Game Designer to help take its design team to the next level. We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing ...

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Shipped at least one AAA title as a designer. * 5+ years professional experience in video game ...

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Shipped at least one AAA title as a designer. * 5+ years professional experience in video game ...

Company Description Ubisoft is a global leader in gaming with teams across the world creating ... As a Team Lead Level Designer at Ubisoft Montréal, you will support the Project Lead and ...

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Video Game Level Designer information

See Quebec salary details

$19.5K

$75.9K

$124K

How much do video game level designer jobs pay per year?

As of Aug 6, 2026, the average yearly pay for video game level designer in Quebec is $75,906.00, according to ZipRecruiter salary data. Most workers in this role earn between $39,000.00 and $109,000.00 per year, depending on experience, location, and employer.

What is the difference between Video Game Level Designer vs Video Game Environment Artist?

AspectVideo Game Level DesignerVideo Game Environment Artist
Primary FocusDesigning gameplay spaces, level layout, and player flowCreating visual assets and environments for levels
Skills & ToolsLevel design software, game engines, scripting3D modeling, texturing, art software
Work EnvironmentCollaborates with designers, programmers, artistsWorks mainly with art teams, using creative software
Industry UsageUsed in game development to craft playable levelsUsed to produce visual environment assets for levels

While both roles contribute to the game's environment, the Video Game Level Designer focuses on designing the gameplay experience within levels, whereas the Video Game Environment Artist creates the visual elements that bring those levels to life. Both roles often collaborate closely to ensure a cohesive and engaging player experience.

How does a video game level designer typically collaborate with other departments during the development process?

Video Game Level Designers work closely with artists, programmers, and writers to bring a cohesive vision to each level. They frequently participate in cross-functional meetings to ensure that gameplay, visuals, and narrative are well integrated. It's common for designers to iterate on their levels based on feedback from QA testers or gameplay engineers, requiring strong communication and adaptability. Collaboration is essential, as level designers must balance creative ideas with technical constraints and project timelines.

What does a video game level designer do?

Video game level designers use development software to build specific sections within a video game. In this role, you focus on one aspect or progression of the game, determining what steps a player needs to take to progress to the next level. The nature of a level depends on the game; it can be as simple as selecting and developing challenges for the player to overcome or as complicated as a dense, objective-filled map. This is a highly-collaborative position; video game level designers often work with asset creators and producers to design levels that match the intended concept and play environment.

What does a video game level designer do?

A video game level designer is responsible for creating the environments, stages, and challenges that players experience within a game. They work closely with artists, programmers, and writers to craft engaging gameplay, ensuring that levels are both visually appealing and fun to play. Level designers use specialized software to build layouts, place objects, and script events, all while considering pacing, difficulty, and storytelling. Their goal is to guide players through the game in a way that is immersive and rewarding.

What are the key skills and qualifications needed to thrive as a video game level designer, and why are they important?

To thrive as a Video Game Level Designer, you need strong spatial design abilities, knowledge of game mechanics, and often a degree in game design or a related field. Proficiency with industry-standard tools such as Unity, Unreal Engine, and level editing software, as well as familiarity with scripting languages, is typically required. Creativity, problem-solving, and effective communication are standout soft skills for collaborating with artists, programmers, and other designers. These skills are crucial for creating engaging, balanced, and technically feasible game environments that enhance player experience.
What are popular job titles related to Video Game Level Designer jobs in Quebec? For Video Game Level Designer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Video Game Level Designer jobs in Quebec look for? The top searched job categories for Video Game Level Designer jobs in Quebec are:
Infographic showing various Video Game Level Designer job openings in Quebec as of August 2026, with employment types broken down into 68% Full Time, and 32% Part Time. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $75,906 per year, or $36.5 per hour.

Senior Level Designer

Virtuos Montreal

Montreal, QC • On-site

CA$90K - CA$130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement

Re-posted 6 days ago


Job description

Description
About the Position 


As a Senior Level Designer at Virtuos Montreal, you will not only build great levels but also help shape our growing World Building team and contribute to elevating co-development into true creative collaboration. You will be responsible for designing, prototyping, and implementing various levels, environments, and gameplay experiences within a video game. You will work closely with our client and other members of the development team, such as game designers, artists, programmers, and writers, to ensure that levels meet the overall vision and objectives of the game.

À propos du poste


Être Concepteur de niveaux sénior chez Virtuos Montréal, ce n’est pas uniquement créer d’excellents niveaux, mais contribuer à faire grandir notre équipe de concepteur d’univers en pleine croissance et à élever le co-développement en véritable collaboration créative. Vous serez responsable de la conception, du prototypage et de la mise en œuvre des différents niveaux, environnements et expériences du joueur au sein d’un jeu vidéo. Vous travaillerez étroitement avec notre client et d’autres membres de l’équipe de développement, tels que des concepteurs de jeu, des artistes, des programmeurs et des auteurs, afin de s’assurer que les niveaux répondent à la vision et aux objectifs généraux du jeu.


