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Video Game Design Jobs in Quebec (NOW HIRING)

Shipped at least one AAA title as a designer responsible for AI combatants. * 5+ years professional experience in video game design. * Excellent written and verbal communication skills. * Experience ...

This is an excellent opportunity for someone looking to start or grow a career in video game ... We also welcome fresh graduates with game design background or digital media and excellent English ...

Shipped at least one AAA title as a designer. * 5+ years professional experience in video game design. * Self-motivated with an eye for solution-based problem solving. * Previous experience with ...

Shipped at least one AAA title as a designer. * 5+ years professional experience in video game design. * Self-motivated with an eye for solution-based problem solving. * Previous experience with ...

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years ... in the design, integration, and validation of animations; * Integrate animations into the game ...

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Description de l'entreprise Ubisoft est une référence mondiale du jeu vidéo, avec des équipes ... Prendre connaissance des documents de game design et de la direction artistique afin de connaître ...

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Video Game Design information

What is video game design?

Video game design is the process of creating the content and rules of a video game, including its story, characters, gameplay mechanics, and environment. Game designers work closely with artists, programmers, and other team members to bring their vision to life. They are responsible for shaping the player’s experience, balancing challenges, and ensuring the game is engaging and fun. This role often involves prototyping ideas, playtesting, and iterating on feedback to improve the game before release.

What are the key skills and qualifications needed to thrive as a video game designer?

To thrive as a Video Game Designer, you need a solid understanding of game mechanics, storytelling, and user experience, often backed by a degree in game design, computer science, or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, and graphic design software, along with knowledge of scripting languages, is typically required. Creativity, collaboration, and strong communication are vital soft skills for turning ideas into engaging, playable experiences within a team environment. These skills and qualities are essential for developing innovative games that captivate players and succeed in a competitive market.

What are some common challenges faced by video game designers when working on collaborative projects?

Video game designers often work in multidisciplinary teams, collaborating with artists, programmers, and sound engineers. A common challenge is effectively communicating design ideas and ensuring that everyone understands the game vision, especially as features evolve. Balancing creative input from various team members while adhering to deadlines and technical constraints can also be demanding. Successful designers develop strong communication and problem-solving skills to navigate these dynamics and keep projects on track.

What is the difference between Video Game Design vs Video Game Programming?

AspectVideo Game DesignVideo Game Programming
Primary RoleCreating game concepts, storylines, and gameplay mechanicsWriting code to implement game features and functionalities
Required SkillsCreativity, storytelling, understanding of game mechanicsProgramming languages, software development, problem-solving
Work EnvironmentDesign studios, collaborative teams, creative settingsDevelopment teams, technical environments, coding labs
Common CertificationsGame design degrees, portfolios, UX/UI knowledgeComputer science degrees, coding certifications, software proficiency

Video Game Design focuses on conceptualizing and designing the game's overall experience, while Video Game Programming involves coding and implementing those designs into a playable product. Both roles are essential in game development but require different skill sets and focus areas.

How do you get a job as a video game designer?

To become a video game designer, you typically need a bachelor's degree in game design, computer science, or a related field, along with strong skills in programming, storytelling, and graphic design. Building a portfolio of game projects and gaining experience through internships or entry-level roles can improve job prospects. Familiarity with game development tools like Unity or Unreal Engine is also beneficial.

Is video game design a good career?

Video game design is a viable career that involves creating game concepts, mechanics, and visuals, often requiring skills in programming, art, and storytelling. The industry offers opportunities in entertainment, education, and simulation, with roles typically requiring a portfolio and knowledge of design tools like Unity or Unreal Engine. Job stability and salary vary based on experience, location, and company size.

What jobs are there in video game design?

In video game design, common roles include game designer, level designer, character designer, and UI/UX designer. Other positions include game programmer, animator, sound designer, and quality assurance tester, each requiring specific skills and tools like game engines and design software.

What are popular job titles related to Video Game Design jobs in Quebec?

For Video Game Design jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Video Game Design jobs in Quebec look for?

The top searched job categories for Video Game Design jobs in Quebec are:

Infographic showing various Video Game Design job openings in Quebec as of August 2026, with employment types broken down into 90% Full Time, 7% Part Time, and 3% Contract. Highlights an 83% Physical, 5% Hybrid, and 12% Remote job distribution.

