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Video Compression Jobs in Missouri (NOW HIRING)

Program Coordinator

California, MO · On-site

$41 - $50/hr

Ensure technology is used appropriately for all operations (video conferencing, presentations etc ... compression solutions, and cryogenic cooling technologies. Company innovation extends to newer ...

Video Compression information

What is video compression?

Video compression is the process of reducing the size of a digital video file by removing redundant or unnecessary data. This makes it easier to store and transmit videos over the internet or between devices without significantly sacrificing quality. There are two main types of compression: lossy, which discards some data to reduce file size, and lossless, which preserves all the original information. Common video compression standards include H.264, H.265 (HEVC), and VP9. Efficient video compression is crucial for streaming, broadcasting, and video conferencing applications.

What are the key skills and qualifications needed to thrive as a video compression engineer?

To thrive as a Video Compression Engineer, you need a solid understanding of video codecs, signal processing, and computer science, often backed by a degree in electrical engineering, computer science, or a related field. Familiarity with video compression standards (such as H.264, HEVC), programming languages (like C/C++), and tools like FFmpeg is essential. Strong problem-solving skills, attention to detail, and effective communication set standout professionals apart in this role. These competencies are crucial for developing efficient compression algorithms that ensure high-quality video delivery while minimizing bandwidth and storage requirements.

What are some common challenges faced by professionals working in video compression roles?

Professionals in video compression roles often face challenges such as balancing video quality with bandwidth and storage limitations, adapting to rapidly changing codecs and standards, and optimizing performance for various platforms and devices. They frequently collaborate with software engineers, content delivery teams, and QA testers to ensure efficient streaming and playback across different environments. Staying updated with the latest advancements in compression algorithms and troubleshooting artifacts or latency issues are also integral parts of the role.

What is the difference between Video Compression vs Video Editing?

AspectVideo CompressionVideo Editing
Required SkillsKnowledge of codecs, file formats, and compression algorithmsEditing software proficiency, creative skills, timeline management
Work EnvironmentPost-production, multimedia companies, streaming servicesFilm studios, media production, content creation
CertificationsNone mandatory, but certifications in multimedia or codecs can helpEditing software certifications (e.g., Adobe Premiere, Final Cut Pro)

Video Compression focuses on reducing file sizes for efficient storage and streaming, while Video Editing involves assembling and enhancing footage for final presentation. Both roles are essential in multimedia production but serve different purposes within the content creation process.

What cities in Missouri are hiring for Video Compression jobs?

Cities in Missouri with the most Video Compression job openings:

Infographic showing various Video Compression job openings in Missouri as of August 2026, with employment types broken down into 45% Full Time, and 55% Contract. Highlights an 74% In-person, and 26% Remote job distribution.

Member of Technical Staff - World Models

California, MO • On-site

Other

Posted 9 days ago


Job description

Member of Technical Staff – World ModelsAbout Us

Veeda AI is building the next generation of multimodal foundation world models for Physical AI. We're a small, fast-moving team of engineers and researchers from leading AI labs, tackling some of the most challenging problems at the intersection of AI, robotics, and embodied intelligence. If you're excited about pushing the boundaries of what's possible with Physical AI, you'll have the opportunity to make an outsized impact from day one.

Responsibilities
  • Generative World Model Architecture:

    • Design, train, and scale action-conditioned video and latent dynamics models: diffusion transformers with rectified flow, block-causal autoregressive hybrids, causal video tokenizers whose compression ratio sets how far a rollout survives.

  • Action Conditioning & Latent Actions:

    • Condition rollouts on robot action chunks and camera trajectories, and recover pseudo-actions from unlabeled video with inverse dynamics and latent action models, so training is not capped by what teleoperation produced.

  • Long-Horizon Stability & Memory:

    • Attack compounding drift by training on the model's own rollouts (diffusion forcing, self-forcing) and carrying persistent scene state as 3D Gaussians or point maps, so minute-long rollouts stay coherent.

  • Post-Training & Distillation:

    • Fine-tune against physics-grounded reward models and verifiers built from simulator ground truth and robot trajectories, then distill to few-step samplers so an agent can act inside the model at interactive rates.

  • Evaluation of Learned Simulators:

    • Build evaluation for action-following, physical plausibility, and long-horizon drift, scored against simulator ground truth and by whether a policy trained inside the model transfers to a robot, not by FVD.

Requirements
  • Bachelor's degree or equivalent hands-on experience in Computer Science, Engineering, or a related technical field

  • Experience training generative or predictive sequence models end to end at multi-node scale (video, 3D, or latent dynamics) and fluency in PyTorch from prototype to production-scale training

  • Ability to independently design, execute, and analyze machine learning experiments, from hypothesis to ablation to conclusion

  • Working command of the fundamentals (diffusion and flow matching, long-context sequence modeling, and understanding of their practical limits)

  • Serious approach to evaluation and experience building metrics that influenced modeling decisions

Nice to Have
  • Publications or contributions to research on generative models for image, video, or 3D content

  • Experience designing video tokenizers or VAEs, with understanding of trade-offs between compression and rollout fidelity

  • Built action-conditioned or interactive world models for games, driving, or embodied agents

  • Experience with model-based reinforcement learning or planning in a learned latent space

  • Experience building streaming or causal video generation with KV caching and rolling context at interactive rates

  • Worked with real robot trajectory data (LeRobot, Open X-Embodiment) and understanding of noisy action labels

  • Contributions to open-source generative model projects or related infrastructure

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