... internship, hackathon, side projects, games). • BS in CS, CE, or a related field, or equivalent ... games, VFX, simulation, or XR studio context. • Strong fit if you came up through XR side ...
... internship, hackathon, side projects, games). • BS in CS, CE, or a related field, or equivalent ... games, VFX, simulation, or XR studio context. • Strong fit if you came up through XR side ...
Senior Research Scientist, Rendering
Redmond, WA · On-site
$110K - $140K/yr
Helping define team research topics, goals, and guiding other researchers and interns. What we need ... in games or VFX, or widely respected and referenced public presentations sharing your insights ...
Senior Research Scientist, Rendering
Redmond, WA · On-site
$110K - $140K/yr
Helping define team research topics, goals, and guiding other researchers and interns. What we need ... in games or VFX, or widely respected and referenced public presentations sharing your insights ...
Senior Research Scientist, Rendering
Redmond, WA · On-site
$110K - $140K/yr
Helping define team research topics, goals, and guiding other researchers and interns. What we need ... in games or VFX, or widely respected and referenced public presentations sharing your insights ...
Senior Research Scientist, Rendering
Redmond, WA · On-site
$110K - $140K/yr
Helping define team research topics, goals, and guiding other researchers and interns. What we need ... in games or VFX, or widely respected and referenced public presentations sharing your insights ...
... and VFX, and an online MA devoted to strategic communication, the College prepares the next ... internship and job search process.Student projects and programs have recently received national ...
... and VFX, and an online MA devoted to strategic communication, the College prepares the next ... internship and job search process.Student projects and programs have recently received national ...
Vfx Internships information
See salary details
$42K - $52K
9% of jobs
$52K - $62K
5% of jobs
$62K - $72K
3% of jobs
$72K - $82K
5% of jobs
$84.3K is the 25th percentile. Wages below this are outliers.
$82K - $92K
11% of jobs
$92K - $102K
1% of jobs
$102K - $112K
1% of jobs
The median wage is $114.8K / yr.
$112K - $122K
53% of jobs
$122K - $132K
4% of jobs
$132K - $142K
1% of jobs
$142K - $152K
6% of jobs
$42K
$106K
$152K
How much do vfx internships jobs pay per year?
What are VFX internships?
What can I expect from the mentorship and feedback process during a VFX internship?
What are the key skills and qualifications needed to thrive as a VFX Intern, and why are they important?
What is the difference between Vfx Internships vs Vfx Artists?
| Aspect | Vfx Internships | Vfx Artists |
|---|---|---|
| Required Credentials | Enrolled in or recent graduate of relevant programs | Portfolio, experience, often a degree in VFX or related field |
| Work Environment | Entry-level, training-focused, often in studios or post-production houses | Full-time, professional production environment, often collaborative teams |
| Employer & Industry Usage | Internship programs in film, TV, gaming, and advertising | VFX studios, post-production companies, film and gaming industries |
Vfx Internships are designed for beginners or students gaining practical experience, while Vfx Artists are experienced professionals creating visual effects for various media. Internships serve as a stepping stone to a career as a Vfx Artist, who typically has a stronger portfolio and industry experience.
Full-time
Posted 29 days ago
Job description
Rivet Industries is an American company focused on building integrated task systems for industrial workforces and defense personnel. They are seeking a Software Engineer for Spatial Applications to work on real-time 3D and XR projects primarily using C# with Unity or StereoKit, while collaborating with senior engineers to ship scoped features and learn about device integration.
Responsibilities:
• Build scoped 3D/XR features in Unity or StereoKit under technical guidance.
• Write clean, testable C# for UI, interaction, and visualization.
• Integrate with platform APIs and OpenXR with senior support.
• Profile, debug, and iterate on device with feedback from senior engineers.
• Join design and code reviews across the team.
• Help build companion app and tooling components in Java/Kotlin or Python.
• Work with 3D content from artists or vendors — importing models, textures, animations.
• Pair with senior engineers on native C++ work or platform integration.
Qualifications:
Required:
• 1-3 years of professional experience, OR a strong portfolio of shipped XR or real-time 3D work (academic, internship, hackathon, side projects, games).
• BS in CS, CE, or a related field, or equivalent demonstrated experience.
• Proficient in C# OR C++. Experience with Unity OR StereoKit (or another 3D engine).
• Familiarity with at least one XR runtime or SDK (OpenXR, Quest, HoloLens, ARCore).
• Comfortable importing and working with 3D assets in Unity or a similar engine.
• Working knowledge of Git in a multi-developer workflow.
• Comfortable digging through unfamiliar hardware, docs, and source.
• Curiosity about XR, embedded systems, or real-time graphics.
Preferred:
• Both C# and C++. Experience with both Unity and StereoKit.
• Android or embedded Linux exposure.
• Java or Kotlin for Android components.
• Python for scripts, tooling, or test harnesses.
• Performance profiling experience (CPU/GPU/memory).
• Computer vision, perception, or AI/ML coursework or projects.
• Shipped features in a games, VFX, simulation, or XR studio context.
• Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped.
Company:
Rivet Industries delivers front line hardware and software to the world's most important workers. Founded in 2024, the company is headquartered in Washington, USA, with a team of 51-200 employees. The company is currently Growth Stage.