Senior UX Designer - Blight: Survival | Concepteurtrice UX seniore - Blight: Survival

Behaviour Interactive

Montreal, QC

Full-time

Re-posted 23 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Senior UX Designer on Blight: Survival, you'll empower both players and the development team by shaping intuitive, elegant experiences across a vast and dynamic world of systems and interactions. You'll define scalable UX frameworks, interaction patterns, and player flows, collaborating closely with designers, engineers, and artists to solve complex usability challenges and bring the game's vision to life.  This is a rare opportunity to leave a real mark.
 
Blight: Survival is a bold, atmospheric experience where your UX work will directly shape how players survive, feel tension, and fight back. As the sole UX voice on the project, you'll have full ownership to define the experience from the ground up: your vision, your impact, your legacy.
In this role you will:
  • Be responsible for UX from concept to delivery, from player flows and wireframes to prototypes and polished interaction visions.
  • Shape intuitive, accessible, and emotionally engaging player experiences in close partnership with leadership and cross-discipline teams.
  • Design UX solutions that balance player needs, product goals, and technical realities.
  • Champion the player perspective to ensure every feature strengthens satisfaction, clarity, and enjoyment, collaborating closely with the Game design and UI Art teams. 
  • Turn user research and playtest feedback into focused, high-impact design improvements.
  • Elevate UX craft across the team and studio by driving best practices, principles, and quality standards. 
What we're looking for:
  • 8+ years of UX design experience in games.
  • Strong grasp of playercentered UX and player behavior, with the ability to translate insights into practical design solutions. 
  • Thoughtful problem solver with good attention to detail; proactive about identifying and addressing issues early.
  • Collaborative and communicative, comfortable working in team settings and incorporating feedback.
  • Reliable and adaptable, able to contribute quickly and effectively on projects with real constraints.
  • Experienced with Figma, Adobe XD, and the Adobe Suite; motion experience is a plus. 
Dans ce role tu devras:
  • Etre responsable de l'UX de la conception a la livraison, des parcours joueur et wireframes jusqu'aux prototypes et aux visions d'interaction abouties;
  • Creer des experiences joueur intuitives, accessibles et emotionnellement engageantes, en etroite collaboration avec le leadership et les equipes transverses;
  • Concevoir des solutions UX qui equilibrent les besoins des joueurs, les objectifs produit et les realites techniques;
  • Porter la voix du joueur afin de garantir que chaque fonctionnalite renforce la satisfaction, la clarte et le plaisir, en collaboration etroite avec les equipes de conception de jeux et d'art UI;
  • Transformer la recherche utilisateur et les retours de playtests en ameliorations de design ciblees et a fort impact;
  • Elever le niveau de l'UX au sein de l'equipe et du studio en diffusant les bonnes pratiques, les principes et les standards de qualite.
 
Ce que nous recherchons:
  • Plus de 8 ans d'experience en design UX dans le jeu video;
  • Excellente comprehension de l'UX centree sur le joueur et des comportements des joueurs, avec la capacite de transformer ces insights en solutions de design concretes;
  • Bon esprit d'analyse et de resolution de problemes, avec un fort souci du detail; proactifve dans l'identification et la resolution des problemes en amont;
  • A l'aise dans le travail collaboratif et la communication, capable de travailler en equipe et d'integrer les retours;
  • Fiable et adaptable, capable de contribuer rapidement et efficacement sur des projets soumis a de vraies contraintes;
  • Experience avec Figma, Adobe XD et la suite Adobe; une experience en motion design est un atout.

A titre de concepteurtrice UX senior sur Blight: Survival, tu habiliteras autant les joueureuses que l'equipe de developpement en faconnant des experiences intuitives et elegantes a travers un monde vaste, riche et dynamique, compose de nombreux systemes et interactions. Tu definiras des cadres UX evolutifs, des patrons d'interaction et des parcours joueur, en collaboration etroite avec les designers, les programmeures et les artistes, afin de resoudre des enjeux complexes d'utilisabilite et de donner vie a la vision du jeu.

Il s'agit d'une occasion rare de laisser une veritable empreinte. Blight: Survival est une experience audacieuse et atmospherique ou ton travail en UX influencera directement la facon dont les joueureuses survivent, ressentent la tension et ripostent. En tant que seule voix UX sur le projet, tu auras une pleine responsabilite dans la definition de l'experience des les fondations: ta vision, ton impact, ton heritage.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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