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Unreal Engine Programmer Jobs in Missouri (NOW HIRING)

This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist. The developer will be responsible for implementing core simulation logic, system integrations, and ...

This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist. The developer will be responsible for implementing core simulation logic, system integrations, and ...

$100K - $131K/yr

Develop advanced expertise in Unreal Engine's animation tools and contribute to solving technical ... engineering, and technical disciplines. * Supportive environment focused on creativity, innovation ...

... Unity or Unreal Engine. * Integrate data, models, or external simulation engines into unified digital-twin experiences. Requirements * Bachelor's degree in computer science, Software Engineering ...

VP of Engineering / CTO

California, MO · On-site

$200 - $300/hr

Manticore is looking for an experienced Engineering leader with strong technical skills and the ... Unreal Engine, and Perforce * Ability to find effective, result-oriented resolutions when faced ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Unreal Engine Programmer information

See Missouri salary details

$11

$37

$64

How much do unreal engine programmer jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for unreal engine programmer in Missouri is $37.08, according to ZipRecruiter salary data. Most workers in this role earn between $24.13 and $48.27 per hour, depending on experience, location, and employer.

What does an Unreal Engine programmer do?

An Unreal Engine Programmer develops and optimizes gameplay mechanics, AI systems, physics, rendering, and other core features using Unreal Engine's C++ and Blueprint scripting. They work closely with designers, artists, and other developers to implement game functionality and ensure smooth performance. Their responsibilities may also include debugging, profiling, and integrating third-party tools to enhance the game's capabilities.

What are the key skills and qualifications needed to thrive as an Unreal Engine programmer?

To thrive as an Unreal Engine Programmer, you need strong proficiency in C++ programming, a solid understanding of 3D mathematics, and a degree in computer science or a related field. Familiarity with Unreal Engine's Blueprints system, version control tools like Git, and experience with real-time rendering pipelines are typically required. Excellent problem-solving skills, teamwork, and effective communication set standout programmers apart. Mastering these skills ensures you can build high-quality, efficient game features while collaborating effectively in fast-paced production environments.

What are some typical challenges an Unreal Engine programmer faces during a game development project?

Unreal Engine Programmers often encounter challenges such as optimizing game performance to run smoothly on multiple platforms, debugging complex code interactions, and integrating new features within existing systems. Collaborating closely with artists, designers, and other programmers can also require balancing technical constraints with creative goals. Adapting quickly to evolving project requirements and staying updated on the latest Unreal Engine updates are part of the daily routine. Overcoming these challenges is rewarding and fosters growth in both technical expertise and teamwork skills.

What are the most commonly searched types of Unreal Engine Programmer jobs in Missouri?

The most popular types of Unreal Engine Programmer jobs in Missouri are:

What are popular job titles related to Unreal Engine Programmer jobs in Missouri?

For Unreal Engine Programmer jobs in Missouri, the most frequently searched job titles are:

Infographic showing various Unreal Engine Programmer job openings in Missouri as of August 2026, with employment types broken down into 87% Full Time, 8% Part Time, 4% Contract, and 1% Nights. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $77,136 per year, or $37.1 per hour.

Unreal Engine C++ Developer

Vailexa

Saint Louis, MO • On-site

Other

Posted 22 days ago


Job description

Build More Than Just a Career. Build Your Future. At Vailexa, we’re not just hiring — we’re building thinkers, creators, and future leaders. We believe in giving people the space to grow, the freedom to think, and the opportunity to create real impact from day one. If you’re someone who wants to learn fast, take ownership, and grow beyond limits, you’ll feel right at home here. Overview We are supporting a flight simulation and pilot training initiative focused on high-fidelity mission visualization and real-time simulation environments. This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist. The developer will be responsible for implementing core simulation logic, system integrations, and real-time application functionality to support training, sensor visualization, and mission scenarios. Key Responsibilities Unreal Engine Development (C++ Focus) Develop and implement application logic using Unreal Engine with C++ (not Blueprint-only) Load and manage DLC/plugins containing large 3D asset libraries (aircraft, naval systems, civilian models, etc.) Optimize and manage rendering of large-scale environments and dynamic assets Implement level-of-detail logic (e.g., converting MASS entities to full actors based on range/visibility) Simulation & Systems Integration Implement and integrate simulation protocols including: DIS (Distributed Interactive Simulation) CIGI (Common Image Generator Interface) OMS (Open Mission Systems) Use protocol inputs to drive: Actor positioning Animation triggers Real-time simulation behavior Support proof-of-concepts and production implementations for simulation interoperability User Interface & Data Visualization Develop UI components to support: Sensor data visualization Lat/Lon grid overlays on 3D globe environments User selections and highlighting Implement multiple camera modes (e.g., cinematic, tracking, cockpit perspectives) Build integrations to: Export simulation data to external data science platforms Consume input from external remote control/configuration systems Networking & Multiplayer Systems Implement Unreal Engine networking features: Multiplayer replication State synchronization across multiple simulation instances Support real-time, synchronized simulation environments (e.g., multi-cockpit scenarios) Simulation Features & Enhancements Contribute to development of advanced simulation capabilities including: Photogrammetry-based environments and 3D terrain (Cesium) Building and infrastructure data integration IR (infrared) sensor simulation and dynamic material responses SAR (synthetic aperture radar) simulation Weather systems and synchronized multi-environment conditions Time-of-day and control integrations (e.g., HOTAS via CIGI) Enhance realism and fidelity (lighting, shadows, materials, environmental effects) Required Qualifications Must be a U.S. citizen 3+ years of hands-on experience with Unreal Engine development using C++ Strong proficiency in C++ programming Experience building interactive, real-time 3D applications Understanding of: Game engine architecture Actor systems and scene management Performance optimization in real-time environments Ability to work as a software engineer (not a 3D artist or designer) Preferred / Differentiating Experience Experience with simulation standards: DIS, CIGI, OMS (or similar) Background in: Aerospace, defense, or simulation environments Real-time data integration or visualization Familiarity with: Unreal networking and multiplayer systems Sensor simulation or physics-based modeling Large-scale geospatial environments (Cesium, GIS, etc.) Ready to take the next step? If you’re excited about this role and ready to grow with a team that values ambition, ideas, and impact — we’d love to hear from you. Apply now and start building your journey with Vailexa.