Key Responsibilities
  • 6 years or more experience in level design, game development, or a related role in the video game industry is preferred.
  • Portfolio showcasing previous level designs in AAA Action Adventure Open World or First Person Shooter is a plus.
  • Mandatory proficiency in Unreal Engine and its tools. 
  • Familiarity with Unity or proprietary level editors is preferred but not required. 
  • Experience with scripting languages (e.g., C#, Lua, Python) or visual scripting tools for gameplay implementation is preferred but not required.
  • Solid understanding of game design principles, player psychology, and level flow.
  • Excellent communication in English and collaboration skills, with the ability to work effectively in a multi-cultural team environment. 
  • Collaborative team player with a growth mindset, eager to learn diverse pipelines and workflows, and experienced working effectively with globally distributed teams across multiple time zones.
  • Strong problem-solving abilities and attention to detail, with a focus on delivering high-quality experiences for players and clear documentation

  • 6 ans ou plus d’expérience en conception de niveaux, en développement de jeux ou dans un rôle connexe au sein de l’industrie du jeu vidéo est préférable.
  • Un portfolio présentant des conceptions de niveaux précédentes dans des jeux AAA d’action-aventure en monde ouvert ou de tir à la première personne est un atout.
  • Maîtrise obligatoire d’Unreal Engine et de ses outils.
  • La familiarité avec Unity ou des éditeurs de niveaux propriétaires est préférable mais non obligatoire.
  • Une expérience avec des langages de script (ex. : C#, Lua, Python) ou des outils de script visuel pour la mise en œuvre du gameplay est préférable mais non obligatoire.
  • Solide compréhension des principes de conception de jeux, de la psychologie du joueur et du flux de niveaux.
  • Excellentes compétences en communication en anglais et en collaboration, avec la capacité de travailler efficacement dans un environnement d’équipe multiculturelle.
  • Joueur d’équipe collaboratif avec un esprit de croissance, désireux d’apprendre différents pipelines et flux de travail, et expérimenté dans le travail efficace avec des équipes distribuées à l’échelle mondiale à travers plusieurs fuseaux horaires.
  • Solides capacités de résolution de problèmes et souci du détail, avec un accent sur la fourniture d’expériences de haute qualité pour les joueurs et une documentation claire.


Skills, Knowledge and Expertise
  • 6 years or more experience in level design, game development, or a related role in the video game industry is preferred.
  • Portfolio showcasing previous level designs in AAA Action Adventure Open World or First Person Shooter is a plus.
  • Mandatory proficiency in Unreal Engine and its tools. 
  • Familiarity with Unity or proprietary level editors is preferred but not required. 
  • Experience with scripting languages (e.g., C#, Lua, Python) or visual scripting tools for gameplay implementation is preferred but not required.
  • Solid understanding of game design principles, player psychology, and level flow.
  • Excellent communication in English and collaboration skills, with the ability to work effectively in a multi-cultural team environment. 
  • Collaborative team player with a growth mindset, eager to learn diverse pipelines and workflows, and experienced working effectively with globally distributed teams across multiple time zones.
  • Strong problem-solving abilities and attention to detail, with a focus on delivering high-quality experiences for players and clear documentation.

  • 6 ans ou plus d’expérience en conception de niveaux, en développement de jeux ou dans un rôle connexe au sein de l’industrie du jeu vidéo est préférable.
  • Un portfolio présentant des conceptions de niveaux précédentes dans des jeux AAA d’action-aventure en monde ouvert ou de tir à la première personne est un atout.
  • Maîtrise obligatoire d’Unreal Engine et de ses outils.
  • La familiarité avec Unity ou des éditeurs de niveaux propriétaires est préférable mais non obligatoire.
  • Une expérience avec des langages de script (ex. : C#, Lua, Python) ou des outils de script visuel pour la mise en œuvre du gameplay est préférable mais non obligatoire.
  • Solide compréhension des principes de conception de jeux, de la psychologie du joueur et du flux de niveaux.
  • Excellentes compétences en communication en anglais et en collaboration, avec la capacité de travailler efficacement dans un environnement d’équipe multiculturelle.
  • Joueur d’équipe collaboratif avec un esprit de croissance, désireux d’apprendre différents pipelines et flux de travail, et expérimenté dans le travail efficace avec des équipes distribuées à l’échelle mondiale à travers plusieurs fuseaux horaires.
  • Solides capacités de résolution de problèmes et souci du détail, avec un accent sur la fourniture d’expériences de haute qualité pour les joueurs et une documentation claire.


Benefits
  • Extended Collective Health Care Plan (including hospital, prescription drugs, paramedical practitioners, vision, dental, disability) and Life Insurance for you and your relatives
  • Paid top-up Retirement Saving Plan
  • Hybrid work model with Monday & Wednesday are "Together Days" at the Office
  • Possibility to work abroad remotely 1 month a year
  • Monthly subsidies for Zone A STM Transportation
  • Professional Mentoring for personal and professional development

  • Régime étendu d'assurance maladie collective (incluant hospitalisation, médicaments sur ordonnance, praticiens paramédicaux, soins de la vue, soins dentaires, invalidité) et assurance-vie pour vous et vos proches
  • Régime d'épargne-retraite avec cotisation complémentaire payée par l'employeur
  • Modèle de travail hybride avec le lundi et le mercredi comme « journées ensemble » au bureau
  • Possibilité de travailler à distance à l'étranger 1 mois par an
  • Subventions mensuelles pour le transport STM (zone A)
  • Mentorat professionnel pour le développement personnel et professionnel