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Unreal Level Designer Jobs in Arizona (NOW HIRING)

Video Game Design Tutor

Tempe, AZ · Remote

$18 - $40/hr

... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

Mesa, AZ · Remote

$18 - $40/hr

... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...

... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...

... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...

... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...

... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...

... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

Tucson, AZ · Remote

$18 - $40/hr

... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...

Unreal Level Designer information

What is the difference between Unreal Level Designer vs Environment Artist?

AspectUnreal Level DesignerEnvironment Artist
Primary FocusDesigning playable levels, layout, gameplay flowCreating visual environments, textures, and assets
SkillsLevel scripting, gameplay mechanics, Unreal Engine proficiency3D modeling, texturing, artistic skills
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine
Common UsageGame design, level creation, gameplay experienceVisual environment creation, asset development

While both roles work within Unreal Engine and game development, Unreal Level Designers focus on creating engaging, playable levels with gameplay flow, whereas Environment Artists specialize in crafting the visual aesthetics and assets of game worlds. Understanding these differences helps in choosing the right career path or job search focus.

How does an Unreal Level Designer typically collaborate with other departments during game development?

An Unreal Level Designer works closely with artists, programmers, and narrative designers to create immersive and functional game environments. Collaboration often involves regular meetings to ensure level layouts align with gameplay mechanics, story objectives, and artistic direction. Designers must communicate clearly, integrate assets provided by other departments, and quickly adapt to feedback or technical constraints. This cross-functional teamwork is essential to deliver cohesive and engaging player experiences.

What are the key skills and qualifications needed to thrive as an Unreal Level Designer, and why are they important?

To thrive as an Unreal Level Designer, you need strong skills in 3D modeling, spatial design, and a solid understanding of game development principles, often supported by experience with Unreal Engine and a relevant degree or portfolio. Proficiency with Unreal Engine's level editor, Blueprint scripting, and asset integration tools is typically required. Creativity, attention to detail, and effective collaboration are essential soft skills for creating engaging and polished game environments. These skills ensure the delivery of immersive, playable levels that meet both artistic vision and gameplay requirements.

What is an Unreal Level Designer?

Unreal Level Designers are professionals who create, design, and optimize interactive 3D environments within games or simulations using Unreal Engine. They are responsible for crafting the layout, appearance, and gameplay flow of game levels, ensuring they are visually appealing and engaging for players. Their work often involves collaborating with artists, programmers, and writers to bring the game's vision to life, using Unreal Engine's powerful tools and features to build immersive experiences. Additionally, they may be involved in playtesting levels, making adjustments based on feedback, and troubleshooting technical issues that arise during development.
What cities in Arizona are hiring for Unreal Level Designer jobs? Cities in Arizona with the most Unreal Level Designer job openings:

Game Programming Professor - Full-Time, Part-Time, or Adjunct

University of Advancing Technology

Tempe, AZ • On-site

Full-time

Medical, Dental, Vision, Life, Retirement

Re-posted 20 days ago


Job description

If you love game programming and have a passion for education, UAT is the place for you!
Who We Are:
University of Advancing Technology (UAT) is an elite intimate private college in Tempe, AZ focused on educating students in advancing technology who desire to innovate in the areas of emerging technology disciplines including Advancing Computer Science, Information Security, Game and New Media technologies.
Living on campus, students are surrounded by a true living-learning technology environment that incubates their ideas into innovations that students can patent and take to market. Students must create an innovation project to graduate.
We are an entrepreneurial, results-oriented company recognized for delivering high standards of innovation and service. As an organization designed to change the lives of some of the brightest young minds, we rely on the excellence of every member of our family to continuously exceed our own standards and our students' expectations.
Who You Are:
Have you ever wanted to teach others about game programming? We are searching for an addition to our astounding team of faculty. You must be an expert in various programming languages and development techniques associated with game applications. An exemplary UAT instructor can relate their knowledge and experience in using both object oriented and scripting languages, while guiding our students through industry standard game engines such as Unreal and Unity.
The instructor should be a wizard of many wands and be a master in PC, iOS, console and Android platforms. The instructor needs to be able to present on the theoretical aspects of game programming that include topics such as: game AI, collisions, input device integration, 2D graphics, 3D graphics, object transformations, database integration and optimization. The individual that joins the UAT family must be able to relate to our technophile, high performing, all-things-geek students, best practices associated with application development processes, such as agile models, along with documentation. We need a game-changing (pun intended) professor that will inspire our students and arm them with the skills they'll need to stay ahead of the game design industry.
Don't have teaching experience - that's where we come in. UAT's team of faculty and staff will work with you as you:
Essential Duties:
  • Facilitation of innovative student game projects
  • Mentoring geeky technology driven students
  • Development and delivery of collegiate learning experiences related to game programming
  • Development of course materials related to college level game programming courses

