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Vector Group Jobs in Florida (NOW HIRING)

Experience implementing RAG architectures, vector databases (e.g., Pinecone, FAISS, Weaviate), or ... Employee Group: Exempt Employee Type: Full Time Job Category: Science, Research, and Technology ...

The Defense Systems Group at Leidos has an opening for an RF Engineering Technician at our St ... Proficiency with RF test and measurement equipment, including vector network analyzers (VNAs ...

The Defense Systems Group at Leidos has an opening for an RF Engineering Technician at our St ... Proficiency with RF test and measurement equipment, including vector network analyzers (VNAs ...

Electrical Engineer I

Tampa, FL · On-site

$95K - $105K/yr

Experience utilizing simulation tools (such as Ansys HFSS, Keysight ADS, or HyperLynx) and characterization using vector network analyzers (VNAs).DFM/DFA: Strong familiarity with Design for ...

Electrical Engineer I

Tampa, FL · On-site

$95K - $105K/yr

Experience utilizing simulation tools (such as Ansys HFSS, Keysight ADS, or HyperLynx) and characterization using vector network analyzers (VNAs). * DFM/DFA: Strong familiarity with Design for ...

As part of HDR's Transportation Business Group, you'll help shape the systems that move people and ... Develop vector and raster spatial analysis models using Spatial ModelBuilder, Python or other GIS ...

The Defense Systems Group at Leidos has an opening for an RF Engineering Technician at our St ... Proficiency with RF test and measurement equipment, including vector network analyzers (VNAs ...

Showing results 41-60

Vector Group information

What does a Vector Group employee do?

Employees in a Vector Group position typically spend their days analyzing spatial data, creating or interpreting vector maps and models, and collaborating with engineers, urban planners, or survey teams. Tasks may include using specialized software to update maps, review design layouts, and ensure the accuracy of geospatial or engineering data. Collaboration often extends to cross-departmental meetings, field visits, and reporting on progress or findings. This role usually requires both independent work and teamwork, balancing technical analysis with clear communication to ensure project success.

What are the key skills and qualifications needed for a Vector Group position?

To thrive in a Vector Group position—commonly found in technical, surveying, or data analysis environments—you need a strong foundation in mathematics, geometry, and spatial analysis, often with a degree in engineering, geography, or a related field. Proficiency with industry-standard tools such as AutoCAD, GIS software, and advanced knowledge of vector-based modeling systems is typically required. Analytical thinking, attention to detail, and strong teamwork abilities are essential soft skills in this role. These competencies are important to ensure precise project outcomes, effective collaboration, and the integrity of spatial data or designs.

What cities in Florida are hiring for Vector Group jobs? Cities in Florida with the most Vector Group job openings:
Infographic showing various Vector Group job openings in Florida as of August 2026, with employment types broken down into 1% As Needed, 80% Full Time, 15% Part Time, and 4% Contract. Highlights an 93% Physical, 3% Hybrid, and 4% Remote job distribution.

3D Graphics Engineer (Three.js / WebGL)

Together Group

Sarasota, FL

$134K - $166K/yr

Full-time

Posted 16 days ago


Job description

We are looking for a 3D Graphics Engineer to own and advance the real-time rendering engine at the heart of our web-based digital twin platform. You will work in our Three.js and React Three Fiber rendering library, building photoreal, high-performance 3D experiences (architectural walkthroughs, immersive sales experiences, and Gaussian-splat captures of real spaces) that run in the browser across kiosks, tablets, desktops, and large-format displays.
This is a deep, specialist engineering role focused on real-time graphics, performance, and the 3D asset pipeline. You will partner with our full stack and web developers, who own the surrounding web app, CMS, and APIs, and with our content and 3D-capture teams. The rendering engine and its visual quality are yours to own and push forward.
At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. We turn architectural concepts into breathtaking, immersive experiences that run everywhere from a sales-center video wall to a tablet in a buyer's hands.

Rendering and Graphics (primary focus)
  • Build and maintain our real-time Three.js and React Three Fiber rendering engine.
  • Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
  • Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
  • Write and debug GLSL shaders and custom materials.
  • Develop camera systems, navigation, waypoints, and scene interaction.
Asset and Performance Pipeline
  • Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
  • Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
  • Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
  • Build diagnostics and debug tooling that keep visual quality and performance measurable.
Collaboration
  • Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
  • Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
  • Contribute to the Nx monorepo with strong testing, code review, and documentation.
  • Help define the technical direction of immersive and photoreal experiences.
Our Stack
Core
(what you will work in daily)
  • A custom Three.js rendering engine (@imerza/threejs-renderer) built on React Three Fiber and drei, mounted inside a Next.js app.
  • Gaussian splatting via Spark (@sparkjsdev/spark) for photoreal capture of real-world spaces, rendered alongside traditional mesh-based content.
  • glTF and GLB asset pipelines with Draco compression, KTX2 and Basis textures, baked lightmaps, and HDR image-based lighting.
  • WebGL and GLSL shaders, post-processing (temporal anti-aliasing, ambient occlusion), and spatial acceleration with three-mesh-bvh.
  • WebXR immersive viewing via @react-three/xr, including a 360 viewer.
  • TypeScript throughout, in an Nx monorepo with pnpm workspaces.
Adjacent areas (owned by other engineers; good to understand)
  • The React and Next.js plus Payload CMS web app that hosts and configures the renderer.
  • Real-time digital-twin data streamed into scenes over MQTT.
  • AWS (CDK) and Docker-based on-prem deployments.
  • 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
  • Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
  • Solid WebGL and GLSL shader experience.
  • Strong TypeScript or JavaScript skills.
  • Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
  • A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
  • Experience profiling and optimizing rendering performance and memory usage.
  • A strong eye for visual quality, lighting, and detail.
Nice to Have
  • Gaussian splatting or radiance fields (Spark, Luma, 3D Gaussian Splatting, or NeRF-adjacent work).
  • Experience with KTX2 and Basis, Draco, or meshopt compression.
  • PBR materials, baked lighting and lightmap workflows, and HDR or image-based lighting.
  • WebXR, VR, or AR (@react-three/xr or similar).
  • Familiarity with DCC tools (Blender, 3ds Max, Maya) and capture or photogrammetry pipelines (RealityCapture, Postshot, and similar).
  • Experience with Unreal Engine or another real-time engine.
  • Experience with React, Next.js, or a monorepo (Nx, Turborepo).
  • Architecture, AEC, BIM, or spatial-data background.
  • Experience with PlayCanvas

  • The opportunity to work on cutting-edge digital twin and immersive visualization technology.
  • A collaborative, product-driven engineering culture.
  • Competitive compensation and benefits.
  • A flexible work environment with real opportunities for growth.