Skills and Education Required:
  • Industry experience developing computer game applications
  • Skills in developing applications using both object oriented and script based tools
  • Experience with application development approaches
  • Game application documentation
  • Development experience in PC, console and mobile platforms
  • Experience working within game engines such as Unity, Unreal, etc.
  • Experience applying computer game concepts such as rendering, transformations, lighting, collisions, AI, UI and gameplay
  • Experience with database integration into game applications
  • Master's degree in Game Programming or related field with 18 credit hours in game programming required
  • 3+ years viable work/industry experience and academic credentials

Key Responsibilities:
  • Develop and maintain game systems and mechanics for a variety of game genres and platforms.
  • Implement core gameplay features such as AI, character controls, physics, animations, and multiplayer systems.
  • Collaborate with designers and artists to create smooth, engaging, and immersive gameplay experiences.
  • Write clean, maintainable, and well-documented code in languages like C++, C#, or Python.
  • Optimize game performance for both high-end and low-end platforms, ensuring smooth frame rates and minimal loading times.
  • Design and implement efficient algorithms to solve complex in-game problems (e.g., pathfinding, AI decision-making).
  • Use game engines such as Unity, Unreal Engine, or proprietary engines to implement gameplay features and tools.
  • Conduct unit testing, debug code, and perform integration testing to ensure stability and quality.
  • Stay up-to-date with emerging technologies in the game industry, including VR/AR, AI, and cloud-based gaming solutions.

Preferred Skills & Qualifications:
Note: A combination of the following skills is preferred; not all are required.
  • Proficiency in C++, C#, or other programming languages commonly used in game development
  • Experience with game engines such as Unity, Unreal Engine, or Godot
  • Strong understanding of 3D mathematics (linear algebra, vector operations, matrix transformations)
  • Knowledge of game physics, collision detection, and optimization techniques
  • Familiarity with shader programming (GLSL/HLSL) and rendering pipelines
  • Understanding of AI programming for games (pathfinding, decision trees, finite state machines)
  • Experience with multiplayer game programming and networking (client-server architectures, data synchronization)
  • Comfortable with version control systems (e.g., Git, SVN) and agile development methodologies
  • Ability to work collaboratively in a multidisciplinary team, with strong communication skills
  • Experience in VR/AR development and/or mobile game development is a plus

Pedagogy:
UAT's Synchronic Learning model is designed especially for students of advancing technology. Tailored to both undergraduate and graduate students, Synchronic Learning provides an education framework that prepares superior graduates to become tomorrow's innovators. This model embodies UAT's methodologies, curricula, and people dedicated to fostering an environment of innovation that promotes demonstrated mastery and job readiness. An integral part of this framework is SyncFlex, a flexible learning approach with an emphasis on mentored education that provides real project experience to cultivate superior graduates.
Important Notes:
Location Requirements: This is not a remote position; candidates must be willing to work in-person at our campus in Tempe, AZ.
Adjunct Pay: $3,000 for in-person courses; $2,400 for hybrid/online courses
Part-Time Pay: $42,500 - $55,000 dependent on Education and Experience
Full-Time Salary + Benefits: $85k-$110k dependent on Education and Experience.
  • Medical insurance option with UAT covering 60% of the premium cost, depending on coverage selection.
  • UAT has your BACK, by covering 100% of the monthly premium for Short-Term and Long-Term coverage.
  • Dental, Vision, 401k, Life Insurance, and AD&D Options
  • Over 15 Paid Holidays - we work hard, but give you that extra time to play hard as well!
  • Competitive Employee and Dependent Scholarship Programs; we take pride in your educational background and look forward to supporting your families' academic goals and endeavors.
  • Meal Benefit at University Café. HANGRY? Never heard of here. Come get your lunch at the café, on us, YUM!
  • University Store Discount amongst other Discount Programs.
  • Positive, open, and transparent Work Environment and culture that includes Kudos Program, Casual Fridays and Select Work Weeks, Employee Wellness Activities, Bring your Pet to Campus, along with Summer and Winter Happiness Events.
  • Employee Training and Development: Essential Skills Modules are scheduled on the job, allowing for learning, working, and implementation.

We do not discriminate on the basis of race, color, religion, national origin, sex, age, or disability. It is our intention that all qualified applicants be given equal opportunity and that selection decisions be based on job-related factors.
UAT does not sponsor foreign visa's. Thank you for your understanding.